Auto-updater UI

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Jeff
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Auto-updater UI

Post by Jeff » Sat Oct 03, 2009 3:34 am

Hey guys, as promised in the blog post tonight, here's the auto-updater UI I recently whipped up. Let me know what you think!

Be sure to use the latest version of Chrome or Safari (better yet, a WebKit nightly) to test it out!

All the data here is simulated, it's not actually downloading anything:

http://www.wolfire.com/ui/autoupdate/autoupdate.html

Tonjevic
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Re: Auto-updater UI

Post by Tonjevic » Sat Oct 03, 2009 3:55 am

Nice and smooth.

I especially like the version previews bit.

GreenFlame
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Re: Auto-updater UI

Post by GreenFlame » Sat Oct 03, 2009 5:08 am

At last! Really amazing!!!! Hope soon i'll be able to update my old alpha :D
Thank you very much!!!!!!!!!!

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m3nace
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Re: Auto-updater UI

Post by m3nace » Sat Oct 03, 2009 5:09 am

nice
smooth
awesome

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Froyok
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Re: Auto-updater UI

Post by Froyok » Sat Oct 03, 2009 6:26 am

Cancel button doesn't work on progress bar. :lol:

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Ozymandias
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Re: Auto-updater UI

Post by Ozymandias » Sat Oct 03, 2009 6:45 am

Now I'm curious. Obviously this would be used in the full retail game.

Would something like this be available for mods you install? I.E. in the main menu it would tell you that mods you have have updates to them and then you could decide if you want to bother getting the update just then... if that's possible, of course.

NOTE: Mmmm, green. I like green =) I hope more of the UI later involves more of this black/dark grey + green =)

Though personally I would prefer more bluish green than the yellowish green being used now... because yellowish green looks yucky (though it would probably fit OG's theme more =o)
Greeen
Greeen
greeeeeeeeeeeen.png (58.85 KiB) Viewed 3086 times
NOTE 2: I like green.

Skofo
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Re: Auto-updater UI

Post by Skofo » Sat Oct 03, 2009 1:22 pm

Wow. It's crazy that all of that was made like a regular web page. Well done!

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TheBigCheese
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Re: Auto-updater UI

Post by TheBigCheese » Sat Oct 03, 2009 10:40 pm

You should add some nice earthy browns to the UI's color scheme as well to complement the greens.

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Zhukov
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Post by Zhukov » Sun Oct 04, 2009 1:49 am

TheBigCheese wrote:You should add some nice earthy browns to the UI's color scheme as well to complement the greens.
Seconded. A lot.

All that grey really doesn't cut the mustard.

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Lord_of_Sausage
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Re: Auto-updater UI

Post by Lord_of_Sausage » Sun Oct 04, 2009 10:49 am

I find it really sexy as it is.

Jeff
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Re: Auto-updater UI

Post by Jeff » Sun Oct 04, 2009 12:39 pm

Feel free to pitch in mockups like Ozymandias, that would be very helpful. :)

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Endoperez
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Re: Auto-updater UI

Post by Endoperez » Sun Oct 04, 2009 1:01 pm

You could consider putting in an Overgrowth-themed loading graphic instead of generic colored bar. Perhaps something like a moss-covered stone pillar, horizontal obviously. Here's a very simple MSPaint sketch made from the pillars in Overgrowth logo, to show the basic idea. The loading bar could be the pillar itself appearing, or plants and roots growing over it.
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Ozymandias
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Re: Auto-updater UI

Post by Ozymandias » Sun Oct 04, 2009 1:52 pm

Endoperez wrote:plants and roots growing over [the pillar].
This sounds like an epic idea. A clean stone pillar that slowly gets chips and moss and vines growing from left to right. Doesn't that just yell 'overgrowth' ? =P

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Froyok
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Re: Auto-updater UI

Post by Froyok » Sun Oct 04, 2009 2:24 pm

Ozymandias wrote:
Endoperez wrote:plants and roots growing over [the pillar].
This sounds like an epic idea. A clean stone pillar that slowly gets chips and moss and vines growing from left to right. Doesn't that just yell 'overgrowth' ? =P
I thought of the same thing by seeing this image!

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Uberbeard
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Re: Auto-updater UI

Post by Uberbeard » Sun Oct 04, 2009 2:57 pm

Yeah that might be a nice little animation.

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