Unofficial Overgrowth a115, weekly build
Unofficial Overgrowth a115, weekly build
The unofficial, Overgrowth a115 leaked build is here!
(watch in hd)
Changelog:
- Color tint (xml and in-game color picker) with overbright
- Active block is working again (tap r-click)
- Camera control in character script
- Limits on camera rotation
- Scriptable camera roll and shake
- Smooth camera distance interpolation
- Export and import camera animation from Blender
- DDS conversion tool for smoother deployment
- "Remove unused actions" blender script
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast EU mirror 1 *new* fast US mirror 1 BitTorrent - please seed
MD5 = f88ce41b24ece8f681aeae642b094336
Mac: slow original fast EU mirror 1 *new* fast US mirror 1 BitTorrent - please seed
MD5 = 3539ad61cbe3c2e802bf8cda4254f1ab
Please use the speedy mirrors, they are all graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Just want the changes from the last alpha to a115? http://cdn.wolfire.com/alpha/diffs/a115.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are working with the creator of Berkelium to switch to that, which has a Linux build, so we will no longer be dependent on Awesomium.
(watch in hd)
Changelog:
- Color tint (xml and in-game color picker) with overbright
- Active block is working again (tap r-click)
- Camera control in character script
- Limits on camera rotation
- Scriptable camera roll and shake
- Smooth camera distance interpolation
- Export and import camera animation from Blender
- DDS conversion tool for smoother deployment
- "Remove unused actions" blender script
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast EU mirror 1 *new* fast US mirror 1 BitTorrent - please seed
MD5 = f88ce41b24ece8f681aeae642b094336
Mac: slow original fast EU mirror 1 *new* fast US mirror 1 BitTorrent - please seed
MD5 = 3539ad61cbe3c2e802bf8cda4254f1ab
Please use the speedy mirrors, they are all graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
Just want the changes from the last alpha to a115? http://cdn.wolfire.com/alpha/diffs/a115.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are working with the creator of Berkelium to switch to that, which has a Linux build, so we will no longer be dependent on Awesomium.
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- Posts: 54
- Joined: Sun Nov 28, 2010 8:27 pm
Re: Unofficial Overgrowth a115, weekly build
Interesting.
Re: Unofficial Overgrowth a115, weekly build
Yay, my favorite time of the week. Looking forward to playing around with the colour picker.
Re: Unofficial Overgrowth a115, weekly build
Come on, create faq or something about updating alpha at last
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- Posts: 28
- Joined: Thu Dec 02, 2010 4:19 am
Re: Unofficial Overgrowth a115, weekly build
Awesome update, got me some fun new things to play around with ^^
Re: Unofficial Overgrowth a115, weekly build
I've still got the same locked movement bug.
viewtopic.php?f=13&t=7670&start=45#p121074
viewtopic.php?f=13&t=7670&start=45#p121074
Hareesun wrote:I preordered the other day, but can't play
I've got a show-stopping bug. I've submitted it, but don't know if it's been looked at or anything. I'm just posting it here in case anyone else has heard of it.
Loading up is fine and selecting a map works fine too. The problem occurs when the map has fully loaded and rendered and the camera/player is on the map. It's as if my keyboards directional keys are being held down in the opposite direction. Usually the camera/player should move ahead of the direction I'm looking, but it's stuck in reverse. All other keys seem to work usually it's just the WASD. I've tried reprogramming them to other keys and the problem persists. Holding W + A seems to pause the player but doesn't affect the camera in editor mode.
Here's a video of the problem, hope it helps. http://ha.reesun.me/=/bug.mov (107.2mb)
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- Posts: 18
- Joined: Sat Jan 22, 2011 7:17 am
Re: Unofficial Overgrowth a115, weekly build
this is good, I have to only upgrade my 114 alpha
Re: Unofficial Overgrowth a115, weekly build
Aaw, I liked the upside down camera.
