Unofficial, alpha 15 weekly build
Unofficial, alpha 15 weekly build
The unofficial, alpha 15 leaked build is here!
A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth
New in this version: (see blog)
Also, press P to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console.
We are testing out BitTorrent again this week! Please let me know how that goes.
Windows: (direct) (torrent)
Mac OS X: (direct) (torrent)
Subscribe to the dev blog!
Ryan Gordon is in charge of the Linux build. No word on that yet -- he will probably wait until we are further along.
Note! No PPC or 10.4 Tiger support at the moment -- we are waiting on Chrome for these. We are not sure when this will happen.
A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth
New in this version: (see blog)
Also, press P to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console.
We are testing out BitTorrent again this week! Please let me know how that goes.
Windows: (direct) (torrent)
Mac OS X: (direct) (torrent)
Subscribe to the dev blog!
Ryan Gordon is in charge of the Linux build. No word on that yet -- he will probably wait until we are further along.
Note! No PPC or 10.4 Tiger support at the moment -- we are waiting on Chrome for these. We are not sure when this will happen.
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Re: Unofficial, alpha 15 weekly build
super duper, can't wait to try out the new rocks!
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- Posts: 431
- Joined: Mon Jan 19, 2009 8:34 pm
- Location: Australia, Perth
- Contact:
Re: Unofficial, alpha 15 weekly build
umm.... I can't get access to the mac torrent or direct download
it shows this message
AccessDeniedAccess DeniedF18FCC1667C13BBEA7Er/xMVMK3CsiUgwqJ/aakMnHvRUFV2a9nQ4aylBWs6UjS0zGAB1MajSdXD0WW6
the address is http://cdn.wolfire.com/alpha/a15-mac.zip if thats the problem
it shows this message
AccessDeniedAccess DeniedF18FCC1667C13BBEA7Er/xMVMK3CsiUgwqJ/aakMnHvRUFV2a9nQ4aylBWs6UjS0zGAB1MajSdXD0WW6
the address is http://cdn.wolfire.com/alpha/a15-mac.zip if thats the problem
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- Posts: 431
- Joined: Mon Jan 19, 2009 8:34 pm
- Location: Australia, Perth
- Contact:
Re: Unofficial, alpha 15 weekly build
all good now
Re: Unofficial, alpha 15 weekly build
The tracker for the windows version is down. Guess it is direct download for me then...
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- Posts: 1451
- Joined: Sun Oct 26, 2008 8:24 pm
- Location: Sweden
- Contact:
Re: Unofficial, alpha 15 weekly build
There's still something wrong with the torrent download.
I have a red down arrow (
) in my µTorrent client.
I hope you can solve this, I always like helping good companies upload their files.
![Sad :(](./images/smilies/icon_sad.gif)
I have a red down arrow (
![Image](http://download.utorrent.com/faq/reddown.png)
I hope you can solve this, I always like helping good companies upload their files.
Re: Unofficial, alpha 15 weekly build
After six hours, the windows torrent is nearly 70% done.
Re: Unofficial, alpha 15 weekly build
First quick impressions:
Mac still can't move/rotate/scale along normal without snapping to grid.
Snapping still doesn't work correctly: http://jo-shadow.com/Public/Johannes/Mo ... d_Bug.html
Terrain Wireframe is still annoyingly transparent and a strange artifact occurs in the skymap generation Group color rules seem to have been changed as well, color only showing the difference between groups:
However group rotation and scaling works much smoother than it did before when a large number of objects is selected.
Love the new Rocks/Statues, but can't wait for controlled intersections to be implemented.
Mac still can't move/rotate/scale along normal without snapping to grid.
Snapping still doesn't work correctly: http://jo-shadow.com/Public/Johannes/Mo ... d_Bug.html
Terrain Wireframe is still annoyingly transparent and a strange artifact occurs in the skymap generation Group color rules seem to have been changed as well, color only showing the difference between groups:
However group rotation and scaling works much smoother than it did before when a large number of objects is selected.
Love the new Rocks/Statues, but can't wait for controlled intersections to be implemented.
Re: Unofficial, alpha 15 weekly build
CONFIG.TXT
WHERE IS IT? D=
*whines*
WHERE IS IT? D=
*whines*
Re: Unofficial, alpha 15 weekly build
Right click -> Show package contents?
Unless you're on a pc, of course, then I wouldn't know...
Unless you're on a pc, of course, then I wouldn't know...
Re:
Sorry, we are not sure when this will happen.Zhukov wrote:Is there any word on when this Chrome thing will come into existence?Jeff wrote:Note! No PPC or 10.4 Tiger support at the moment -- we are waiting on Chrome for these.
Re: Unofficial, alpha 15 weekly build
AMD Athlon(tm) 64 Processor 3200+ 2.01MHz, 1GB RAM, NVIDIA GeForce 6600 128MB, Win XP Pro SP2
Re: Unofficial, alpha 15 weekly build
People, please check out the trac bug reports first.Ookami wrote:This is how it looks on my PC, I must set "shaders 0" in order to run and not all models are seen, I can only see leaves.
AMD Athlon(tm) 64 Processor 3200+ 2.01MHz, 1GB RAM, NVIDIA GeForce 6600 128MB, Win XP Pro SP2
Re: Unofficial, alpha 15 weekly build
Personal Preference, The faded away edges I find to be even less "realistic" than the straight edge. I think that at least with the forest type map, there should be really dense foliage around the edges. Unless the map is made on a globe, Edges with be a large sticking spot. Also, this might have been talked about before, but I think that a circular map would work much better than a square one
Oh yea, Great job so far! Keep up the good work!
Oh yea, Great job so far! Keep up the good work!