Unofficial, alpha 42 weekly build
Unofficial, alpha 42 weekly build
The unofficial, alpha 42 leaked build is (about to be) here!
A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
Also, press F to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console. Type Console.help() for the console commands. Press b to spawn a physics box, right click to drag it around. Press r to spawn a ragdoll and F1 for WebKitten.
We are testing out BitTorrent DNA! Please let me know how that goes.
Windows: (direct) (torrent) (BitTorrent DNA)
Mac OS X: (direct) (torrent) (BitTorrent DNA)
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Google Chrome for these. We are not sure when this will happen. Linux support is on the horizon though!
A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David, Phillip, and Aubrey, but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in Trac! http://trac.wolfire.net/spf/overgrowth
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
Also, press F to toggle wireframe stuff. Press 8 and 9 to toggle the Rabbot. Press ` for the console. Type Console.help() for the console commands. Press b to spawn a physics box, right click to drag it around. Press r to spawn a ragdoll and F1 for WebKitten.
We are testing out BitTorrent DNA! Please let me know how that goes.
Windows: (direct) (torrent) (BitTorrent DNA)
Mac OS X: (direct) (torrent) (BitTorrent DNA)
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Google Chrome for these. We are not sure when this will happen. Linux support is on the horizon though!
Re: Unofficial, alpha 42 weekly build
Should be ready in 20 minutes!
Re: Unofficial, alpha 42 weekly build
OH YAY *waits in excitement!* lookin good as always!
Re: Unofficial, alpha 42 weekly build
No crappy upload this time eh? It's still alive, the upload I mean?
Re: Unofficial, alpha 42 weekly build
so just how do we take these layered screenshots?
Re: Unofficial, alpha 42 weekly build
Nope, I'm in Seattle right now, where my upload speed is literally 1 megabyte (not megabit) per second.turbochop wrote:No crappy upload this time eh? It's still alive, the upload I mean?
Re: Unofficial, alpha 42 weekly build
I don't think there is a way to access that outside of the source right now unfortunately.tekn04 wrote:so just how do we take these layered screenshots?
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Re: Unofficial, alpha 42 weekly build
the sky in DogTomb.xml hasn't worked for me for a few alphas. that true for anyone else?
Re: Unofficial, alpha 42 weekly build
Yeah, go to "data>textures>skies" and duplicate these three files...VerdantPlanes wrote:the sky in DogTomb.xml hasn't worked for me for a few alphas. that true for anyone else?
Change your duplicates to...stormy1.tga_cube.dds
stormy1.tga_cube_spec.dds
stormy1.tga_cube_diffuse.dds
This shall fix your sky.stormy1.tga_dogtomb_cube.dds
stormy1.tga_dogtomb_cube_spec.dds
stormy1.tga_dogtomb_cube_diffuse.dds
Re: Unofficial, alpha 42 weekly build
Jeff wrote:I don't think there is a way to access that outside of the source right now unfortunately.tekn04 wrote:so just how do we take these layered screenshots?
oh well
Does it produce a psd?
Re: Unofficial, alpha 42 weekly build
I don't think psd is open format, so I doubt it. My quess is it puts diffuse (colors unaffected by light), light, shadows, postpro effects etc to different image files; or perhaps terrain, objects and characters to separate image files. Similar to render layers of 3D editing software, if you know about those.tekn04 wrote:Jeff wrote:I don't think there is a way to access that outside of the source right now unfortunately.tekn04 wrote:so just how do we take these layered screenshots?
oh well
Does it produce a psd?