Unofficial alpha 82, weekly build

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Jeff
Evil Twin
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Unofficial alpha 82, weekly build

Post by Jeff » Tue Jun 08, 2010 3:51 am

The unofficial, alpha 82 leaked build is here!

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win (exe): slow original fast US mirror 1

Mac: slow original fast US mirror 1

Extra data: fast US mirror 1 (merge this with your alpha data)

Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. :D (although I am having trouble with them right now)

Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!

Subscribe to the dev blog!

We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.

cody
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Re: Unofficial alpha 82, weekly build

Post by cody » Tue Jun 08, 2010 4:24 am

Whats the extra data to merge?
UPDATE: Turns out its the Data folder in the install, about 2.3 GB.

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Endoperez
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Re: Unofficial alpha 82, weekly build

Post by Endoperez » Tue Jun 08, 2010 4:58 am

It's the extra assets Aubrey has made. It's separate so that everyone doesn't have to download 2.8 GB every week...

PurePareidolia
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Re: Unofficial alpha 82, weekly build

Post by PurePareidolia » Tue Jun 08, 2010 5:24 am

That's some serious Assets. More when it downloads. Hopefully progress has been made on the desert level not showing up.

Ottster
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Re: Unofficial alpha 82, weekly build

Post by Ottster » Tue Jun 08, 2010 5:59 am

downloading, could take a while =]

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Radu
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Re: Unofficial alpha 82, weekly build

Post by Radu » Tue Jun 08, 2010 6:48 am

PurePareidolia wrote:That's some serious Assets. More when it downloads. Hopefully progress has been made on the desert level not showing up.
Never got that error...
Downloading... ETA 9 minutes
Downloading from Romania

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Azminday
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Re: Unofficial alpha 82, weekly build

Post by Azminday » Tue Jun 08, 2010 6:50 am

Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw. :wink:

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toshak_fox
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Re: Unofficial alpha 82, weekly build

Post by toshak_fox » Tue Jun 08, 2010 9:42 am

Thank you, grabbing right now.
I hope it will work for me :roll:

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Kompatriot
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Re: Unofficial alpha 82, weekly build

Post by Kompatriot » Tue Jun 08, 2010 10:06 am

I keep getting an error with the extra data:
"Bad xml data in level 'insert level here'"

Ottster
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Re: Unofficial alpha 82, weekly build

Post by Ottster » Tue Jun 08, 2010 10:28 am

um, i cant even type anything (the keyboard is disabled in the menu)
i'm using the mac version

is that the only way you can load the custom data or can you change the preset levels?

(i really like the walljump and wall-running features, but robbert needs to be able to grab cliff edges so he can use the wall-running to his advantage)

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Azminday
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Re: Unofficial alpha 82, weekly build

Post by Azminday » Tue Jun 08, 2010 12:46 pm

Azminday wrote:Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw. :wink:
After a few hours since i first ran Overgrowth with no problems (except the aforementioned issue with Ctrl right-clicking), i run into THIS notifacation when I try to switch to Robbert.

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rebel28
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Re: Unofficial alpha 82, weekly build

Post by rebel28 » Tue Jun 08, 2010 3:27 pm

My main problems

1. Can't load a level, although it's REALLLY old
2. When pressing ctrl and another key or button, it crashes.
3. When I switch to rabbot mode, then back to editing, I still control rabbot while editing.

And if I don't look at an object completely (If the whole thing isn't on screen) it disappears.

Vahouzn
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Re: Unofficial alpha 82, weekly build

Post by Vahouzn » Tue Jun 08, 2010 3:37 pm

no luck with WINE :(

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Endoperez
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Re: Unofficial alpha 82, weekly build

Post by Endoperez » Tue Jun 08, 2010 3:47 pm

rebel28 wrote:3. When I switch to rabbot mode, then back to editing, I still control rabbot while editing.
That's minor but still quite annoying. I noticed it a while ago.

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Re: Unofficial alpha 82, weekly build

Post by PurePareidolia » Tue Jun 08, 2010 8:22 pm

Azminday wrote:
Azminday wrote:Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw. :wink:
After a few hours since i first ran Overgrowth with no problems (except the aforementioned issue with Ctrl right-clicking), i run into THIS notifacation when I try to switch to Robbert.
I suddenly got that after installing the extra assets it was fine before and I was having fun with the wallrunning
The Desert won't show up, but other levels will
I'm not getting a bunch of errors when the levels start involving failing to convert .dds files
Still no loading custom levels so i don't know how you guys do it
Robbert's controls haven't been disabled when editing for a while now
I get the Ctrl+click crash thing
It's possible to wallrun ludicrously fast and fly up into the air under certain circumstances involving a block partially in the floor, though I'm having difficulty getting it to happen reliably.

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