World Scale
World Scale
As some of you may know, I have mentioned to the devs and once on IRC that the scale seems a bit off. It looks as though the world is huge yet rabbot can run to the top of a huge mountain in a manner of seconds. After the discussion I felt like my point was not fully understood so I decided that I should make a level to demo what I mean, so here it is:
And now with rabbot:
As you can see he is huge!
I even think the buildings could have been smaller, but then the tools became unuseable.
I can post up the level if people want it.
I think the solution would be to scale up the world quite a bit.
And now with rabbot:
As you can see he is huge!
I even think the buildings could have been smaller, but then the tools became unuseable.
I can post up the level if people want it.
I think the solution would be to scale up the world quite a bit.
Re: World Scale
Maybe it's just because I've used the alpha too much, but to me it just looks like a miniature town. I see your point, then again, your very model off in regards to scale. Seeing as your doors almost reach the top of the roof, I'd expect that to be a closet, not a house.
Re: World Scale
I think your missing my point a bit, the door isn't a big deal, I find the editor hard to use in it's current state. And those houses are more like 1 room huts.
Re: World Scale
did you scale everything as tiny as you can?
because when i spawn a roof or a block beside rabbot and i don't scale it, the block is almost the double size of rabbot, same with the roof
also the resize tool is very handy so if you see that a house is to small you can scale the whole house
i think making rabbot a little bit smaller would be fine but not to much, at least we are talking about OVERgrowth
because when i spawn a roof or a block beside rabbot and i don't scale it, the block is almost the double size of rabbot, same with the roof
also the resize tool is very handy so if you see that a house is to small you can scale the whole house
i think making rabbot a little bit smaller would be fine but not to much, at least we are talking about OVERgrowth
Re: World Scale
The name tells nothing. It could be that the rabbot has overgrown the world, or the world rabbot. Something is big, but we don't know which.Luke! wrote:did you scale everything as tiny as you can?
because when i spawn a roof or a block beside rabbot and i don't scale it, the block is almost the double size of rabbot, same with the roof
also the resize tool is very handy so if you see that a house is to small you can scale the whole house
i think making rabbot a little bit smaller would be fine but not to much, at least we are talking about OVERgrowth
The scale affects things like whether terrain feels like a plain, a hilly ground or a mountain range. It also depends on how big levels are going to be made - making the terrain bigger in relation to the rabbot essentially makes it bigger (more content fits into a single map).
Re: World Scale
After a chat on IRC I'm sure Aubrey will get the scale nailed, but continued disscussion is welcome!
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Re: World Scale
Yeah, the scale was the first thing I noticed.
If it was meant to be a hilly plain, then the mountains are completely out of place.
I think the map's scale should be increased around 2-4 times.
If it was meant to be a hilly plain, then the mountains are completely out of place.
I think the map's scale should be increased around 2-4 times.
Re: World Scale
Good catch, I see what you're saying. Although it is fun to treat mountains as playthings.
Re: World Scale
Rabbot was clearly designed 50x scale in order to contain the awesomeness that will grow into every single character in the overgrowth universe, including Turner.
He's like a rabbit Cronus.
He's like a rabbit Cronus.
Re: World Scale
It's Rabbotzilla!
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Re: World Scale
except cronus was kind of a jerk.
Re: World Scale
I can't use the alphas on my ppc mac ,but can you guys tell me how far it is to run from one side to the other? Roughly, I mean, in game space.
Reason I ask is I made a modded heightmap for Lugaru with really steep-walled canyons, very tall, high enough where you would ragdoll and crash if you ran off a ridge toward the valley. Pretty fun to run around on, dangerous to fight on, dramatic, etc.
The problem was that the map shrank (from one invisible wall limit to the other) down to about a mile as the crow (or eagle) flies. You could see way into the distance to some cool volcano things I made in the heightmap, but you hit the wall.
I know diddly about computers, but I'm guessing the available floor space is set and gets used up quicker if the wrinkles are deeper and higher in the heightmap.
Will the OG space be big enough to handle deep canyons and not run you into the wall too soon?
Reason I ask is I made a modded heightmap for Lugaru with really steep-walled canyons, very tall, high enough where you would ragdoll and crash if you ran off a ridge toward the valley. Pretty fun to run around on, dangerous to fight on, dramatic, etc.
The problem was that the map shrank (from one invisible wall limit to the other) down to about a mile as the crow (or eagle) flies. You could see way into the distance to some cool volcano things I made in the heightmap, but you hit the wall.
I know diddly about computers, but I'm guessing the available floor space is set and gets used up quicker if the wrinkles are deeper and higher in the heightmap.
Will the OG space be big enough to handle deep canyons and not run you into the wall too soon?
Re: World Scale
haha. I'm guessing you didn't see the agressive A.I. rabbot. Oh man. Total ass.Count Roland wrote:except cronus was kind of a jerk.