Bug reporting station
Re: Bug reporting station
Hold the X and N keys to skank with a bone breaking beat, or alternatively, hold the N key and the M key to skank without the soundtrack.
Seriously, try it.
Seriously, try it.
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Re: Bug reporting station
i HAVE A PROBLEM!
When i grip a edge and hold on, sometimes my guy will start shaking and vibrating!
When i grip a edge and hold on, sometimes my guy will start shaking and vibrating!
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- Joined: Sun Mar 27, 2011 4:37 pm
Re: Bug reporting station
WARNING MAJOR GLITCH FOUND
IF YOU PRESS SHIFT AND N, Z or M AT THE SAME TIME YOU GO FLYING!
IF YOU PRESS SHIFT AND N, Z or M AT THE SAME TIME YOU GO FLYING!
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- Location: Galapagos Islands, rodeoin some turtles.
- Contact:
Re: Bug reporting station
Not major.
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- Location: Nova Scotia, Canuckistan
Re: Bug reporting station
That's not a bug, it's a feature.ninjaboxkid wrote:i HAVE A PROBLEM!
When i grip a edge and hold on, sometimes my guy will start shaking and vibrating!
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Re: Bug reporting station
Try rapidly pressing them!Count Roland wrote:Not major.
Re: Bug reporting station
It is a well known...feature.ninjaboxkid wrote:Try rapidly pressing them!Count Roland wrote:Not major.
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Re: Bug reporting station
Samusaaron3 wrote:It is a well known...feature.ninjaboxkid wrote:Try rapidly pressing them!Count Roland wrote:Not major.
HOW ARE THE BUGS I POSTED FEATURES
Re: Bug reporting station
When you press Z and X simultaneously interesting thing will happen.
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Re: Bug reporting station
They're bugs, but they're cool so nobody wants them fixed.
Re: Bug reporting station
Hello ! I have a bug to report. Maybe you already now it. When I take a wolf, and a two handed hammer, I right click to take it, and the hammer don't fit with the position of the wolf, but like if a rabbit hold it.
Re: Bug reporting station
Look at this
viewtopic.php?f=13&t=11499
And no i didnt know other people knew about it. I watched a video on youtube about it, but didnt know all knew it
viewtopic.php?f=13&t=11499
And no i didnt know other people knew about it. I watched a video on youtube about it, but didnt know all knew it
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Re: Bug reporting station
ok, (alpha 125)
first we need a more obvious way to get back the the main menu.
second, some explanation of the camera controls in editor mode (and how to turn on and off the AI in-game)
as for actual "bugs":
lags heavily when i get close to over 3 bots, and re-setting isn't really workin :/
first we need a more obvious way to get back the the main menu.
second, some explanation of the camera controls in editor mode (and how to turn on and off the AI in-game)
as for actual "bugs":
lags heavily when i get close to over 3 bots, and re-setting isn't really workin :/
Re: Bug reporting station
Downloaded the latest alpha this morning
Win7 64bit
AMD Phenom2 X4
8gb RAM
GF GT240 1024MB
Forceware 256.96
Impostor graphics glitches
I have noticed the following strage behaviours with the foliage system
1. Trees are visible from far away, yet often dissolve when closeby.
Sometimes they disappear at medium distance, then fade into view again when closeby.
This is usually sudden pop in and out. You can see the cast shadows remaining on the ground.
So you have these dark spots on the lightmap where you can see that there should be a tree standing there.
2. Impostor textures do not fade out at nearby distances, so they are intertwined with the actual models.
I've noticed that the texture changes as I walk around the trees.
Interestingly, once I've ran a few rounds around a tree the glitch usually dissappears.
As in, the impostors disappear and only the model remains.
It feels as if by running around it, it cycles through a texture cache that is eventually exhausted, not sure if that's the problem though.
Here are some pictures...
http://www.spiney.me/files/etc/impostorglitch012.png
http://www.spiney.me/files/etc/impostorglitch013.png
http://www.spiney.me/files/etc/impostorglitch014.png
http://www.spiney.me/files/etc/impostorglitch015.png
http://www.spiney.me/files/etc/impostorglitch016.png
http://www.spiney.me/files/etc/impostorglitch017.png
The last 2 show how trees actually disappear when moving closerby.
Also, in the first one I had 8*CSAA enabled in drivers, which overrides the default alpha to coverage filtering with a dithering pattern. By default the trees' leaves look very smooth.
When I press the ragdoll mode button with more then 2 enemies in the map the framerate starts to crawl. It does this wether or not the character is actually in view. Also slows down in fighting sequences, but the full body ragdoll seems to be a real killer. With 1 or 2 enemies this doesn't happen.
Win7 64bit
AMD Phenom2 X4
8gb RAM
GF GT240 1024MB
Forceware 256.96
Impostor graphics glitches
I have noticed the following strage behaviours with the foliage system
1. Trees are visible from far away, yet often dissolve when closeby.
Sometimes they disappear at medium distance, then fade into view again when closeby.
This is usually sudden pop in and out. You can see the cast shadows remaining on the ground.
So you have these dark spots on the lightmap where you can see that there should be a tree standing there.
2. Impostor textures do not fade out at nearby distances, so they are intertwined with the actual models.
I've noticed that the texture changes as I walk around the trees.
Interestingly, once I've ran a few rounds around a tree the glitch usually dissappears.
As in, the impostors disappear and only the model remains.
It feels as if by running around it, it cycles through a texture cache that is eventually exhausted, not sure if that's the problem though.
Here are some pictures...
http://www.spiney.me/files/etc/impostorglitch012.png
http://www.spiney.me/files/etc/impostorglitch013.png
http://www.spiney.me/files/etc/impostorglitch014.png
http://www.spiney.me/files/etc/impostorglitch015.png
http://www.spiney.me/files/etc/impostorglitch016.png
http://www.spiney.me/files/etc/impostorglitch017.png
The last 2 show how trees actually disappear when moving closerby.
Also, in the first one I had 8*CSAA enabled in drivers, which overrides the default alpha to coverage filtering with a dithering pattern. By default the trees' leaves look very smooth.
Same here, seems like a physics thing.as for actual "bugs":
lags heavily when i get close to over 3 bots, and re-setting isn't really workin :/
When I press the ragdoll mode button with more then 2 enemies in the map the framerate starts to crawl. It does this wether or not the character is actually in view. Also slows down in fighting sequences, but the full body ragdoll seems to be a real killer. With 1 or 2 enemies this doesn't happen.
Re: Bug reporting station
Rabbot seems to be pretty hated by civilians, but I don't know if this is a feature, or a bug :c