Emerald Treetops! -Map
Emerald Treetops! -Map
Welcome to Emerald Treetops!
It took me FOREVER to finish the map, though i must admit i did not have the patience to finish the cave .... Well i hope you guys enjoy it. I tried to poulate the village, but it was killing my framerate, but its not copletely empty. This map was made in a132 (I'm kinda behind, i know), and i havent tried updating it yet, but i'll upload it anyway, and then see if it works with the current release. This map requires the OldChina pack to play it too by the way.
Let me know if u like it
It took me FOREVER to finish the map, though i must admit i did not have the patience to finish the cave .... Well i hope you guys enjoy it. I tried to poulate the village, but it was killing my framerate, but its not copletely empty. This map was made in a132 (I'm kinda behind, i know), and i havent tried updating it yet, but i'll upload it anyway, and then see if it works with the current release. This map requires the OldChina pack to play it too by the way.
Let me know if u like it
- Attachments
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- EmeraldTreetops.xml
- (460.47 KiB) Downloaded 76 times
Re: Emerald Treetops! -Map
UPDATE: I get a bunch of errors when loading the map on current build.Sorry!
Re: Emerald Treetops!
first looks like there where 2 errors about shader that Markuss was useing in Old china so we who are playng it with current alpha may or may not see all the objects/object shadows/trees/leaves right
But i think the level is really cool looking.
Also here is a question for Markuss. Can i try to repair and release that shader you are useing or you want to do it yourself? All you have to do is make new plant_shiney.frag file.
But i think the level is really cool looking.
Also here is a question for Markuss. Can i try to repair and release that shader you are useing or you want to do it yourself? All you have to do is make new plant_shiney.frag file.
Re: Emerald Treetops!
i'm glad you like it. hopefully a fix can be found for thislast wrote:first looks like there where 2 errors about shader that Markuss was useing in Old china so we who are playng it with current alpha may or may not see all the objects/object shadows/trees/leaves right
But i think the level is really cool looking.
Also here is a question for Markuss. Can i try to repair and release that shader you are useing or you want to do it yourself? All you have to do is make new plant_shiney.frag file.
Re: Emerald Treetops! -Map
Are those big blue rocks supposed to be part of the name inspiration for the map? Because emeralds are green; those look more like giant sapphires.
Btw, map looks really cool. I love the idea of tree villages.
Btw, map looks really cool. I love the idea of tree villages.
Re: Emerald Treetops!
i could simply use the standard plant shader, imma go back to this set and improve a bunch of things once i'm done with my current set...last wrote:Can i try to repair and release that shader you are useing or you want to do it yourself? All you have to do is make new plant_shiney.frag file.
Re: Emerald Treetops! -Map
LOL no, those big blue gems were definately not the name inspiration . I chose the name mainly because my last map was called Emerald valley. Besides that, if you watched the video, you'd see a bigass emerald mounted on top of one of the small buildings, and the large emerald shards in front of the giant buddah....Rovert wrote:Are those big blue rocks supposed to be part of the name inspiration for the map? Because emeralds are green; those look more like giant sapphires.
Btw, map looks really cool. I love the idea of tree villages.
Re: Emerald Treetops! -Map
I have a quic fix for that shader problem
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
Re: Emerald Treetops! -Map
i'll try thatlast wrote:I have a quic fix for that shader problem
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
Re: Emerald Treetops! -Map
so bummed this map didn't make it into the SUMLauncher
Re: Emerald Treetops! -Map
Unfortunately, this map uses the old version of Markuss' Old China assets, which are not compatible with SUMLauncher. He is planning to update his v2 assets to a more useable form, which will be included in SUMLauncher.Alpharius wrote:so bummed this map didn't make it into the SUMLauncher
I do still have the original Old China assets, so I have been thinking about packaging up the required parts of it for the few levels that still use it (this one, "The Moon Is Down", and "Sacred Gardens"), but I haven't quite had the time to focus on it. If I can get caught up with my other maps (which I should do in the next few weeks) I will then look into this proposition.
Re: Emerald Treetops! -Map
keep waiting, i'm still working on stuff.
Re: Emerald Treetops! -Map
Awesome news! Once we package up the old china assets and and american city assets to be compatible with SUMLauncher, I should be able to finish updating all the maps! I will be quite excited!Markuss wrote:keep waiting, i'm still working on stuff.