The complete guide for the creator v0.1
Posted: Sat Apr 22, 2017 2:55 am
i wanted to put all the info that i know about creating stuff in one topic. i will post info that other people posted,to get everything orgenaized in one place. (making this sticky would be helpful:)
basic editing:https://www.youtube.com/watch?v=taX4h3U ... AA1DA374F3
MODDING:
Setting up models for importing:
viewtopic.php?f=16&t=11227#p128225
Mapping Basics:
http://www.youtube.com/watch?v=mxnHLagH ... r_embedded
Control Reference List:
http://wiki.wolfire.com/index.php/Control_Reference
Exporting a simple model from Blender:
http://www.moddb.com/games/overgrowth/t ... ing-models
Level Terrain tutorial (with incorrect shadows):
viewtopic.php?f=16&t=12568
COLLECTIBLE ITEMS LEVEL SCRIPTING/HOW TO SET A LEVEL OBJECTIVE:
Go to Edit->Set level script and select the challengelevel script.
Save the level and load it again to make the script active.
Go to Load->Hotspot->Collectible Target and place it where you want the player to have to bring the items to complete the level.
Select the newly placed hotspot and press U, expand Hotspot->Script Params and set "Collectables needed" to the number of collectibles you want the player to have to gather to complete the level. There is no way to choose what specific objects will contribute towards the goal.
Place Load->Interactive Objects->Rat junk sack or any other non-weapon object from this list you want the player to be able to collect.
Press Windows->Scenegraph, expand Level->Script Params and set "Objectives" to "collect" without the quotes (you can also use this for other level objectives).
Now, press L to restart the level, pick up the objects and place them in the collectible target hotspot. Once the number of items in the hotspot is equal to or grater than the "collectables needed" parameter on the collectible target hotspot, you should get a level end screen.
This is outdated but helpful:https://www.youtube.com/watch?v=-RpqbC5-Z0E
BASIC STUFF:
click on an object 2 times to select it.
press u to edit its script/stats/parameters.
press c+p for coloring.
select an npc then press Ctrl+Shift+P for making the character a player.
you can do this more then one time on diffrent npcs to enable splitscreen.
you can edit levels only if you open them via the "File" button on the top left of the screen.
to add items to your level simply click on load and then choose the object you wish to add.
press edit to edit the settings of the level.
while in the characters stats,press Ctrl+lmb for typing the stat of the character.
for learning ALL of the creating stuff you can watch this long playlist: https://www.youtube.com/watch?v=Jh9xrWT ... AA1DA374F3
For more info: http://wiki.wolfire.com/index.php/Portal:Overgrowth
i am pretty sure that i will update this guide soon.
Have Fun!
basic editing:https://www.youtube.com/watch?v=taX4h3U ... AA1DA374F3
MODDING:
Setting up models for importing:
viewtopic.php?f=16&t=11227#p128225
Mapping Basics:
http://www.youtube.com/watch?v=mxnHLagH ... r_embedded
Control Reference List:
http://wiki.wolfire.com/index.php/Control_Reference
Exporting a simple model from Blender:
http://www.moddb.com/games/overgrowth/t ... ing-models
Level Terrain tutorial (with incorrect shadows):
viewtopic.php?f=16&t=12568
COLLECTIBLE ITEMS LEVEL SCRIPTING/HOW TO SET A LEVEL OBJECTIVE:
Go to Edit->Set level script and select the challengelevel script.
Save the level and load it again to make the script active.
Go to Load->Hotspot->Collectible Target and place it where you want the player to have to bring the items to complete the level.
Select the newly placed hotspot and press U, expand Hotspot->Script Params and set "Collectables needed" to the number of collectibles you want the player to have to gather to complete the level. There is no way to choose what specific objects will contribute towards the goal.
Place Load->Interactive Objects->Rat junk sack or any other non-weapon object from this list you want the player to be able to collect.
Press Windows->Scenegraph, expand Level->Script Params and set "Objectives" to "collect" without the quotes (you can also use this for other level objectives).
Now, press L to restart the level, pick up the objects and place them in the collectible target hotspot. Once the number of items in the hotspot is equal to or grater than the "collectables needed" parameter on the collectible target hotspot, you should get a level end screen.
This is outdated but helpful:https://www.youtube.com/watch?v=-RpqbC5-Z0E
BASIC STUFF:
click on an object 2 times to select it.
press u to edit its script/stats/parameters.
press c+p for coloring.
select an npc then press Ctrl+Shift+P for making the character a player.
you can do this more then one time on diffrent npcs to enable splitscreen.
you can edit levels only if you open them via the "File" button on the top left of the screen.
to add items to your level simply click on load and then choose the object you wish to add.
press edit to edit the settings of the level.
while in the characters stats,press Ctrl+lmb for typing the stat of the character.
for learning ALL of the creating stuff you can watch this long playlist: https://www.youtube.com/watch?v=Jh9xrWT ... AA1DA374F3
For more info: http://wiki.wolfire.com/index.php/Portal:Overgrowth
i am pretty sure that i will update this guide soon.
Have Fun!