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- Posts: 12
- Joined: Fri Jan 21, 2011 2:27 pm
Re: Unofficial Overgrowth a115, weekly build
Ouch!
I was hoping for the lagging ragdoll fix
I was hoping for the lagging ragdoll fix
Re: Unofficial Overgrowth a115, weekly build
Hareesun wrote:I've still got the same locked movement bug.
viewtopic.php?f=13&t=7670&start=45#p121074
Hareesun wrote:I preordered the other day, but can't play
I've got a show-stopping bug. I've submitted it, but don't know if it's been looked at or anything. I'm just posting it here in case anyone else has heard of it.
Loading up is fine and selecting a map works fine too. The problem occurs when the map has fully loaded and rendered and the camera/player is on the map. It's as if my keyboards directional keys are being held down in the opposite direction. Usually the camera/player should move ahead of the direction I'm looking, but it's stuck in reverse. All other keys seem to work usually it's just the WASD. I've tried reprogramming them to other keys and the problem persists. Holding W + A seems to pause the player but doesn't affect the camera in editor mode.
Here's a video of the problem, hope it helps. http://ha.reesun.me/=/bug.mov (107.2mb)
Hi, I'm new here! I preordered yesterday, and I'm having the exact same issue.
I'm playing on a Macbook that is 3 years old and has a very low level graphic card, so I was expecting some trouble running the game. It loads fine, but then there's this weird thing about the camera/controls.
I've tried the game on a newer Mac (Macbook Pro, 1 year old) and have no issues there.
Re: Unofficial Overgrowth a115, weekly build
Out of curiosity, do you have any Logitech Drivers installed on the crazy locked Macbook? I'm on a insanely powerful iMac, so it's definitely not a performance issue. I can only imagine that because it's in the past 3 alphas for me that it's to do with something else I have installed. Together we can probably nail it down!jaketa wrote: Hi, I'm new here! I preordered yesterday, and I'm having the exact same issue.
I'm playing on a Macbook that is 3 years old and has a very low level graphic card, so I was expecting some trouble running the game. It loads fine, but then there's this weird thing about the camera/controls.
I've tried the game on a newer Mac (Macbook Pro, 1 year old) and have no issues there.
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- Posts: 11
- Joined: Sun Dec 05, 2010 11:22 am
Re: Unofficial Overgrowth a115, weekly build
How do you edit the camera? where is the script for that and how can i use it?
Re: Unofficial Overgrowth a115, weekly build
I liked being able to rotate the camera all the way around!
Re: Unofficial Overgrowth a115, weekly build
Hareesun wrote:Out of curiosity, do you have any Logitech Drivers installed on the crazy locked Macbook? I'm on a insanely powerful iMac, so it's definitely not a performance issue. I can only imagine that because it's in the past 3 alphas for me that it's to do with something else I have installed. Together we can probably nail it down!jaketa wrote: Hi, I'm new here! I preordered yesterday, and I'm having the exact same issue.
I'm playing on a Macbook that is 3 years old and has a very low level graphic card, so I was expecting some trouble running the game. It loads fine, but then there's this weird thing about the camera/controls.
I've tried the game on a newer Mac (Macbook Pro, 1 year old) and have no issues there.
Mmm yes I have, I'm using a Logitech mouse and have the Logitech Control Center installed. Is that what you mean? On the other Macbook Pro I also use the same mouse but the Control Center is not installed, and the game runs fine. Maybe it has something to do with that?
Re: Unofficial Overgrowth a115, weekly build
I'm on an insanely powerful MacPro and I use Logitech Drivers for my trackball, and don't have any issues... I can't say it's not the problem, but the game is still working for me.Hareesun wrote:Out of curiosity, do you have any Logitech Drivers installed on the crazy locked Macbook? I'm on a insanely powerful iMac, so it's definitely not a performance issue. I can only imagine that because it's in the past 3 alphas for me that it's to do with something else I have installed. Together we can probably nail it down!