armor question

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Gyrth
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Re: armor question

Post by Gyrth » Mon Jan 23, 2017 10:13 pm

Something like this? Armour catches a hit and falls off.
Image

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samjb1992
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Re: armor question

Post by samjb1992 » Mon Jan 23, 2017 10:21 pm

Gyrth wrote:Something like this? Armour catches a hit and falls off.
Image
that's perfect! how did you accomplish that?

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Gyrth
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Re: armor question

Post by Gyrth » Mon Jan 23, 2017 10:28 pm

Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.

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samjb1992
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Re: armor question

Post by samjb1992 » Mon Jan 23, 2017 10:29 pm

Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
did you script this? and if so what file and did you attach it to the armor object in its xml file?

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Gyrth
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Re: armor question

Post by Gyrth » Mon Jan 23, 2017 10:34 pm

samjb1992 wrote:
Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
did you script this? and if so what file and did you attach it to the armor object in its xml file?
Yeah I made it. It's not possible in the current version of OG.

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samjb1992
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Re: armor question

Post by samjb1992 » Tue Jan 24, 2017 2:49 pm

Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
how did you do it then?

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Gyrth
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Re: armor question

Post by Gyrth » Tue Jan 24, 2017 7:12 pm

samjb1992 wrote:
Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
how did you do it then?
I did an internship at Wolfire. Had access to the source.

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Thomason1005
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Re: armor question

Post by Thomason1005 » Wed Jan 25, 2017 12:05 pm

Gyrth wrote:
samjb1992 wrote:
Gyrth wrote:Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
did you script this? and if so what file and did you attach it to the armor object in its xml file?
Yeah I made it. It's not possible in the current version of OG.
pretty sure it is possible

my katana mod had it working

viewtopic.php?f=16&t=18775&hilit=katana+mod

havent updated it in along time though

Majikmon
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Re: armor question

Post by Majikmon » Thu Jan 26, 2017 3:51 pm

Silverfish wrote:To get the visual, auditory and I think some gameplay effects (I do believe knives don't stick nearly as easily for instance) of having metal armor when someone attacks a chraracter, add a parameter called "Armor" with a value of "metal" and you should be done.

Other than that I think you need to manually adjust some parameters to make the character more resistant in general to have the full gameplay effect of having armor.
~When editing in the character's parameters, I did see the 'add' option, and a set of choices for what type of parameter to add (in addition to renaming it). From a level editor's perspective, it would be incredibly useful to have a list of available parameters that are possible to add via the parameter editor, and what sub-types of each actually have effects on gameplay (ie: metal). The metal armor addition to the parameters was something I did not even know was possible without a mod that would explicitly support those characteristics.

~Are there other armor types aside from 'metal' ?

~P.S. how does one attach static armor objects to a character? The dog armor Turner uses in the campaign doesn't have any default attachment points on characters and I cannot seem to be able to attach them manually (using: select > alt > drag >click onto bones)

EDIT: Nevermind on the item attachment part. I am still curious about there being different types of armor, and a list of optional parameters like "Armor" would still help.
Last edited by Majikmon on Sun Jan 29, 2017 3:30 am, edited 1 time in total.

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samjb1992
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Re: armor question

Post by samjb1992 » Thu Jan 26, 2017 4:39 pm

I too would like a list of all the parameters and what they do

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