Checkpoints and Dialogues

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ColeusRattus
Posts: 4
Joined: Tue Feb 14, 2012 1:02 am

Checkpoints and Dialogues

Post by ColeusRattus » Fri Oct 13, 2017 7:12 pm

Hello! I was, over the years, more of a silent observer.
Now that I had the chance to play Overgrowth through, and having a jolly good time with it, let me make one suggestion:

Put Checkpoints after dialogues, not before them. It's really obnoxious having to skip it every time you reload the checkpoint.
And on a sidenote, sometimes, I find enemies to be a tad too close after a dialogue sequence, which is especially devious when they can oneshot you with their weapon.

so in summary: checkpoint after the dialogues, and a tad more distance to some enemies, so you have time to react.

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SirWoo
Posts: 44
Joined: Tue Feb 23, 2016 11:41 am
Location: Valley of Peace

Re: Checkpoints and Dialogues

Post by SirWoo » Sat Oct 14, 2017 10:16 am

Thanks for the feedback!

These are both fair points and things I myself noticed as well.

Fortunately, I found it easier to counter enemies that are standing too close to you during dialogue. I knew that I could immediately right click and counter just as the dialogue ended. The AI is very predictable.

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