Unofficial, alpha 37 weekly build

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Jeff
Evil Twin
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Unofficial, alpha 37 weekly build

Post by Jeff » Tue Jul 28, 2009 3:19 am

The unofficial, alpha 37 leaked build is here!

A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

Also, press F to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console. Type Console.help() for the console commands. Press b to spawn a physics box, right click to drag it around. Press r to spawn a ragdoll and F1 for WebKitten.

We are testing out BitTorrent DNA! Please let me know how that goes.
Windows: (direct) (torrent) (BitTorrent DNA)
Mac OS X: (direct) (torrent) (BitTorrent DNA)

Subscribe to the dev blog!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Google Chrome for these. We are not sure when this will happen. Linux support is on the horizon though!

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tomascokis
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Re: Unofficial, alpha 37 weekly build

Post by tomascokis » Tue Jul 28, 2009 5:16 am

Ah, that new alpha smell

PierreofTheFrench
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Re: Unofficial, alpha 37 weekly build

Post by PierreofTheFrench » Tue Jul 28, 2009 7:17 am

YAY :D

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tomascokis
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Re: Unofficial, alpha 37 weekly build

Post by tomascokis » Tue Jul 28, 2009 7:55 am

Could somebody point me to some decal controls?

Frostyfrog
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Re: Unofficial, alpha 37 weekly build

Post by Frostyfrog » Tue Jul 28, 2009 8:09 am

tomascokis wrote:Could somebody point me to some decal controls?
http://ssd.doesntexist.com/ogw/Basic_Controls I'm not sure if Hale included decals in there or not...

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Luke!
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Re: Unofficial, alpha 37 weekly build

Post by Luke! » Tue Jul 28, 2009 8:18 am

i think this decal demonstration video should help: http://www.youtube.com/watch?v=1vnRV-1S65I

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Hale
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Re: Unofficial, alpha 37 weekly build

Post by Hale » Tue Jul 28, 2009 12:13 pm

Ah, I love the decal saving features, they almost work perfectly, however, upon opening a map which has decals saved in it, I get a few errors like this one...

Image

They really don't affect too much ingame, as far as I can see. However, the more decals, the more errors.

Secondly, when I do open up a map with saved decals, they turn out different, darker, or more intense. The screenshot below has the weird decals on top, and then they turn back to normal when you place a new decal.

Image

cmann
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Re: Unofficial, alpha 37 weekly build

Post by cmann » Tue Jul 28, 2009 12:27 pm

When I click Lugaru2.exe I get the following error:

This application has failed to start because the application configuration is incorrect.

And I'm using the windows version.

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Hal1989
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Re: Unofficial, alpha 37 weekly build

Post by Hal1989 » Tue Jul 28, 2009 7:21 pm

cmann wrote:When I click Lugaru2.exe I get the following error:

This application has failed to start because the application configuration is incorrect.

And I'm using the windows version.
You need to have C++ 2005 SP1 runtime (32-bit) installed.

http://www.microsoft.com/downloads/deta ... laylang=en

AciD_013
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Re: Unofficial, alpha 37 weekly build

Post by AciD_013 » Tue Jul 28, 2009 7:57 pm

Will definitely give this a try. Didn't realize the ragdolls were already implemented, or is this the first Alpha with ragdolls?

Also, anychance of a private SVN for us? It'd be nice to have it auto-update weekly. Of course, there might be security issues with that, so I'd understand either way. Not that I really mind downloading it from here. The 2MB/s download speed is awesome.

<3

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Johannes
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Re: Unofficial, alpha 37 weekly build

Post by Johannes » Tue Jul 28, 2009 10:31 pm

AciD_013 wrote:Will definitely give this a try. Didn't realize the ragdolls were already implemented, or is this the first Alpha with ragdolls?
Heh, nope, ragdolls have actually been around for a good few alphas, since at least a24 in fact, but their accessibility has been varied depending on the alpha ;)
AciD_013 wrote:Also, anychance of a private SVN for us? It'd be nice to have it auto-update weekly. Of course, there might be security issues with that, so I'd understand either way. Not that I really mind downloading it from here. The 2MB/s download speed is awesome.
Tonjevic was maintaining an SVN site, but you'd have to hunt for the link and it's probably not going to be the latest version, since he wasn't able to do it weekly because of some issues with his bandwidth I think. Also he hasn't been very active recently.
An official SVN would be nice, but don't think it will happen.

Downloading the alpha now... I do hope the slick menu bar that jeff showed off recently made it in.

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Hale
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Re: Unofficial, alpha 37 weekly build

Post by Hale » Tue Jul 28, 2009 11:52 pm

The Ribbon menu is in, but it's not actually active. It's still fun to look at in Safari though... ^__^

cmann
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Re: Unofficial, alpha 37 weekly build

Post by cmann » Wed Jul 29, 2009 4:06 am

Hal1989 wrote:You need to have C++ 2005 SP1 runtime (32-bit) installed.

http://www.microsoft.com/downloads/deta ... laylang=en
Thanks.

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tomascokis
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Re: Unofficial, alpha 37 weekly build

Post by tomascokis » Fri Jul 31, 2009 8:38 pm

I can't even rotate/scale my decals.

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