Unofficial alpha 69, weekly build
Unofficial alpha 69, weekly build
The unofficial, alpha 69 leaked build is here!
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win: slow original fast mirror 1 fast mirror 2
Mac: slow original fast mirror 1 fast mirror 2
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win: slow original fast mirror 1 fast mirror 2
Mac: slow original fast mirror 1 fast mirror 2
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
Re: Unofficial alpha 69, weekly build
I have a PPC; so, I have nothing to add. Normally, I wouldn't post, but I feel the need to say:
Heh, "69" ;D
Heh, "69" ;D
Re: Unofficial alpha 69, weekly build
hmm, wondering what 'New Mac VRAM check' is all about. Guess i'll have to wait for it to finish downloading and see =)
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Re: Unofficial alpha 69, weekly build
40 minutes remaining on the download for me. I'm excited to see what's going on.
Re: Unofficial alpha 69, weekly build
It's really exciting to see some more animations being implemented, although I hope the current crouching animation gets refined.
I noticed that, if you hold the space bar (i.e. have Robbert jump right after landing) there isn't a smooth transition into the jumping animation. It just cuts to the jump.
I noticed that, if you hold the space bar (i.e. have Robbert jump right after landing) there isn't a smooth transition into the jumping animation. It just cuts to the jump.
Re: Unofficial alpha 69, weekly build
Rabbot still crashes, a70 will be the one, I just know it.
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Re: Unofficial alpha 69, weekly build
"Wine" and "compatible" in the same sentenceJeff wrote:we are Wine compatible.
Guess I'll give it another try - it's never worked for me though...
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Re: Unofficial alpha 69, weekly build
Please forgive me if this is a known issue or there's something obvious I'm overlooking, but a69 does not launch for me. a61 (the last build I had a chance to download) still launches fine.
I'm on a MacBook Pro Core 2 Duo, 3GB RAM, Radeon X1600, OS 10.6.2 -- if that makes a difference.
I get the following output to Console when I try to open a69:
I'm on a MacBook Pro Core 2 Duo, 3GB RAM, Radeon X1600, OS 10.6.2 -- if that makes a difference.
I get the following output to Console when I try to open a69:
Mar 9 01:52:13 computer name /Users/user name/Downloads/Overgrowth a69.app/Contents/MacOS/lugaru2[1535]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
Mar 9 01:52:13 computer name /Users/user name/Downloads/Overgrowth a69.app/Contents/MacOS/lugaru2[1535]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
Mar 9 01:52:14 computer name [0x0-0xb30b3].com.wolfire.lugaru2[1535]: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Mar 9 01:52:14 computer name [0x0-0xb30b3].com.wolfire.lugaru2[1535]: RGBA bits, depth: 8 8 8 8, 24
Mar 9 01:52:14 computer name [0x0-0xb30b3].com.wolfire.lugaru2[1535]: 16 texture units supported.
Mar 9 01:52:14 computer name [0x0-0xb30b3].com.wolfire.lugaru2[1535]: Printing specs:
Mar 9 01:52:14 computer name [0x0-0xb30b3].com.wolfire.lugaru2[1535]: ---------------
Mar 9 01:52:14 computer name com.apple.launchd.peruser.501[170] ([0x0-0xb30b3].com.wolfire.lugaru2[1535]): Exited with exit code: 245
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Re: Unofficial alpha 69, weekly build
I'm still getting a side by side configuration error when I try to run overgrowth.exe. I went into the event viewer and found this.
I'm running Vista 32-bit and I've tried reinstalling all the visual c++ redistributables but still no change. Alpha 67 worked fine for me so I think this has something to do with the change to overgrowth.exe.
Code: Select all
Activation context generation failed for "C:\Program Files\Wolfire\Overgrowth - A69\Overgrowth.exe".Error in manifest or policy file "" on line . A component version required by the application conflicts with another component version already active. Conflicting components are:. Component 1: C:\Windows\WinSxS\manifests\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4016_none_d0893820442e7fe4.manifest. Component 2: C:\Program Files\Wolfire\Overgrowth - A69\Microsoft.VC80.CRT.MANIFEST.
Re: Unofficial alpha 69, weekly build
I've still got the shader problem.
Okay, I know, I should buy a new pc.
- Black
90% of teens today would die if Myspace and Facebook had a system failure and were completely destroyed. If you are one of the 10% that would be laughing, copy and paste this into your signature.
Okay, I know, I should buy a new pc.
- Black
90% of teens today would die if Myspace and Facebook had a system failure and were completely destroyed. If you are one of the 10% that would be laughing, copy and paste this into your signature.
Re: Unofficial alpha 69, weekly build
Eager to try this one out.
I am still amazed at how you guys deliver. Every week you give us a new alpha. Every week you show us what you do. You won't go silent for six months and then show up with a single picture of your progress. You guys rule for being so dedicated!
I am still amazed at how you guys deliver. Every week you give us a new alpha. Every week you show us what you do. You won't go silent for six months and then show up with a single picture of your progress. You guys rule for being so dedicated!
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Re: Unofficial alpha 69, weekly build
You mean Robbert.jo-shadow wrote:Rabbot still crashes, a70 will be the one, I just know it.
Re: Unofficial alpha 69, weekly build
Just going by what's in the game:WingedWolf93 wrote:You mean Robbert.jo-shadow wrote:Rabbot still crashes, a70 will be the one, I just know it.
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Re: Unofficial alpha 69, weekly build
Yeah, i suppose.jo-shadow wrote:Just going by what's in the game:WingedWolf93 wrote:You mean Robbert.jo-shadow wrote:Rabbot still crashes, a70 will be the one, I just know it.
Anyways, i get this directly after lounching the Overgrwoth.exe
Does anyone get this aswell? Is there a way to fix this?
Thanks!
Re: Unofficial alpha 69, weekly build
Side by side configuration usually had something to do with Visual C++ runtime redistributable. Try the solution from the FAQ, if that doesn't work try to get a newer version of that redistributable somewhere.WingedWolf93 wrote: Anyways, i get this directly after lounching the Overgrwoth.exe
Does anyone get this aswell? Is there a way to fix this?
Thanks!