Not so hiden models.

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Alorwin
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Not so hiden models.

Post by Alorwin » Tue Jan 20, 2009 4:27 pm

Make a file named standardbuckler.xml in \Overgrowth\Data\Objects\ and fill it with
<?xml version="1.0" ?>
<Object>
<Model>Data/Models/Gear/standard-buckler-low.obj</Model>
<ColorMap>Data/Textures/Gear/standard-buckler-d.tga</ColorMap>
<NormalMap>Data/Textures/Gear/standard-buckler-n.tga</NormalMap>
<ShaderPath>Data/GLSL/cubemapobj</ShaderPath>
<ShaderName>normalmap</ShaderName>
</Object>
then use the load-object function to place it in the engine.

Mykei
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Re: Not so hiden models.

Post by Mykei » Tue Jan 20, 2009 4:42 pm

Yeah and? I don't get the point of this thread, the whole point is to be able to make & load models into the engine easily.

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Silverfish
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Re: Not so hiden models.

Post by Silverfish » Tue Jan 20, 2009 5:05 pm

Mykei wrote:Yeah and? I don't get the point of this thread, the whole point is to be able to make & load models into the engine easily.
It's not there from the start... You need to do this to be able to get it in the game. That was a pretty unnecessary reply.

Mykei
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Re: Not so hiden models.

Post by Mykei » Wed Jan 21, 2009 1:31 pm

Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.

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invertin
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Re: Not so hiden models.

Post by invertin » Wed Jan 21, 2009 1:58 pm

You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.

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Hal1989
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Re: Not so hiden models.

Post by Hal1989 » Wed Jan 21, 2009 1:59 pm

Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
For your information, it's how you can make new models available for OG.

Mykei
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Re: Not so hiden models.

Post by Mykei » Wed Jan 21, 2009 2:17 pm

Hal1989 wrote:
Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
For your information, it's how you can make new models available for OG.
That's the point I'm making, everyone knows this. It's hardly 'hidden'
invertin wrote:You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.
You or anyone here has not seen any of my work or what I'm capable of, don't be so ignorant.

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Vrav
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Re: Not so hiden models.

Post by Vrav » Wed Jan 21, 2009 5:52 pm

Dudes, what is with all this hostility? We're all talented and fascinating individuals. Let's just get along. :? Make some cool mods then.

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Ozymandias
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Re: Not so hiden models.

Post by Ozymandias » Wed Jan 21, 2009 5:52 pm

Vrav wrote:Dudes, what is with all this hostility? We're all talented and fascinating individuals. Let's just get along. :?
*Passes the 'peace pipe'* yeah dude... peace

joycie
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Re: Not so hiden models.

Post by joycie » Wed Jan 21, 2009 9:53 pm

yea let's play nice! :)

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Count Roland
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Re: Not so hiden models.

Post by Count Roland » Wed Jan 21, 2009 10:30 pm

play overgrowth, not nice. but yeah until it comes out we shouldn't argue, and when it does, we can solve our differences in game.

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Vrav
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Re: Not so hiden models.

Post by Vrav » Thu Jan 22, 2009 4:26 am

That is an excellent idea.

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Glabbit
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Re: Not so hiden models.

Post by Glabbit » Thu Jan 22, 2009 6:33 am

Count Roland wrote:play overgrowth, not nice.
Lol'd

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Noz
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Re: Not so hiden models.

Post by Noz » Sat Jan 24, 2009 3:51 pm

Mykei wrote:
Hal1989 wrote:
Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
For your information, it's how you can make new models available for OG.
That's the point I'm making, everyone knows this. It's hardly 'hidden'
invertin wrote:You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.
You or anyone here has not seen any of my work or what I'm capable of, don't be so ignorant.
I'm shakin' in my boots

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