A new Idea
Re: A new Idea
If they twitch it will probably look like an error, like in Bioshock before the patch. Maybe they try to crawl or clutch at their wounds, so they don't just go rag-doll and flop around when they die. Of course, procedural animations will fix that problem.
Re: A new Idea
erf, we're serious about the whale people aren't we X_x
Re: A new Idea
Perhaps whaleman was a poor example.
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Re: A new Idea
@death fly that's why I mentioned not too much though, if they just went ragdoll and flopped around it would look ridiculous. but yeah clutching at their wounds would be pretty cool maybe.
Re: A new Idea
Yeah, that's kind of a shame for games. If you saw a stab wound victim twitching on the ground in real life (disgusting example, I know ) you would think "Oh, a stab wound victim, I better call an ambulance!" but if it happened just the same in a game you would think "Wow, the programmer must be stupid, this is broken". It seems to me that to communicate that they're dying properly you kind of have to over play it and be a little bit over dramatic so the player will not have any confusion.
Re: A new Idea
I guess the challenge is to get the twitch to look intentional... I've seen it in some games, namely animals' hind ligs twitching once dead.
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Re: A new Idea
I dislike this :p No luck, keep it simple. Anything else, you can call it karma or something, but no luck in lugaru, OH GOD
Re: A new Idea
I wouldn't really like it if I was one hit from killing the boss with near full health, and suddenly I tripped and "luck" killed me, and I had to start all the way again from the beginning of the level...
I agree with nutcracker, keep it simple.
I agree with nutcracker, keep it simple.
Re: A new Idea
Aye, there are better ways of adding difficulty and realism without adding unfair randomness.
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Re: A new Idea
Wait a second ending boss, I got to check my luck meter from my pocket. Oh no I am low on luck. *HEAD EXPLODE*
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Re: A new Idea
I'm really interestd in this "idea" if you must I would enjoy this and it could be a really good addition but it should be a bit more subtle so you do not get side traced and lose the whole point it should be a bit more developed and tweaked but we should at least consider it and have it as an option like turn on/off in menu hopefully jeff and the team will see this out nice.
Re: A new Idea
It's funny how this thread is a few years old, but it's titled "a new idea". Ironic, eh? The idea itself could work in some game, though, so it actually fits.
Re: A new Idea
I had a similar idea while watching a friend play one of the james bond games. he was taking hits and I was left thinking "that's not very james bond!" Although my idea just had shots reroute to miss you slightly while draining a luck bar.
I like the idea, although I can't imagine it is very fun to die from the first punch you recieve occasionaly. it seems like it would add to realism rather than adding specifically to fun.
I like the idea, although I can't imagine it is very fun to die from the first punch you recieve occasionaly. it seems like it would add to realism rather than adding specifically to fun.
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Re: A new Idea
From what I understand, this is basically super smash bros %% and it's actually already included in the game.
I guess it was a good idea
I guess it was a good idea
Re: A new Idea
A luck bar is kinda stupid, they should probably just make a simple health map of a character, like this
So when it strikes red, like 50 (out of 100) health is depleted. The thin red lines like the veins woud only count for sharp weapons, and would do more damage. Orange would be 15, yellow 8, green 2, etc.
So when it strikes red, like 50 (out of 100) health is depleted. The thin red lines like the veins woud only count for sharp weapons, and would do more damage. Orange would be 15, yellow 8, green 2, etc.