Multi-processing?

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camino1961
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Multi-processing?

Post by camino1961 » Tue Nov 17, 2009 2:38 am

Does Overgrowth's phoenix engine support multiprocessing?
Outside of graphics cards, will multiple processors help with game play and editing?

Thanks in advance,
camino1961 :?

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Zhukov
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Post by Zhukov » Tue Nov 17, 2009 7:45 am

Seconded.

I too would be interested in the answer to this question.

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tokage
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Re: Multi-processing?

Post by tokage » Tue Nov 17, 2009 8:37 am

I remember an old blog post (too lazy to search /edit: found it) where David talked about shadow calculation and how he optimized it. There he mentioned parallellisation so I guess that is something he always has in mind. I am not sure if that is handled by the graphics processor though.

David
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Re: Multi-processing?

Post by David » Tue Nov 17, 2009 1:38 pm

Phoenix takes advantage of multiple cores using multi-threading and OpenMP. At the moment it is primarily used for long, intense calculations. Later on, I will be using it for game logic when possible, such as AI and special effects.

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camino1961
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Re: Multi-processing?

Post by camino1961 » Tue Nov 17, 2009 10:37 pm

David wrote:Phoenix takes advantage of multiple cores using multi-threading and OpenMP. At the moment it is primarily used for long, intense calculations. Later on, I will be using it for game logic when possible, such as AI and special effects.
Thanks for the response bro.

Another question.
When testing content in the engine, is it better to use a standard graphics card or a workstation card like ATI "FireGl" or Nvidia "Quatro" cards? :? I'm wondering if there is better performance with a workstation card.

Thanks again,
camino1961 :)

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tomascokis
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Re: Multi-processing?

Post by tomascokis » Sat Nov 21, 2009 12:53 am

I would imagine that a better graphics card would sequel better performance in the end, but what the alpha's compatibility for that is right now I don't know.

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