Will there be Audio/Taunts in OG?

A secret forum for people who preorder Overgrowth!
User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Will there be Audio/Taunts in OG?

Post by Glabbit » Fri Jan 02, 2009 8:03 am

What I did notice, is that some games have the voice-chat system implemented directly into the game itself. Take Vendetta Online. If you're in a group and have voice chat active, all you need is a microphone to speak to the members of said group. And you don't even need that for hearing them!

I do believe they've had help from teamspeak for this, though. It might need further investigation.

User avatar
Groveller
Posts: 256
Joined: Fri Dec 05, 2008 5:17 pm

Re: Will there be Audio/Taunts in OG?

Post by Groveller » Fri Jan 02, 2009 6:29 pm

I preferred the animal noises to most of the voice acting I've heard in other games.

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Will there be Audio/Taunts in OG?

Post by Chainsaw man » Fri Jan 02, 2009 6:59 pm

Groveller wrote:I preferred the animal noises to most of the voice acting I've heard in other games.
Well, some taunts that sound anamalistic would be good.
take this one for instance:
http://www.youtube.com/watch?v=2J9epFCFkwI

Heres one that may also do good:
http://www.youtube.com/watch?v=u0Ys0J4rvFQ&NR=1

This would be good for a pain sound:
http://www.youtube.com/watch?v=355Etitr ... re=related

There should be 3 types of anamal sounds: Pain, Panic, taunt/talk. each sound sounds different in feeling.

User avatar
nutcracker
Posts: 1119
Joined: Tue Apr 22, 2008 2:16 am
Location: Western Finland

Re: Will there be Audio/Taunts in OG?

Post by nutcracker » Sat Jan 03, 2009 12:16 pm

1st one is too much, 2nd might work if its used only partially and 3rd is just awesome

User avatar
Tally
Posts: 14
Joined: Fri Dec 26, 2008 1:12 pm

Re: Will there be Audio/Taunts in OG?

Post by Tally » Sat Jan 03, 2009 3:50 pm

No, taunts are wholly unnecessary.

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Will there be Audio/Taunts in OG?

Post by Glabbit » Sat Jan 03, 2009 6:11 pm

Truly, Tally has a point.

Beef Pop
Posts: 18
Joined: Thu Jul 05, 2012 2:09 am
Location: PDX

Re: Will there be Audio/Taunts in OG?

Post by Beef Pop » Thu Jul 05, 2012 11:39 am

Sorry to necro this, but reading this gave me an idea that might be able to serve a dual purpose.

First, if online multiplayer is introduced, a taunt/command system would allow for quick, simple, character-relevant communications.

Second, if there will be non-player allies in the game, why not have a way to be able to command the nearby ones?
Things like "wait" "follow me" "retreat" and "defend" would be useful ways of tactically manipulating your allies. This could also help give the game more immersivity-- especially if allies and foes can "speak" with the player.

If the things that allies and enemies say as the game progresses are editable on a per-level or even per-event basis, the way the player experiences those interactions could easily be affected by their choices and play-style.

That being said, extensive voice-overs are not something I am advocating. I like the animal noises with text that existed in Lugaru. If allies and enemies spoke in text, using maybe five or six different sounds to express emotion, that (for me) would be ideal.

User avatar
Spike Jackson
Posts: 25
Joined: Tue Nov 06, 2007 2:21 am
Location: Here.

Re: Will there be Audio/Taunts in OG?

Post by Spike Jackson » Thu Jul 05, 2012 3:36 pm

I'm gonna have to cosign Johannes' and BeefPop's posts.

This is a very interesting idea. It shouldn't be looked over.

Post Reply