Unofficial alpha 100, weekly build

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Jeff
Evil Twin
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Unofficial alpha 100, weekly build

Post by Jeff » Mon Oct 11, 2010 10:04 pm

The unofficial, alpha 100 leaked build is here!

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system! Also, when you find a bug, please ping John as well.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win (exe): slow original fast US mirror 1 fast EU mirror 1

Mac: slow original fast US mirror 1 fast EU mirror 1

Extra data: fast US mirror 1 (merge this with your alpha data)

Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. :D
We now have a set of US mirrors graciously provided by Woet of FFS Network. Please let me know how it works for you!

Subscribe to the dev blog!

We are testing a new Windows installer, which should help with the side-by-side configuration errors. Please remember to uninstall the old version first and let us know how it works!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we may be Wine compatible.

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Freshbite
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Location: Stockholm, Sweden.

Re: Unofficial alpha 100, weekly build

Post by Freshbite » Mon Oct 11, 2010 10:38 pm

I will miss John's beard, I really will.
Our kind has been fighting greatly in its honor through all this time.

Gifted
Posts: 232
Joined: Tue Apr 07, 2009 12:29 pm

Re: Unofficial alpha 100, weekly build

Post by Gifted » Mon Oct 11, 2010 11:45 pm

Just played it. Damn that's fun!

The ragdoll and reactions are so satisfying to watch. I'm seriously excited to play the game now. Just the way the other rabbit reacts to the beating is awesome--better than any game I've played!

Jarmendes
Posts: 25
Joined: Sat Jan 03, 2009 4:20 am

Re: Unofficial alpha 100, weekly build

Post by Jarmendes » Tue Oct 12, 2010 1:20 am

Nice, but how many times do I have to tell you guys that the fast mirrors never work. They always lead to a dead link past the "Enter in your key and download" page.

SlickMcRunFast
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Joined: Mon Jan 18, 2010 9:34 pm

Re: Unofficial alpha 100, weekly build

Post by SlickMcRunFast » Tue Oct 12, 2010 1:23 am

Ahhhhhhlmost! Linux support after Awesomium 1.6 is stable.

"..
It's not that we're ignoring Linux, it's more a matter of priority-- we simply get more requests for Windows and Mac OSX versions of our library and so we allocate more resources there.

We plan to release a Linux build and 64-bit versions of Awesomium soon after 1.6 reaches stable on Windows and Mac OSX.
"

http://support.awesomium.com/discussion ... x-platform

Jeff
Evil Twin
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Location: San Francisco, CA
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Re: Unofficial alpha 100, weekly build

Post by Jeff » Tue Oct 12, 2010 4:09 am

The Berkelium developer is currently in the Overgrowth source code, adding a Berkelium branch. :) It could take a few weeks or longer, but we should have Berkelium in addition to (or instead of) Awesomium.

Romtos
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Joined: Tue Oct 12, 2010 5:30 am

Re: Unofficial alpha 100, weekly build

Post by Romtos » Tue Oct 12, 2010 5:37 am

100th build made me preorder it after lurking on the blog since Alpha 60.
Downloading as we speak, let's see what we got here. :mrgreen:

Jackrabbit
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Joined: Thu Jul 22, 2010 5:59 am

Re: Unofficial alpha 100, weekly build

Post by Jackrabbit » Tue Oct 12, 2010 8:15 am

Alpha 100 is so beautiful it might just blind me :D

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Aaron
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Re: Unofficial alpha 100, weekly build

Post by Aaron » Tue Oct 12, 2010 12:44 pm

So much fun to mess around with :D

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key2van
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Location: Canada

Re: Unofficial alpha 100, weekly build

Post by key2van » Tue Oct 12, 2010 4:50 pm

Great progress guys! I love constantly doing the front kicks, looks brutal!
For those of you that don't know, if you press the shift key right before Robbert touches the wall, he does a really cool wall spin and continues to run.

kave
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Joined: Tue Oct 12, 2010 3:40 pm

Re: Unofficial alpha 100, weekly build

Post by kave » Tue Oct 12, 2010 5:07 pm

Just pre-ordered it! Alpha 100 looks very nice :D
Don't see any bugs right now... only low FPS.

SlickMcRunFast
Posts: 15
Joined: Mon Jan 18, 2010 9:34 pm

Re: Unofficial alpha 100, weekly build

Post by SlickMcRunFast » Wed Oct 13, 2010 1:12 am

Jeff wrote:The Berkelium developer is currently in the Overgrowth source code, adding a Berkelium branch. :) It could take a few weeks or longer, but we should have Berkelium in addition to (or instead of) Awesomium.
Thank you for replying with even better news. The future looks Berkeliumer.

codytheawesome2
Posts: 15
Joined: Wed Sep 15, 2010 7:35 pm

Re: Unofficial alpha 100, weekly build

Post by codytheawesome2 » Wed Oct 13, 2010 5:03 pm

still crashing on the rabbot for macbook 10.5.8 2ghz procesor and 2 gb of ram

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Kompatriot
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Re: Unofficial alpha 100, weekly build

Post by Kompatriot » Wed Oct 13, 2010 8:24 pm

I get a hideous graphical artifact when I spawn Robert:
Image

I have had this issue since alpha ~95 I believe.

Specs are Windows XP SP3 4gb ram, intel core i5 Nvidia GT250.

TheGreatBug
Posts: 25
Joined: Sat Jun 05, 2010 6:27 pm

Re: Unofficial alpha 100, weekly build

Post by TheGreatBug » Wed Oct 13, 2010 11:22 pm

Kompatriot wrote:I get a hideous graphical artifact when I spawn Robert:
Image

I have had this issue since alpha ~95 I believe.

Specs are Windows XP SP3 4gb ram, intel core i5 Nvidia GT250.
Oh my, that's gross! Can you move it around?!?

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