
Riverhurst
After three months of production, I have finally finished yet another Overgrowth map. As mentioned in the blog post, this map has far more objects than my previous works and contains a rather prominent level of detail to each structure. This riverside town has less history and plot development mainly because it's purpose wasn't to tell a story, but instead an entire culture.
This map features several ruins sprawled about in different areas, and it shows how the inhabitants built around them. Also note how most of the trees use different variations of roots to give the "overgrown" feeling of the map. I would have preferred there to be MUCH more foliage around the map, however my computer can only go so far.
As I said the town elaborates on how this specific culture works. Notice that it is far less militaristic than Foothold or Shale Guard. Instead, it contains buildings like seaside inns, restaurants, and other common structures. The way they receive their food is also different because they do not have an farms of their own to create food. Their only major resource would be wood. The lumbar yard features a rather unique system of how the workers get the wood, trim it, and prep it for use. All this together (hopefully) makes the experience far more in depth.
I originally had the name "Riverhurst" for that BCC, but seeing as that had no significant headway, I believed the name was just to good to pass up for nothing. That said, this map could still be potentially used in a campaign like that. It'd also be cool to use the hotspots to make some sort of challenge out of it, like finding objects within the city before the time runs out. Regardless, there is plenty of room for ideas as to what more we could do with this map and maps like it.
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Thanks for all the support people. I do plan to make more maps but other small tasks lie in my path before that. Comments are welcome as well as suggestions and criticism.Instructions
In this map you'll receive more than just a Xml file to stick in your levels folder, there are actually several files you'll have to distribute. This download will contain 4 different folders which contain files for you.
*Levels: Place the 'Riverhurst.xml' file in the Overgrowth's 'Levels' folder.
*GLSL: Place the 'water.frag' and the 'water.vert' file in the Overgrowth's 'GLSL' folder.
*Textures: Place the 'waterblock.tga' and the waterblockc.tga' file in the Overgrowth's 'Textures' folder.
*Objects: Place the 'waterbase.xml' file in the Overgrowth's 'Objects folder, and the 'Furniture' folder in the 'Objects>Environment' folder.
Special Acknowledgement to...
Zam - He kept me going, and even made a structure or two in the map. (Can you guess which one?
Nimai - Hey, he started this all with his amazing Kohlbrinia.
Wolfire - Need I say more?
So, without further ado...
Download