Art tutorials : Screencast, WIP, and Fanart.

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Tims
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Art tutorials : Screencast, WIP, and Fanart.

Post by Tims » Fri May 22, 2009 8:08 am

Image

Hello everybody !
I'm Tim Soret, a freelance designer, the one who did Lugaru HD currently featured on the blog.
http://blog.wolfire.com/2009/05/lugaru-hd/

I really love indie developpers
I helped to beta-test the Penumbra games, I made the HD assets of Chopper the famous mac & iPhone game, I'm the 2D artist of the most ambitious Crysis Mod, Cassius Belli, and soon, I plan to mod Overgrowth in the future when it will be available.

Why Overgrowth ?
Because Lugaru's universe is interesting artistically and the modding tools they're preparing seem to be really intuitive just as Little Big Planet or the Crysis SDK.

The Wolfire team relies on us
to make great mods, great campaigns, and great assets. That's why I open this thread : I'll try to share everything I know about texturing, creating 2D art, matte painting, etc...



——————————— THE FIRST TUTORIAL WILL BE ———————————————

1 • Skinning the Whaleman using Photoshop CS4
We will create the diffuse texture, the bump map, and the specular map, to achieve this organic look only using Photoshop CS4. We will cover how to import the model back to Overgrowth in a other tutorial !
Video Preview : http://www.timsoret.com/out/og/whaleman.mov

Image

Coming soon !

Tonjevic
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Tonjevic » Fri May 22, 2009 9:50 am

Looking forward to it!

It'll be really nice to hear from someone whose work is professional qualityt!

Jeff
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Jeff » Fri May 22, 2009 5:21 pm

Man that is an awesome icon, and awesome whaleman! It's great to have you in SPF.

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John
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by John » Fri May 22, 2009 5:35 pm

You're the man Tim. The OG Icon and Whale Man look great. I can't wait to see what's next. Also, thanks for alerting us to the AZERTY keyboard issue. With your help we should be able to figure that out pretty soon.

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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Odin » Fri May 22, 2009 6:31 pm

Good idea and nice works!

Skofo
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Skofo » Fri May 22, 2009 9:04 pm

Whoa, neato!

And I didn't know Photoshop could do 3D...

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Richie Rabbit
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Richie Rabbit » Fri May 22, 2009 9:55 pm

That looks cool but i think the whale needs an iris.

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Nimai
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Nimai » Fri May 22, 2009 11:43 pm

Awesome man!
nice work!!

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shadow717
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by shadow717 » Sat May 23, 2009 2:04 am

Skofo wrote:Whoa, neato!

And I didn't know Photoshop could do 3D...
There's several ways to do it. You could kind of emulate 3D, or you can get plug ins. (I'm using CS3)

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Endoperez
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Endoperez » Sat May 23, 2009 3:24 am

Skofo wrote:And I didn't know Photoshop could do 3D...
I guess I'll post a short explanation, since everyone might not know this...

When a 3d model is "colored", these colors are stored in a 2d image file. These images can be made in Photoshop, and this is what Tim Soret's tutorial will explain.

"diffuse texture, the bump map, and the specular map, to achieve this organic look only using Photoshop CS4"

diffuse texture: color. The big colored areas like back and stomach, small variations (freckles or something on a human), eyes, etc.
bump map: little bumps and wrinkles and such; everything that's not already in the model. If you look at your palm, you see lots of wrinkles. Doing a 3d hand that has all those wrinkles as shapes is slow. Doing a hand and basically "painting" those wrinkles is much faster, and takes less resources.
specular map: how different parts reflect light. I'm not sure how it would best be used on a character that doesn't have equipment, but e.g. metal weapons and buckles reflect more light than cloth and skin.

Tims
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Tims » Sat May 23, 2009 7:31 am

It's exactly that, except that the specular map is essential to simulate the irregular and grainy reflections of skin, sweat, etc... I'll detail everything in the video tutorial, I hope you'll be able to understand my poor English as I'm french :D

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tomascokis
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by tomascokis » Sat May 23, 2009 9:02 am

I'm sure your english will be fine - cool looking tutorial, can't wait till its out :D

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OpethRockr55
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by OpethRockr55 » Sat May 23, 2009 11:19 am

Oh, man! I had absolutely no clue you could paint directly onto a model in CS4!

I was going to finish up my organic version of Whale Man after I first released him, but I thought Aubrey would probably do that for the actual game. If I made mine a statue, there could still be some ambiguity as to what the real Whale Man looks like.

He looks great, though, and I'm totally looking forward to this tutorial.

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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Hale » Fri May 29, 2009 2:43 pm

Awesome stuff tim, I am greatly looking forward to some of your stuff... ^_^

Jeff
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Re: Art tutorials : Screencast, WIP, and Fanart.

Post by Jeff » Tue Jun 02, 2009 4:57 pm

Could I have the PSD of that OG icon? It looks amazing.

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