A new Idea

A secret forum for people who preorder Overgrowth!

like my idea?

yes
6
8%
no
22
28%
needs development
33
41%
happy with good old health
19
24%
 
Total votes: 80

d3ath_fly
Posts: 18
Joined: Mon Nov 03, 2008 8:37 pm

Re: A new Idea

Post by d3ath_fly » Fri Dec 19, 2008 12:10 am

If they twitch it will probably look like an error, like in Bioshock before the patch. Maybe they try to crawl or clutch at their wounds, so they don't just go rag-doll and flop around when they die. Of course, procedural animations will fix that problem.

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Johannes
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Re: A new Idea

Post by Johannes » Fri Dec 19, 2008 12:46 am

erf, we're serious about the whale people aren't we X_x

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Groveller
Posts: 256
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Re: A new Idea

Post by Groveller » Fri Dec 19, 2008 12:49 am

Perhaps whaleman was a poor example.

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Count Roland
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Re: A new Idea

Post by Count Roland » Fri Dec 19, 2008 5:42 pm

@death fly that's why I mentioned not too much though, if they just went ragdoll and flopped around it would look ridiculous. but yeah clutching at their wounds would be pretty cool maybe.

d3ath_fly
Posts: 18
Joined: Mon Nov 03, 2008 8:37 pm

Re: A new Idea

Post by d3ath_fly » Sun Dec 21, 2008 11:42 pm

Yeah, that's kind of a shame for games. If you saw a stab wound victim twitching on the ground in real life (disgusting example, I know :( ) you would think "Oh, a stab wound victim, I better call an ambulance!" but if it happened just the same in a game you would think "Wow, the programmer must be stupid, this is broken". It seems to me that to communicate that they're dying properly you kind of have to over play it and be a little bit over dramatic so the player will not have any confusion.

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Johannes
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Re: A new Idea

Post by Johannes » Sun Dec 21, 2008 11:52 pm

I guess the challenge is to get the twitch to look intentional... I've seen it in some games, namely animals' hind ligs twitching once dead.

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nutcracker
Posts: 1119
Joined: Tue Apr 22, 2008 2:16 am
Location: Western Finland

Re: A new Idea

Post by nutcracker » Mon Dec 22, 2008 5:53 am

I dislike this :p No luck, keep it simple. Anything else, you can call it karma or something, but no luck in lugaru, OH GOD

tekn04
Posts: 99
Joined: Fri Aug 25, 2006 8:19 am

Re: A new Idea

Post by tekn04 » Mon Dec 22, 2008 2:11 pm

I wouldn't really like it if I was one hit from killing the boss with near full health, and suddenly I tripped and "luck" killed me, and I had to start all the way again from the beginning of the level...

I agree with nutcracker, keep it simple.

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Johannes
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Re: A new Idea

Post by Johannes » Tue Dec 23, 2008 9:11 am

Aye, there are better ways of adding difficulty and realism without adding unfair randomness.

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nutcracker
Posts: 1119
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Location: Western Finland

Re: A new Idea

Post by nutcracker » Tue Dec 23, 2008 2:27 pm

Wait a second ending boss, I got to check my luck meter from my pocket. Oh no I am low on luck. *HEAD EXPLODE*

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bulletboy102
Posts: 13
Joined: Wed Jan 20, 2010 12:47 pm
Location: london

Re: A new Idea

Post by bulletboy102 » Fri Oct 29, 2010 9:40 am

I'm really interestd in this "idea" if you must I would enjoy this and it could be a really good addition but it should be a bit more subtle so you do not get side traced and lose the whole point it should be a bit more developed and tweaked but we should at least consider it and have it as an option like turn on/off in menu hopefully jeff and the team will see this out :D :D nice.

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Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: A new Idea

Post by Endoperez » Fri Oct 29, 2010 6:27 pm

It's funny how this thread is a few years old, but it's titled "a new idea". Ironic, eh? The idea itself could work in some game, though, so it actually fits.

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capn.lee
Posts: 72
Joined: Sat Dec 06, 2008 9:29 am

Re: A new Idea

Post by capn.lee » Sat Oct 30, 2010 2:27 am

I had a similar idea while watching a friend play one of the james bond games. he was taking hits and I was left thinking "that's not very james bond!" Although my idea just had shots reroute to miss you slightly while draining a luck bar.

I like the idea, although I can't imagine it is very fun to die from the first punch you recieve occasionaly. it seems like it would add to realism rather than adding specifically to fun.

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wolfbrother9393
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Re: A new Idea

Post by wolfbrother9393 » Wed Nov 17, 2010 11:46 am

From what I understand, this is basically super smash bros %% and it's actually already included in the game.
:D :D
I guess it was a good idea

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zzwerty
Posts: 479
Joined: Sun Nov 14, 2010 1:01 am

Re: A new Idea

Post by zzwerty » Thu Nov 25, 2010 2:40 am

A luck bar is kinda stupid, they should probably just make a simple health map of a character, like this
Image So when it strikes red, like 50 (out of 100) health is depleted. The thin red lines like the veins woud only count for sharp weapons, and would do more damage. Orange would be 15, yellow 8, green 2, etc.

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