then use the load-object function to place it in the engine.<?xml version="1.0" ?>
<Object>
<Model>Data/Models/Gear/standard-buckler-low.obj</Model>
<ColorMap>Data/Textures/Gear/standard-buckler-d.tga</ColorMap>
<NormalMap>Data/Textures/Gear/standard-buckler-n.tga</NormalMap>
<ShaderPath>Data/GLSL/cubemapobj</ShaderPath>
<ShaderName>normalmap</ShaderName>
</Object>
Not so hiden models.
Not so hiden models.
Make a file named standardbuckler.xml in \Overgrowth\Data\Objects\ and fill it with
Re: Not so hiden models.
Yeah and? I don't get the point of this thread, the whole point is to be able to make & load models into the engine easily.
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Re: Not so hiden models.
It's not there from the start... You need to do this to be able to get it in the game. That was a pretty unnecessary reply.Mykei wrote:Yeah and? I don't get the point of this thread, the whole point is to be able to make & load models into the engine easily.
Re: Not so hiden models.
Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
Re: Not so hiden models.
You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.
Re: Not so hiden models.
For your information, it's how you can make new models available for OG.Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
Re: Not so hiden models.
That's the point I'm making, everyone knows this. It's hardly 'hidden'Hal1989 wrote:For your information, it's how you can make new models available for OG.Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
You or anyone here has not seen any of my work or what I'm capable of, don't be so ignorant.invertin wrote:You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.
Re: Not so hiden models.
Dudes, what is with all this hostility? We're all talented and fascinating individuals. Let's just get along.
Make some cool mods then.
![Confused :?](./images/smilies/icon_confused.gif)
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Re: Not so hiden models.
*Passes the 'peace pipe'* yeah dude... peaceVrav wrote:Dudes, what is with all this hostility? We're all talented and fascinating individuals. Let's just get along.
Re: Not so hiden models.
yea let's play nice! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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Re: Not so hiden models.
play overgrowth, not nice. but yeah until it comes out we shouldn't argue, and when it does, we can solve our differences in game.
Re: Not so hiden models.
That is an excellent idea.
Re: Not so hiden models.
Lol'dCount Roland wrote:play overgrowth, not nice.
Re: Not so hiden models.
I'm shakin' in my bootsMykei wrote:That's the point I'm making, everyone knows this. It's hardly 'hidden'Hal1989 wrote:For your information, it's how you can make new models available for OG.Mykei wrote:Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
You or anyone here has not seen any of my work or what I'm capable of, don't be so ignorant.invertin wrote:You're not doing anything too impressive here either. I certainly didn't know about this, though I haven't played with the alphas much.