dynamic props and assets?
dynamic props and assets?
Question! Is it possible to have dynamic props and assets in OG? I haven't tried yet but when the character models are released I will try and see if i can open them up and create some crowds or gatherings of people as a dynamic prop opposed to passive npc's. I'd just wanna know if it's possible.
Re: dynamic props and assets?
Isn't everything that moves a dynamic prop? Yes, you can have moving objects in OG.
Re: dynamic props and assets?
can you please define what you mean by that?
Because if you mean the physblocks then no they're not dynamic props, they're physics props
Because if you mean the physblocks then no they're not dynamic props, they're physics props
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Re: dynamic props and assets?
Are you meaning NPC's actually walking around? Or some sort of dynamic spawning of NPC's around an area?
Re: dynamic props and assets?
they're not quite npc's. They're cheap replacements for passive npc's, meaning that they're one or a group of models gathered into one object with an animation applied to them. Like a salesman standing and talking to a customer, the same animation should then be looped over and over again. It's to use less processor power on just passive npc's but then instead just a looping animation.
You could also do it with stuff like running water particles, a dustcloud, bugs and so on
You could also do it with stuff like running water particles, a dustcloud, bugs and so on
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- Posts: 856
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- Location: Lost in the Alps.
Re: dynamic props and assets?
Ah.
Currently, animations cannot be added with objects. I'm sure it will be available later on, though.
Currently, animations cannot be added with objects. I'm sure it will be available later on, though.
Re: dynamic props and assets?
okay. But i sure hope that it'll be possible, it'd bring great detail for the maps