Some SPF loot from Aubrey

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Kestril
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Re: Some SPF loot from Aubrey

Post by Kestril » Sun Jan 11, 2009 3:16 pm

Sweet. I'm not regretting I've preordered now.

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Sandurz
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Re: Some SPF loot from Aubrey

Post by Sandurz » Sun Jan 11, 2009 11:18 pm

Wow! I love the attention to detail! The rust on the door, and the chipped paint!
<---pays too much attention to small things

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cachiporrin
Froot Loop!!!
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Re: Some SPF loot from Aubrey

Post by cachiporrin » Mon Jan 12, 2009 10:20 pm

muahaha I was the first one who saw the pictures but it doesn't matter because...they rock!!!!
but I have to say, I am more excited to see how the 3d character models are like

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Ozymandias
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Re: Some SPF loot from Aubrey

Post by Ozymandias » Mon Jan 12, 2009 11:30 pm

Aubrey was the first to see the pictures

I'm actually more interested to see how fur shaders are going to work... without eating your frame rate.

Skofo
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Re: Some SPF loot from Aubrey

Post by Skofo » Tue Jan 13, 2009 1:13 am

Ozymandias wrote:Aubrey was the first to see the pictures

I'm actually more interested to see how fur shaders are going to work... without eating your frame rate.
Why would it eat your frame rate? It's not like fur is going to be made of 3D models. I don't expect fur shading to have a much bigger performance deficit than bump mapping.

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Glabbit
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Re: Some SPF loot from Aubrey

Post by Glabbit » Tue Jan 13, 2009 10:19 am

True, but considering the genius the team's already spent on all other areas, we're wondering what genius we're going to find in this subject.

In any case, anything Wolfire has proven to be genius.

Yes, that includes the old stuff.

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Johannes
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Re: Some SPF loot from Aubrey

Post by Johannes » Tue Jan 13, 2009 10:47 am

Wow, the potential of your design method is really showing here. This is great!

I can almost imagine what an entire city would look like built like this: awesome.
keep up the fantastic work.

Tims
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Re: Some SPF loot from Aubrey

Post by Tims » Tue Jan 13, 2009 9:53 pm

The construction process is really interesting. Positionning and scaling textured blocks is an interesting way to build quickly a lot of different structures. But, according to me, it's lacking of occlusion (controlled intersections) and lighting : all faces are lightened equally. I'm eager to see what it will be with the final engine.

Jeff
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Re: Some SPF loot from Aubrey

Post by Jeff » Tue Jan 13, 2009 10:03 pm

Yup, that's why it's not in the blog. As hot as this looks, Aubrey doesn't consider it close to done. It's going to get much, much better, which is hard for me to fathom.

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Glabbit
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Re: Some SPF loot from Aubrey

Post by Glabbit » Wed Jan 14, 2009 3:09 pm

That pic in the blog with the cliff-house... It... It's beautiful...

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Ozymandias
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Re: Some SPF loot from Aubrey

Post by Ozymandias » Wed Jan 14, 2009 6:42 pm

We have a new topic about this now =)

The8thSection
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Re: Some SPF loot from Aubrey

Post by The8thSection » Tue Nov 19, 2013 6:08 pm

This is EPIC!!!!

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AmorphousGamer
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Re: Some SPF loot from Aubrey

Post by AmorphousGamer » Tue Nov 19, 2013 7:42 pm

The8thSection wrote:This is EPIC!!!!
Why? Why the hell would you resurrect this topic? You didn't even have anything to add, you just needlessly wasted my time.
*sigh*

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