Fetch!
Fetch!
Play a game of fetch with a seemingly confused wolf. It's exactly what it says on the tin, folks!
The wolf seems friendly enough, he will fetch the "bone" and even bring it back to you. GOOD WOLFIE! WHO'S A WUVABLE OAF? YOU ARE, YES YOU ARE.
After complaining on another thread about how the AI just runs after weapons, the idea just hit me.
Hope you guys like it!
The wolf seems friendly enough, he will fetch the "bone" and even bring it back to you. GOOD WOLFIE! WHO'S A WUVABLE OAF? YOU ARE, YES YOU ARE.
After complaining on another thread about how the AI just runs after weapons, the idea just hit me.
Hope you guys like it!
Re: Fetch!
The wolf wouldn't follow the knife that I threw, but I managed to get behind him and throw the knife into his face.
Re: Fetch!
It works for me right off the bat. Did you maybe press C by accident? The wolf is friendly, so he wont attack you. But if you push C he wont go after weapons either
Re: Fetch!
I didn't press C.turbochop wrote:It works for me right off the bat. Did you maybe press C by accident? The wolf is friendly, so he wont attack you. But if you push C he wont go after weapons either
Re: Fetch!
I can't figure out what the deal might be. I tried using default settings and re-downloading the map, I can't seem to reproduce the problem. I'm sorry that it isn't working for you.
Re: Fetch!
Ha! This is genius! I love how simply you implemented this... it's really cool.
Also in the menu mod now!
Also in the menu mod now!
Re: Fetch!
Thanks Anton, I'm glad you like it. Though admittedly it's based on an NPC issue that will certainly be fixed later on. So play with it while you can people.
*Edit*
I have only two problems with the map. One is that all the sand was replaced with the dry cracked dirt texture, and I have no idea how to change that. The other is the white mark decal gets saved at that skewed angle, even though I set it to be parallel with the wooden post. Anyone know how to fix these?
*Edit*
I have only two problems with the map. One is that all the sand was replaced with the dry cracked dirt texture, and I have no idea how to change that. The other is the white mark decal gets saved at that skewed angle, even though I set it to be parallel with the wooden post. Anyone know how to fix these?
Last edited by turbochop on Tue Aug 14, 2012 3:33 am, edited 1 time in total.
Re: Fetch!
Odd, it turns out enemies won't pick up any dropped weapons at all!
Re: Fetch!
There is a known bug with the decal system right now, and so they are not opening correctly once they have been saved. I know I've mentioned it to David, and Aubrey has made some comments about it being bugged as well.turbochop wrote:Thanks Anton, I'm glad you like it. Though admittedly it's based on an NPC issue that will certainly be fixed later on. So play with it while you can people.
*Edit*
I have only two problems with the map. One is that all the sand was replaced with the dry cracked dirt texture, and I have no idea how to change that. The other is the white mark decal gets saved at that skewed angle, even though I set it to be parallel with the wooden post. Anyone know how to fix these?
I'm not sure how your ground texture would have changed. Is it still on the same terrain, with all the same placements? It seems odd that it would have changed from sand to cracked dirt. I'll take a look and see if I can figure out why. But it should have to do with the color maps/detail maps etc that go along with the terrain.
Re: Fetch!
I have the same problem with the terrain being all weird looking everytime I release a level, it doesn't have to be a desert level it can be a grass level or a snow level. I think it is missing either the color map or the detail maps like Anton said.Anton wrote:There is a known bug with the decal system right now, and so they are not opening correctly once they have been saved. I know I've mentioned it to David, and Aubrey has made some comments about it being bugged as well.turbochop wrote:Thanks Anton, I'm glad you like it. Though admittedly it's based on an NPC issue that will certainly be fixed later on. So play with it while you can people.
*Edit*
I have only two problems with the map. One is that all the sand was replaced with the dry cracked dirt texture, and I have no idea how to change that. The other is the white mark decal gets saved at that skewed angle, even though I set it to be parallel with the wooden post. Anyone know how to fix these?
I'm not sure how your ground texture would have changed. Is it still on the same terrain, with all the same placements? It seems odd that it would have changed from sand to cracked dirt. I'll take a look and see if I can figure out why. But it should have to do with the color maps/detail maps etc that go along with the terrain.
Re: Fetch!
Well, I still have the modified desert outpost map, and the terrain is correct. I think that just changing the map name to "Fetch!" may have caused some kind of consistency error?
Re: Fetch!
Go ge- uh oh.
Re: Fetch!
Now it's working for me. Odd.
Re: Fetch!
You are very welcome, glad you like it!
Hey, my map was in a YouTube video!
http://www.youtube.com/watch?v=S8uG_7j2b5U
Although it was posted August 30th of 2012, and I only just discovered it
I should watch these things more closely.
*edit*
And now I'm a necromancer...
Sheesh, I REALLY need to pay attention.
Hey, my map was in a YouTube video!
http://www.youtube.com/watch?v=S8uG_7j2b5U
Although it was posted August 30th of 2012, and I only just discovered it
I should watch these things more closely.
*edit*
And now I'm a necromancer...
Sheesh, I REALLY need to pay attention.