Unofficial alpha 105, weekly build

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Jeff
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Unofficial alpha 105, weekly build

Post by Jeff » Mon Nov 15, 2010 11:52 pm

The unofficial, alpha 105 leaked build is here!



A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system! Also, when you find a bug, please ping John as well.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win (exe): slow original fast US mirror 1 fast EU mirror 1
MD5 = b2a5c48027e7768dfee1bed2a7a5b9be

Mac: slow original fast US mirror 1 fast EU mirror 1
MD5 = f42177c6c747ad065204d63974f6f839

Please use the speedy mirrors, they are graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money. :D We now have a set of US mirrors graciously provided by Woet of FFS Network.

Subscribe to the dev blog!

Please remember to uninstall the old version first and let us know how it works!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are working with the creator of Berkelium to switch to that, which has a Linux build, so we will no longer be dependent on Awesomium.

Archaios
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Re: Unofficial alpha 105, weekly build

Post by Archaios » Tue Nov 16, 2010 12:00 am

Looks sweet! Gonna love running around in the wolf model. =)

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key2van
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Re: Unofficial alpha 105, weekly build

Post by key2van » Tue Nov 16, 2010 12:17 am

I'm so excited totry this out! Can you post what we have to change in the scripting to make wolfs proportions better?

Marcus
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Re: Unofficial alpha 105, weekly build

Post by Marcus » Tue Nov 16, 2010 1:16 am

The wolf model is very beautiful! Good job once again. Keep it up.

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Midget_Cat
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Re: Unofficial alpha 105, weekly build

Post by Midget_Cat » Tue Nov 16, 2010 3:01 am

That wolf looks excellent! I hope the cat model is designed in the coming weeks, I'm looking forward to seeing that cat. I'm hoping for a linux version no matter how buggy before the year is out so I can try some stuff, if not, I can always wait. These videos are plenty entertaining! :D

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Endoperez
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Re: Unofficial alpha 105, weekly build

Post by Endoperez » Tue Nov 16, 2010 3:15 am

Midget_Cat wrote:That wolf looks excellent! I hope the cat model is designed in the coming weeks, I'm looking forward to seeing that cat. I'm hoping for a linux version no matter how buggy before the year is out so I can try some stuff, if not, I can always wait. These videos are plenty entertaining! :D
The wolf model has been in one of the /Data/ subfolders for quite a long time, so it isn't exactly new. It was shown in the motion capture demonstrations too. That means a cat model might already exist! If they do exist, they probably won't be bundled with the main alpha, but will be put into the extra data files. Has anyone downloaded those recently and had a look around?

AAaRoN246
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Re: Unofficial alpha 105, weekly build

Post by AAaRoN246 » Tue Nov 16, 2010 6:28 am

Great ! hopefully this alpha will be more stable for importing my custom models! :D

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Frozencloud
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Re: Unofficial alpha 105, weekly build

Post by Frozencloud » Tue Nov 16, 2010 6:35 am

Beautiful! Keep up the good work! :mrgreen:

Marcus
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Re: Unofficial alpha 105, weekly build

Post by Marcus » Tue Nov 16, 2010 9:24 am

AAaRoN246 wrote:Great ! hopefully this alpha will be more stable for importing my custom models! :D
Please do upload your results!
I would love to see how the customs models work at the moment.

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key2van
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Re: Unofficial alpha 105, weekly build

Post by key2van » Tue Nov 16, 2010 9:36 am

I don't see the extra data anywhere for download in this post. It also doesn't exist anymore in previous alpha posts, so the developers may have removed it. The only thing related to cats that was present in the extra data folder long time ago was the rough cat head. I think they may have removed the extra data because of that problem that was encountered with spawning Robbert after merging the "data" folders.

Jeff
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Re: Unofficial alpha 105, weekly build

Post by Jeff » Tue Nov 16, 2010 2:09 pm

Ah yeah, I removed the extra data, since I couldn't maintain compatibility. It may make a comeback at some point though.

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golevka
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Re: Unofficial alpha 105, weekly build

Post by golevka » Tue Nov 16, 2010 3:19 pm

I apologize if this bug has already been found out, but I figured it was worth mentioning anyway.

In the "Desert Outpost" level, when climbing onto complex geometry (some of the concrete ledges) this often happens:

Image

It can usually be fixed by climbing something else.

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Nimbat
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Re: Unofficial alpha 105, weekly build

Post by Nimbat » Tue Nov 16, 2010 4:49 pm

About the inverted-arm bug, as far as I know it's been in the last few alphas. Definately not unique for this one.

I think it's rather cute.

EDIT: Bunny-skin nr.3 (bare-chested) is awesome.

Keksus
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Re: Unofficial alpha 105, weekly build

Post by Keksus » Tue Nov 16, 2010 4:56 pm

Nimbat wrote: EDIT: Bunny-skin nr.3 (bare-chested) is awesome.
That's not any bunny, that's Turner!

Aberen
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Re: Unofficial alpha 105, weekly build

Post by Aberen » Tue Nov 16, 2010 6:54 pm

I cant get this build or the 2 builds before that to work on my mac running 10.6.4

Any ideas?

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