The crash-thread!

A secret forum for people who preorder Overgrowth!
Orphic
Posts: 1
Joined: Sat Nov 01, 2008 7:28 am

Re: The crash-thread!

Post by Orphic » Sun Nov 02, 2008 3:11 pm

I couldn't start the program without it crashing immediately, but found a fix.
If you have vista, try running it as an administrator, it worked for me.

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xrodneyx
Posts: 27
Joined: Sun May 21, 2006 6:38 am
Location: Russia, Moscow
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Re: The crash-thread!

Post by xrodneyx » Sun Nov 09, 2008 10:31 am

my update
i changed my Panasonic LCD HDTV (worked through DVI-HDMI adapter) to old CRT Sony Trinitron G200 and alpha works fine now

AiglosCelt
Posts: 19
Joined: Fri Aug 11, 2006 9:37 pm
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Re: The crash-thread!

Post by AiglosCelt » Sun Nov 09, 2008 9:33 pm

I crash right away on startup with that lovely "Lugaru2.exe has encountered a problem" dialogue. Yay~ :3

Windows XP professional SP 3
Pentium D 3.00 Ghz
1 Gig ram
Radeon x600 256 MB

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xrodneyx
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Location: Russia, Moscow
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Re: The crash-thread!

Post by xrodneyx » Tue Dec 02, 2008 8:53 am

my Alpha3 crashes after looooong loading with Error(s) in Data/GLSL/firstterrain.frag with this message:
Fragment shader failed to compile with following errors:
ERROR: 0:9: '=" : cannot convert from 'const int' to 'flat 3-component vector of float'
ERROR: 1 compilation errors. No code generated.

and with the second Error(s) linking Data/GLSL/firstterrain.vert and Data/GLSL/firstterrain.frag
Fragments shader(s) were not succesfully compiled before glLinkProgram() was called. Link failed.

the third one, OpenGL error
On line 398 of graphics.cpp:
illegal operation

4
OpenGL error
On line 939 of terrain.cpp
Framebuffer - missing attachment

5
OpenGL error
On line 230 of shaders.cpp:
Invalid framebuffer operation

(my PC Windows XP SP3, athlon 3000+, 1.5gb DDR400, ATI 4870, X-Fi xtrememusic)

makr
Posts: 4
Joined: Sun Nov 30, 2008 5:51 am

Re: The crash-thread!

Post by makr » Tue Dec 02, 2008 9:32 am

xrodneyx wrote:my Alpha3 crashes after looooong loading
I got the same messages (no crashing though) and just now fixed it by updating my ATI Drivers to version 8.11 and changing the line "vec3 color = 0;" in Overgrowth\Data\GLSL\firstterrain.frag to "vec3 color = vec3(0,0,0);"

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