Unofficial alpha 82, weekly build
Unofficial alpha 82, weekly build
The unofficial, alpha 82 leaked build is here!
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1
Mac: slow original fast US mirror 1
Extra data: fast US mirror 1 (merge this with your alpha data)
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. (although I am having trouble with them right now)
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast US mirror 1
Mac: slow original fast US mirror 1
Extra data: fast US mirror 1 (merge this with your alpha data)
Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. (although I am having trouble with them right now)
Breaking news! We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!
Subscribe to the dev blog!
We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.
Re: Unofficial alpha 82, weekly build
Whats the extra data to merge?
UPDATE: Turns out its the Data folder in the install, about 2.3 GB.
UPDATE: Turns out its the Data folder in the install, about 2.3 GB.
Re: Unofficial alpha 82, weekly build
It's the extra assets Aubrey has made. It's separate so that everyone doesn't have to download 2.8 GB every week...
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Re: Unofficial alpha 82, weekly build
That's some serious Assets. More when it downloads. Hopefully progress has been made on the desert level not showing up.
Re: Unofficial alpha 82, weekly build
downloading, could take a while =]
Re: Unofficial alpha 82, weekly build
Never got that error...PurePareidolia wrote:That's some serious Assets. More when it downloads. Hopefully progress has been made on the desert level not showing up.
Downloading... ETA 9 minutes
Downloading from Romania
Re: Unofficial alpha 82, weekly build
Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw.
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Re: Unofficial alpha 82, weekly build
Thank you, grabbing right now.
I hope it will work for me
I hope it will work for me
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Re: Unofficial alpha 82, weekly build
I keep getting an error with the extra data:
"Bad xml data in level 'insert level here'"
"Bad xml data in level 'insert level here'"
Re: Unofficial alpha 82, weekly build
um, i cant even type anything (the keyboard is disabled in the menu)
i'm using the mac version
is that the only way you can load the custom data or can you change the preset levels?
(i really like the walljump and wall-running features, but robbert needs to be able to grab cliff edges so he can use the wall-running to his advantage)
i'm using the mac version
is that the only way you can load the custom data or can you change the preset levels?
(i really like the walljump and wall-running features, but robbert needs to be able to grab cliff edges so he can use the wall-running to his advantage)
Re: Unofficial alpha 82, weekly build
After a few hours since i first ran Overgrowth with no problems (except the aforementioned issue with Ctrl right-clicking), i run into THIS notifacation when I try to switch to Robbert.Azminday wrote:Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw.
Re: Unofficial alpha 82, weekly build
My main problems
1. Can't load a level, although it's REALLLY old
2. When pressing ctrl and another key or button, it crashes.
3. When I switch to rabbot mode, then back to editing, I still control rabbot while editing.
And if I don't look at an object completely (If the whole thing isn't on screen) it disappears.
1. Can't load a level, although it's REALLLY old
2. When pressing ctrl and another key or button, it crashes.
3. When I switch to rabbot mode, then back to editing, I still control rabbot while editing.
And if I don't look at an object completely (If the whole thing isn't on screen) it disappears.
Re: Unofficial alpha 82, weekly build
no luck with WINE
Re: Unofficial alpha 82, weekly build
That's minor but still quite annoying. I noticed it a while ago.rebel28 wrote:3. When I switch to rabbot mode, then back to editing, I still control rabbot while editing.
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Re: Unofficial alpha 82, weekly build
I suddenly got that after installing the extra assets it was fine before and I was having fun with the wallrunningAzminday wrote:After a few hours since i first ran Overgrowth with no problems (except the aforementioned issue with Ctrl right-clicking), i run into THIS notifacation when I try to switch to Robbert.Azminday wrote:Got the whole package, Every time i press Ctrl right click the engine closes. Anyone els have this problem? Tested several time btw.
The Desert won't show up, but other levels will
I'm not getting a bunch of errors when the levels start involving failing to convert .dds files
Still no loading custom levels so i don't know how you guys do it
Robbert's controls haven't been disabled when editing for a while now
I get the Ctrl+click crash thing
It's possible to wallrun ludicrously fast and fly up into the air under certain circumstances involving a block partially in the floor, though I'm having difficulty getting it to happen reliably.