Bug reporting station

A secret forum for people who preorder Overgrowth!
stev
Posts: 20
Joined: Thu Mar 10, 2011 12:58 pm

Re: Bug reporting station

Post by stev » Thu Mar 10, 2011 5:01 pm

Hold the X and N keys to skank with a bone breaking beat, or alternatively, hold the N key and the M key to skank without the soundtrack.

Seriously, try it.

ninjaboxkid
Posts: 9
Joined: Sun Mar 27, 2011 4:37 pm

Re: Bug reporting station

Post by ninjaboxkid » Mon Mar 28, 2011 3:12 pm

i HAVE A PROBLEM!

When i grip a edge and hold on, sometimes my guy will start shaking and vibrating! :evil:

ninjaboxkid
Posts: 9
Joined: Sun Mar 27, 2011 4:37 pm

Re: Bug reporting station

Post by ninjaboxkid » Mon Mar 28, 2011 7:25 pm

:!: WARNING MAJOR GLITCH FOUND :!:


IF YOU PRESS SHIFT AND N, Z or M AT THE SAME TIME YOU GO FLYING!

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Count Roland
Posts: 2937
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Location: Galapagos Islands, rodeoin some turtles.
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Re: Bug reporting station

Post by Count Roland » Tue Mar 29, 2011 1:14 am

Not major.

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Disco Science
Posts: 90
Joined: Fri Feb 04, 2011 10:33 am
Location: Nova Scotia, Canuckistan

Re: Bug reporting station

Post by Disco Science » Tue Mar 29, 2011 10:26 am

ninjaboxkid wrote:i HAVE A PROBLEM!

When i grip a edge and hold on, sometimes my guy will start shaking and vibrating! :evil:
That's not a bug, it's a feature. :D

ninjaboxkid
Posts: 9
Joined: Sun Mar 27, 2011 4:37 pm

Re: Bug reporting station

Post by ninjaboxkid » Tue Mar 29, 2011 2:48 pm

Count Roland wrote:Not major.
Try rapidly pressing them! :P

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Aaron
Posts: 595
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Location: About 2 hours away from Anton
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Re: Bug reporting station

Post by Aaron » Tue Mar 29, 2011 4:10 pm

ninjaboxkid wrote:
Count Roland wrote:Not major.
Try rapidly pressing them! :P
It is a well known...feature.

ninjaboxkid
Posts: 9
Joined: Sun Mar 27, 2011 4:37 pm

Re: Bug reporting station

Post by ninjaboxkid » Wed Mar 30, 2011 3:07 pm

Samusaaron3 wrote:
ninjaboxkid wrote:
Count Roland wrote:Not major.
Try rapidly pressing them! :P
It is a well known...feature.

HOW ARE THE BUGS I POSTED FEATURES

Grufil
Posts: 7
Joined: Thu Mar 24, 2011 10:08 am
Location: Finland

Re: Bug reporting station

Post by Grufil » Fri Apr 01, 2011 2:43 pm

When you press Z and X simultaneously interesting thing will happen.

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Count Roland
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Location: Galapagos Islands, rodeoin some turtles.
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Re: Bug reporting station

Post by Count Roland » Tue Apr 05, 2011 4:16 am

They're bugs, but they're cool so nobody wants them fixed.

Njikila
Posts: 3
Joined: Tue Apr 05, 2011 4:35 am

Re: Bug reporting station

Post by Njikila » Tue Apr 05, 2011 8:16 am

Hello ! I have a bug to report. Maybe you already now it. When I take a wolf, and a two handed hammer, I right click to take it, and the hammer don't fit with the position of the wolf, but like if a rabbit hold it.

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Mikkel
Posts: 19
Joined: Tue Apr 05, 2011 11:47 am

Re: Bug reporting station

Post by Mikkel » Thu Apr 07, 2011 9:33 am

Look at this

viewtopic.php?f=13&t=11499

And no i didnt know other people knew about it. I watched a video on youtube about it, but didnt know all knew it :)

spotter-acus
Posts: 4
Joined: Mon Apr 11, 2011 1:32 pm

Re: Bug reporting station

Post by spotter-acus » Mon Apr 11, 2011 4:37 pm

ok, (alpha 125)
first we need a more obvious way to get back the the main menu.
second, some explanation of the camera controls in editor mode (and how to turn on and off the AI in-game)

as for actual "bugs":
lags heavily when i get close to over 3 bots, and re-setting isn't really workin :/

Spiney
Posts: 22
Joined: Tue Apr 12, 2011 6:05 am

Re: Bug reporting station

Post by Spiney » Tue Apr 12, 2011 5:54 pm

Downloaded the latest alpha this morning

Win7 64bit
AMD Phenom2 X4
8gb RAM
GF GT240 1024MB
Forceware 256.96

Impostor graphics glitches

I have noticed the following strage behaviours with the foliage system

1. Trees are visible from far away, yet often dissolve when closeby.
Sometimes they disappear at medium distance, then fade into view again when closeby.
This is usually sudden pop in and out. You can see the cast shadows remaining on the ground.
So you have these dark spots on the lightmap where you can see that there should be a tree standing there.

2. Impostor textures do not fade out at nearby distances, so they are intertwined with the actual models.
I've noticed that the texture changes as I walk around the trees.
Interestingly, once I've ran a few rounds around a tree the glitch usually dissappears.
As in, the impostors disappear and only the model remains.
It feels as if by running around it, it cycles through a texture cache that is eventually exhausted, not sure if that's the problem though.

Here are some pictures...

http://www.spiney.me/files/etc/impostorglitch012.png
http://www.spiney.me/files/etc/impostorglitch013.png
http://www.spiney.me/files/etc/impostorglitch014.png
http://www.spiney.me/files/etc/impostorglitch015.png
http://www.spiney.me/files/etc/impostorglitch016.png
http://www.spiney.me/files/etc/impostorglitch017.png

The last 2 show how trees actually disappear when moving closerby.
Also, in the first one I had 8*CSAA enabled in drivers, which overrides the default alpha to coverage filtering with a dithering pattern. By default the trees' leaves look very smooth.
as for actual "bugs":
lags heavily when i get close to over 3 bots, and re-setting isn't really workin :/
Same here, seems like a physics thing.
When I press the ragdoll mode button with more then 2 enemies in the map the framerate starts to crawl. It does this wether or not the character is actually in view. Also slows down in fighting sequences, but the full body ragdoll seems to be a real killer. With 1 or 2 enemies this doesn't happen.

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Ench
Posts: 33
Joined: Tue Apr 05, 2011 2:08 pm
Location: Poland

Re: Bug reporting station

Post by Ench » Wed Apr 13, 2011 2:50 pm

Rabbot seems to be pretty hated by civilians, but I don't know if this is a feature, or a bug :c

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