Unofficial, alpha 54 weekly build

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Jeff
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Unofficial, alpha 54 weekly build

Post by Jeff » Tue Nov 24, 2009 12:50 am

The unofficial, alpha 54 leaked build is here!

A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these two links:

Win: http://www.wolfire.com/spf-download/a54-win.zip
Mac: http://www.wolfire.com/spf-download/a54-mac.zip

Subscribe to the dev blog!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it.

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Nimai
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Re: Unofficial, alpha 54 weekly build

Post by Nimai » Wed Nov 25, 2009 1:24 am

no comments?

is this the first bugless alpha?

tekn04
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Re: Unofficial, alpha 54 weekly build

Post by tekn04 » Wed Nov 25, 2009 6:27 pm

Image

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Nimai
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Re: Unofficial, alpha 54 weekly build

Post by Nimai » Wed Nov 25, 2009 10:58 pm

tekn04.. couldn't have put it better myself :D

Alasdair
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Re: Unofficial, alpha 54 weekly build

Post by Alasdair » Fri Nov 27, 2009 11:34 pm

Nimai wrote:is this the first bugless alpha?
Not necessarily. I get an 'Invalid Operation' error on line 1007 of textures.cpp, but I have the feeling that it's more of a problem with my PC than it is with the alpha. Something about being unable to find a resource to bind 'world_light'.

I am going to see if I can't figure out a solution or if a solution hasn't already been found.

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tomascokis
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Re: Unofficial, alpha 54 weekly build

Post by tomascokis » Sat Nov 28, 2009 11:59 pm

Do the keyboard modifiers work for object transformations now? Because that's been broken for me recently

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TheBigCheese
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Re: Unofficial, alpha 54 weekly build

Post by TheBigCheese » Sun Nov 29, 2009 11:34 am

Is there a concrete list of what keys do what in the editor? Specifically the rigging editor, if that's available, I haven't used the Alpha's in a while.

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Hale
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Re: Unofficial, alpha 54 weekly build

Post by Hale » Sun Nov 29, 2009 5:43 pm

These bugs have been haunting me for a while, so I decided I'd finally get around to posting them...

• Cannot open any added maps other than the three menu presets and most of the ones that came with the alpha.

• Pressing CMD generally ends up in a crash of the game.

• The tree and plant assets are pretty messed up...
Image

• When sizing, moving, or rotating an object, it actually does nothing to the original object, instead it just makes an invisible version of it...
Image

• Ragdolls are awesome and pretty smooth too, however, it is very possible for them to become incredibly...deformed...
Image
Image

• I also get this error message when spawning ragdolls...
Image

tigershark
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Re: Unofficial, alpha 54 weekly build

Post by tigershark » Sun Nov 29, 2009 5:59 pm

not having the rag doll issues atm, but not tested them. I am however having the issue with the resizing (I'm on Vista 32 bit)

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