Overgrowth 1.2 is out now

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merlyn
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Overgrowth 1.2 is out now

Post by merlyn » Thu Mar 15, 2018 6:13 pm

The latest Overgrowth 1.2 release is here! You can get it DRM-free from your Humble Bundle account, or you can update the game through your Steam account.


(watch in hd)

Changelog:
The points listed here are just a short summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1P3L ... sp=sharing

Gameplay

- Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels
- Disabled attack “magnet” in anything but "casual" mode
- Made AI roll away from jump kicks
- Made it harder to hit large characters as the difficulty increases
- Made shoulder throw require you to be closer at higher difficulty levels
- Made cat offhand throwing more fair

Performance

- Improved script performance of ragdolled NPCs
- Added setting to disable Depth of Field

Reliability

- Added better error messages for many game launch failures
- Added file backup system while while saving a map (at "../Overgrowth/Data/Levels/backup/")
- Print progress on loading screen when nav mesh is generating (if no loading screen image is present)
- Fixed error when showing nav mesh on OSX
- Improved non-english language file system support
- Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly)
- Enabled stack trace error logging on OSX
- Fixed many crash bugs, especially when working with mods

Modding/editor

- Improved vignette and depth of field behavior in split screen mode
- Improved error messages in Mods menu
- Bumped up supported mod count to 256
- Added "Species" character script param (just affects behavior, not other script params or appearance)
- Added ability to specify character controller script per-character-instance or per-level
- Many editor UI improvements
- Many additions to Angelscript interface, including split screen controls, and hotspot->object connections
- Added angelscript debugger
- Made "press any key to continue" pulse, so you know level load finished
- Fixed problems setting sky texture
- Fixed issues with character eye target in the dialogue editor
- Fixed File -> New, File -> Open, and File -> "Save Level As..." hotkeys
- Fixed several editor bugs with grouped objects

Overgrowth story

- Made some enemies in Level 1 and Level 2 more aggressive, and more navigation clean up
- Fixed a few small bugs in other levels

Therium 2 story

- Fixed progress unlock and story completion icons
- Made it impossible to bypass Jairo's dialogue on Begin
- Made it impossible to slide up fences on Prologue
- Improvements to collision/stairs
- Made it so you can't pick up enemy weapon scabbards
- Fixed infinite Prologue meeting dialogue loop
- Replaced most static spikes with impaling spikes

Known issues

- There is an issue for some people where you try to launch the game and Steam crashes. We're still investigating the cause of this, but the known work-around is to launch the game from the install folder. There is a troubleshooting thread here that might help you: http://steamcommunity.com/app/25000/dis ... 424801049/
- There is a known performance issue when Steam is running. You can try quitting out of Steam and launching the game from the install folder, and might get a performance boost. We're looking into a fix for this issue as well.

If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to [email protected]

To download the beta, use Steam or log into your Humble Bundle account.

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LilShootDawg
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Re: Overgrowth 1.2 is out now

Post by LilShootDawg » Sat Mar 17, 2018 1:11 pm

I don't know if this is the right place to post this but during the arena modes when you get killed the AI depending if (I think) they got hit they would keep fighting but if not they would stay in their place. I don't know if they supposed to keep fighting or if they are supposed to stop. EDIT: Grammar EDIT EDIT: They AI completely lost me during arena like they went back into patrolling mode and they heard me run up to them.

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ScarXL
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Re: Overgrowth 1.2 is out now

Post by ScarXL » Tue Apr 03, 2018 1:13 pm

"To download the beta, use Steam or log into your Humble Bundle account."

Well, Steam removed the game from my library and it is no longer in my Humble Bundle library either.

Guess I won't be playing Overgrowth anymore ¯\_(ツ)_/¯

Unless you know... you provide me with a DRM-free link.

EDIT: This was sorted. Not sure what happened, but all is well now.
Last edited by ScarXL on Fri Dec 24, 2021 12:19 pm, edited 2 times in total.

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
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Re: Overgrowth 1.2 is out now

Post by merlyn » Tue Apr 03, 2018 7:17 pm

ScarXL wrote:
Tue Apr 03, 2018 1:13 pm
"To download the beta, use Steam or log into your Humble Bundle account."

Well, Steam removed the game from my library and it is no longer in my Humble Bundle library either.

Guess I won't be playing Overgrowth anymore ¯\_(ツ)_/¯

Unless you know... you provide me with a DRM-free link.
You can email [email protected] and they can help you out with any problems with your Humble Bundle account with regards to a Wolfire Games purchase.

If you need help with a product you registered on Steam, here is the Steam support link: https://help.steampowered.com/en/

marioki
Posts: 3
Joined: Wed Nov 02, 2022 4:30 am

Re: Overgrowth 1.2 is out now

Post by marioki » Sun Nov 06, 2022 9:40 am

There are many online games that entertain us very well. I usually play run 3 after every hour of work, this is an extremely interesting and engaging endless runner game

viduka
Posts: 4
Joined: Fri Dec 16, 2022 4:28 am

Re: Overgrowth 1.2 is out now

Post by viduka » Fri Dec 16, 2022 4:29 am

I am Just saying that this game is so nice and entertaining. If you are feeling bore with your free times then come at this platform free run 3 and start playing this Board game even without download or register. Thanks!

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