samurai armor & katana update 7-a205
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samurai armor & katana update 7-a205
updated files:
https://www.dropbox.com/s/kfdxbj71mn6ad ... 0armor.zip
comes with hitting off armor when passive blocking, throw disabled & blood removing when sheating but it might collide with other mods, as it requires you to replace the aschar.as
you can quickly check everything out by loading katana_duel.xml or katana_duel_vs.xml
update 7: new body armor, script for a205, updated level so it has the new armor
update 6: new script file for a202 compatibility, sheath now always works as a sheat, vs level
update 5: new blade for the katana, custom combat behaviour, correct sheated position, test level
update 4: added possibility to sheath the katana and guess what a sheath for the katana
update 3: adjusted size & added sharpnessmap
update 2: forgot to invert channels on normal map
there is a bug that you cant attach other objects after adding the armor plates, reopening the level fixes this
https://www.dropbox.com/s/kfdxbj71mn6ad ... 0armor.zip
comes with hitting off armor when passive blocking, throw disabled & blood removing when sheating but it might collide with other mods, as it requires you to replace the aschar.as
you can quickly check everything out by loading katana_duel.xml or katana_duel_vs.xml
update 7: new body armor, script for a205, updated level so it has the new armor
update 6: new script file for a202 compatibility, sheath now always works as a sheat, vs level
update 5: new blade for the katana, custom combat behaviour, correct sheated position, test level
update 4: added possibility to sheath the katana and guess what a sheath for the katana
update 3: adjusted size & added sharpnessmap
update 2: forgot to invert channels on normal map
there is a bug that you cant attach other objects after adding the armor plates, reopening the level fixes this
Last edited by Thomason1005 on Sat Jan 25, 2014 11:52 am, edited 13 times in total.
Re: samurai armor & katana
It looks like the sword's too low on the scene, and the hands are positioned in a wrong way... Ouch!
It looks good, but the bright red and green colors aren't giving it justice.
It looks good, but the bright red and green colors aren't giving it justice.
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Re: samurai armor & katana
Well, the sword is a standard dog sword, havent done anything on it, only the big armor is mine... ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: samurai armor & katana
Oh. Admittedlly I haven't played OG lately, but I don't remember dog sword being grabbed from the blade like that.
Re: samurai armor & katana
The blue rabbit is holding the bastard sword on the handle the right way, the red rabbit isn't because he ALT+dragged the sword to the off hand, so he grips it wrong.
Re: samurai armor & katana
Okay, thanks, I hadn't seen or heard about that before.
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Re: samurai armor & katana
yay i made now armor plates...
they are pretty high poly, but the framerate doeasnt drop too much...
somehow, there are shading problems with the shadows
& the sword is held now the right way, thanks akazi
they are pretty high poly, but the framerate doeasnt drop too much...
somehow, there are shading problems with the shadows
![Sad :(](./images/smilies/icon_sad.gif)
& the sword is held now the right way, thanks akazi
Re: samurai armor & katana
Looks pretty good!
Always good to see new armor, since there isn't much atm.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Always good to see new armor, since there isn't much atm.
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Re: samurai armor & katana
leg armor coz itz cool
ill now try making color maps & solve the shading problem...
ill now try making color maps & solve the shading problem...
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Re: samurai armor & katana
flipped red&green normal map channel, i think its correct now
Re: samurai armor & katana
I like the shin guards.
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Re: samurai armor & katana
thx for your respect...
i tried to include this palettemap, added it into the xml file & made a map, but it wont offer the multiple color selections in-game. is it only possible on characters? someone any ideas?
heres my xml:
i tried to include this palettemap, added it into the xml file & made a map, but it wont offer the multiple color selections in-game. is it only possible on characters? someone any ideas?
heres my xml:
Code: Select all
<?xml version="1.0" ?>
<Object>
<Model>Data/Models/Gear/rabbit_gear/armor3.obj</Model>
<ColorMap>Data/Textures/Gear/rabbit_gear/armor3ao.tga</ColorMap>
<NormalMap>Data/Textures/Gear/rabbit_gear/armor3normal.tga</NormalMap>
<PaletteMap label_red="Rope"
label_green="Metal"
label_blue="not used">
Data/Textures/Gear/rabbit_gear/armor3cm.tga
</PaletteMap>
<ShaderName>cubemapobjitem</ShaderName>
</Object>
Re: samurai armor & katana
I have seen an alpha video about a color tinting tool where David colored a part of a backpack and the other part was still the same color.Thomason1005 wrote:i tried to include this palettemap, added it into the xml file & made a map, but it wont offer the multiple color selections in-game. is it only possible on characters? someone any ideas?
I tested this with rabbit pack, but it didn't work for me.
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Re: samurai armor & katana
in the video he describes using the alpha of the normal map to define where the object is tinted how much, but i wanted multiple color selections like its used with the turner model. So i copied the code from the paintable turner model, made a map for the regions aaaand it didnt worked...last wrote:I have seen an alpha video about a color tinting tool where David colored a part of a backpack and the other part was still the same color.Thomason1005 wrote:i tried to include this palettemap, added it into the xml file & made a map, but it wont offer the multiple color selections in-game. is it only possible on characters? someone any ideas?
I tested this with rabbit pack, but it didn't work for me.
But i waaaaannnnttt it
Re: samurai armor & katana
It probably don't work like this, because the game don't open up the menu, that is opened when you are trying to color a character and you have to choose, what area of him you want to color. (fur, rope, cloth, armor)
Also even when you somehow get this color picker working, i think there is no way to save those values into the level .xml file.
You see, when you open up a level .xml file, and look for a character's parameters in there you will see this in there
But, when you look for a object in there you don't see those kind of parameters there. All you see is this
Color red, color green, color blue and that's it.
Also even when you somehow get this color picker working, i think there is no way to save those values into the level .xml file.
You see, when you open up a level .xml file, and look for a character's parameters in there you will see this in there
Code: Select all
<Palette>
<Color label="Cloth" channel="0" red="1" green="1" blue="1" />
<Color label="Rope" channel="1" red="1" green="1" blue="1" />
<Color label="Fur" channel="2" red="1" green="1" blue="1" />
</Palette>
Code: Select all
color_r="0" color_g="0" color_b="0"