Player structures
Posted: Thu May 27, 2010 9:31 am
Hi there.
I downloaded the alpha today and i wanted to try out the scripting system. But i have a huge problem.
I don't know what the player structure is. If you aske why i need it:
I want to create a system, which checks if the player has fallen down to high. If he is, he will ragdoll.
But he can prevent himself, with a short roll before landing. Like in mirrors edge
Btw. Is there any function to find out how far away the player from the ground is?
Sorry for my bad english.
I downloaded the alpha today and i wanted to try out the scripting system. But i have a huge problem.
I don't know what the player structure is. If you aske why i need it:
I want to create a system, which checks if the player has fallen down to high. If he is, he will ragdoll.
But he can prevent himself, with a short roll before landing. Like in mirrors edge
Btw. Is there any function to find out how far away the player from the ground is?
Sorry for my bad english.