A thought has just occured to me, or rather reoccured to me, while replying to a post on the blog: we know practically nothing about Overgrowth's gameplay except that it'll be "like Lugaru's, only better". That's the line the guys have always kept to: "like Lugaru's, only better".
It will have ninja rabbits, it will be like Lugaru, it's an ambitious project and it will have mod tools.
This would be perfectly fine if it weren't for something called "open development". Basically, there are two possibilities:
- Open development isn't really that open (gameplay details are being kept under wraps).
- Nobody has actually decided what gameplay will be like.
If it's the former case well, frankly, I don't have a problem with cards being played close to the chest when it comes to something so ephemeral. David has a point: it's probably not a good idea to talk about things that aren't set in stone.
It will have fighting and parkour*, it will be like Lugaru but with new species
Then again things really should be more or less set in stone at this point. I mean, the game is now actually looking like a game, and it's just not sensible to build all your tools first and decide what game you're going to make second. I may not be a recognised developer by any standards, but I would never take a project this far without being certain that the gameplay is fun - I would prototype it with place-holder art until I'd ironed out the kinks in the mechanics, or abandon the concept if it's not working out as planned. And anyone who's every tried to make a game knows that things *never* work out exactly as planned.
So if you do your art first and your prototypes second, chances are they'll be some issues with the concept, and in this case you've got two choices:
- Abandon the concept and loose the countless hours of sweat and tears that went into assets.
- Go ahead with the project, even though it doesn't really work properly.
So dear Jeff, David, John, Aubrey, Philip and the mysterious Matt: please set our minds at rest - do you have any idea what this game will actually be about, save that it'll be "like Lugaru only better?" Yes or no?
This is the Secret Preorder forum: dissent is fine here, as is speculation, as is anything not set in stone. That's the whole point of this forum: you have our money already, so throw us a frickin' bone...
*from what I've gleamed from various games, "parkour" is marketing-jargon for "the ability to jump". It's been a popular term since "platforming" went out of fashion at the beginning of the 21st century.