Whaleman sightings

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TheBigCheese
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Whaleman sightings

Post by TheBigCheese » Tue Feb 09, 2010 11:41 am

Woo! I finally rigged the Whaleman! I don't know if this is a tribute or blasphemy. Anyways:

Image

Image

Image

Next up is animations!

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Endoperez
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Re: Whaleman sightings

Post by Endoperez » Tue Feb 09, 2010 12:18 pm

Nice? Were you able to do any special joints?

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TheBigCheese
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Re: Whaleman sightings

Post by TheBigCheese » Tue Feb 09, 2010 12:23 pm

I could have, but I didn't want to spend the time trying to figure them out. Anyways, I'm uploading my animated whale as we speak.

Edit: Does anyone know how long it takes for youtube to process a video? It has horrible quality right now.

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TheBigCheese
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Re: Whaleman sightings

Post by TheBigCheese » Tue Feb 09, 2010 12:33 pm

Alright, the whale man finally lives!



He walks backwards because he's so bad ass he doesn't need to see.

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John
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Re: Whaleman sightings

Post by John » Tue Feb 09, 2010 3:28 pm

That is awesome. :)

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BlackHole
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Re: Whaleman sightings

Post by BlackHole » Tue Feb 09, 2010 3:33 pm

Awesome! :)

I'm scared of what might be to come... :shock:

- Black
Chaos. Panic. Disorder. My work here is done.

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Freshbite
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Re: Whaleman sightings

Post by Freshbite » Tue Feb 09, 2010 3:42 pm

This is awesome! I like that he's walking backwards, but it gives me the feeling that it is a cover-up for a minor mistake :P

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TheBigCheese
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Re: Whaleman sightings

Post by TheBigCheese » Tue Feb 09, 2010 3:49 pm

Freshbite wrote:This is awesome! I like that he's walking backwards, but it gives me the feeling that it is a cover-up for a minor mistake :P
I blame OpethRockr35 for modeling it backwards. Also I don't want to have to rig it again. :P

One thing I found is that rigging doesn't work well for small close limbs like fingers. It somewhat conglomerates them together, though that may be a factor of too large of resolution with the voxels.

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zamzx zik
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Re: Whaleman sightings

Post by zamzx zik » Tue Feb 09, 2010 4:23 pm

Pro :D

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TheBigCheese
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Re: Whaleman sightings

Post by TheBigCheese » Tue Feb 09, 2010 11:35 pm

Also, though I'm sure David's already aware of it, the engine crashes when you try to attach a skeleton to anything bigger than about the size of the pillar object, which is why the whaleman is so small when I rigged him. Probably a voxel problem again, though I wonder whether voxels will be efficient at all for something as large as the original whaleman, since volume increases exponentially.

phort99
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Re: Whaleman sightings

Post by phort99 » Wed Feb 10, 2010 12:15 am

It's more a matter of the density. Voxels don't need to be a fixed size so ideally for a whale man larger voxels should be used.

Poonhat
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Re: Whaleman sightings

Post by Poonhat » Wed Feb 10, 2010 1:09 am

THATS NO MOON
(at the idea of large voxels)

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Glabbit
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Re: Whaleman sightings

Post by Glabbit » Wed Feb 10, 2010 5:44 am

I'm lolling at the idea of the Whaleman looking like he's made out of Lego, regardless of whether he would or not.

Hah.
I want to get me some more lego blocks.

That walking whale is pretty sweet, by the way.
Do the whalewalk!

Toby
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Re: Whaleman sightings

Post by Toby » Wed Feb 10, 2010 9:41 am

Oh dear god, what have you done!

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TheBigCheese
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Re: Whaleman sightings

Post by TheBigCheese » Wed Feb 10, 2010 9:43 am

phort99 wrote:It's more a matter of the density. Voxels don't need to be a fixed size so ideally for a whale man larger voxels should be used.
True, but they would need a system that accommodated all types of models. What if a very large tree model needed to be animated that had many thing roots and branches. The voxels would need to be small enough to fit them all without overlapping.

I'm sure it won't be a problem, just something to watch out for.

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