armor question
Re: armor question
Something like this? Armour catches a hit and falls off.
Re: armor question
that's perfect! how did you accomplish that?Gyrth wrote:Something like this? Armour catches a hit and falls off.
Re: armor question
Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
Re: armor question
did you script this? and if so what file and did you attach it to the armor object in its xml file?Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
Re: armor question
Yeah I made it. It's not possible in the current version of OG.samjb1992 wrote:did you script this? and if so what file and did you attach it to the armor object in its xml file?Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
Re: armor question
how did you do it then?Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
Re: armor question
I did an internship at Wolfire. Had access to the source.samjb1992 wrote:how did you do it then?Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
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Re: armor question
pretty sure it is possibleGyrth wrote:Yeah I made it. It's not possible in the current version of OG.samjb1992 wrote:did you script this? and if so what file and did you attach it to the armor object in its xml file?Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
my katana mod had it working
viewtopic.php?f=16&t=18775&hilit=katana+mod
havent updated it in along time though
Re: armor question
~When editing in the character's parameters, I did see the 'add' option, and a set of choices for what type of parameter to add (in addition to renaming it). From a level editor's perspective, it would be incredibly useful to have a list of available parameters that are possible to add via the parameter editor, and what sub-types of each actually have effects on gameplay (ie: metal). The metal armor addition to the parameters was something I did not even know was possible without a mod that would explicitly support those characteristics.Silverfish wrote:To get the visual, auditory and I think some gameplay effects (I do believe knives don't stick nearly as easily for instance) of having metal armor when someone attacks a chraracter, add a parameter called "Armor" with a value of "metal" and you should be done.
Other than that I think you need to manually adjust some parameters to make the character more resistant in general to have the full gameplay effect of having armor.
~Are there other armor types aside from 'metal' ?
~P.S. how does one attach static armor objects to a character? The dog armor Turner uses in the campaign doesn't have any default attachment points on characters and I cannot seem to be able to attach them manually (using: select > alt > drag >click onto bones)
EDIT: Nevermind on the item attachment part. I am still curious about there being different types of armor, and a list of optional parameters like "Armor" would still help.
Last edited by Majikmon on Sun Jan 29, 2017 3:30 am, edited 1 time in total.
Re: armor question
I too would like a list of all the parameters and what they do