Tutorial system
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Re: Tutorial system
I also really liked lugaru's tutorial, it was simple, had a awesome ghost enemy, and served its purpose very well.
Re:
I didn't like the Lugaru tutorial. Here are two major reasons:
1) All-or nothing; play through all of it at once
2) Once-its-done-its-done; no way to repeat a section of practice, or even the tutorial text
I wanted to practice blocking with a sword more. To get to practice that, I had to play through most of the tutorial, and then that part was quickly over before I got the hang of it. I never quite got that part of the game.
There are also things the tutorial didn't teach well, that could have been very interesting:
- sneaking, including hiding from sound, vision and smell
- combo attacks; I still have no idea why some things count as combos
- how to use jump-kicks in actual combat
- how to direct opponents towards obstacles like walls, trees and boulders
The tutorial did teach the basics, but it could have been done much, much better.
1) All-or nothing; play through all of it at once
2) Once-its-done-its-done; no way to repeat a section of practice, or even the tutorial text
I wanted to practice blocking with a sword more. To get to practice that, I had to play through most of the tutorial, and then that part was quickly over before I got the hang of it. I never quite got that part of the game.
There are also things the tutorial didn't teach well, that could have been very interesting:
- sneaking, including hiding from sound, vision and smell
- combo attacks; I still have no idea why some things count as combos
- how to use jump-kicks in actual combat
- how to direct opponents towards obstacles like walls, trees and boulders
The tutorial did teach the basics, but it could have been done much, much better.
Re: Tutorial system
David actually talked about the flaws regarding the tutorial and the help for the new player in Lugaru some time ago, both in the ModDB interview and the GameDesign Walkthroughs.
Hey David, why not do another one?
Zeno Clash?
Hey David, why not do another one?
Zeno Clash?
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Glabbit wrote:Most often I have the idea these guys don't listen to their own words anymore...
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Good point, perhaps the whole challenge based tutorial system is better - it's true that sections need to be independently accessible, as well as skippable and justified (? Intervin).PandaEaring wrote:I didn't like the Lugaru tutorial. Here are two major reasons:
1) All-or nothing; play through all of it at once
2) Once-its-done-its-done; no way to repeat a section of practice, or even the tutorial text
ZooKeeper wrote:Ah, well... in that case I fully agree.BillBeVast wrote:When I said "meaningful" I meant that it makes sense within the bounds of the game universe.
It seems we're all in agreeance (hehehe "agreeance"). Methinks it's time for me to go over to that other thread and see what I can gleam from that...InterWine wrote:I like seperated tutorials, I think they're alot simpler, but at the same time I don't like an unjustified tutorial.
If anyone else disagree with me, I'll beat them to death with Armsword!
Too true, you have us there: we'd never concede defeat. NEVER!UntiedDyke wrote:I like how defensive and stubborn everyone is on these forums. I really do.
- - You make a very good point
- Oops - my bad
- perhaps we do not disagree as much as I first thought
- You're right of course
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Of course, by the very act of rising to that I'm effectively proving you right
Really?! Then we'll have to put a stop to it immediately!ZooKeeper wrote:So far as I can tell, this has been an amicable and civilized exchange of opinions.
Do you now what "yield" means? I just wrote it and I have, like, totally no idea manDrabBrit wrote:Most often I have the idea these guys don't listen to their own words anymore...
Last edited by Wilbefast on Sun Jan 17, 2010 10:42 am, edited 1 time in total.
Fine!Wilbefast wrote:Really?! Then we'll have to put a stop to it immediately!ZooKeeper wrote:So far as I can tell, this has been an amicable and civilized exchange of opinions.
I hereby undertake to make unlikely allegations regarding your ancestry, your birth, and your sexual preferences. Take that!
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Re: Tutorial system
I actually don't want it to make sense within the games universe. To me, that just seems weird, its sortof turning into its own stereotype.
Thats why personally, I want more ghost enemies.
Thats why personally, I want more ghost enemies.
Re: Tutorial system
And too me, it's how to do it. Integrating it into the story is key! Stop, I am repeating myselftomascokis wrote:I actually don't want it to make sense within the games universe. To me, that just seems weird, its sortof turning into its own stereotype.
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Re: Tutorial system
I prefer having it in-story, maybe with a basic sepia and slightly diminished edges.
Also, it doesn't have to be:
"Press WASD to move"
It could be a bit comedic as some games do:
"The ancient scrolls mention something about using W,A,S, and D keys to move. Whatever that means..."
Also, it doesn't have to be:
"Press WASD to move"
It could be a bit comedic as some games do:
"The ancient scrolls mention something about using W,A,S, and D keys to move. Whatever that means..."
Re: Tutorial system
only if it fits the general tone. For Tim Schaeffer's Brutal Legend for example, that would be perfect.
It can even be as primitive as for example the main character saying at the start of level 1:
"Lets move!" and and a small window on the left side (Half-Life 2 like) informs you that WASD move the character
A tutorial doesn't necessarily need an extra story (-> dojo), I just needs to be PART of the story.
It can even be as primitive as for example the main character saying at the start of level 1:
"Lets move!" and and a small window on the left side (Half-Life 2 like) informs you that WASD move the character
A tutorial doesn't necessarily need an extra story (-> dojo), I just needs to be PART of the story.
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Re: Tutorial system
I think you mean "part of the setting" - still, we understand what you're getting at. Never liked how in Spyro that characters actually told you to press X or whatever - it's always better to have subtitles I reckon.Swordarm wrote:A tutorial doesn't necessarily need an extra story (-> dojo), I just needs to be PART of the story.
No, you're the bastard, androgenous son of transexual gibbon pickle thiefZhukov wrote:I hereby undertake to make unlikely allegations regarding your ancestry, your birth, and your sexual preferences. Take that!
My mother would never steal pickles!
Re: Tutorial system
Actually, Mr. Pickles can testify that your mom did indeed try to steal him, despite him looking all gay-like. (please excuse my discriminating speech.)