[Map] River Fight (v 1.1) (fixed)
Re: [Map] River Fight
That is probably due to Overgrowth's base shaders. Now some calculations don't work on older OpenGL versions.
Re: [Map] River Fight
Yeah, i think that David has changed something in the shaders or in the game code so that some of us have this same error that you have, including me to.
Re: [Map] River Fight
thanks anton & samjb1992, i've updated my files with your fix.
i have no clue about this other problem, is it happening with just my shaders or others aswell?
(the plants use the official 'plant' shader)
i have no clue about this other problem, is it happening with just my shaders or others aswell?
(the plants use the official 'plant' shader)
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Re: [Map] River Fight
It happens in official levels too, but as Endo and Last said, it's probably unsovable for now.
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Re: [Map] River Fight
One of the most beautiful levels I've ever played, great work Markuss!
I've got to figure out how to implement that old-school water, so many possibilities with it...
I've got to figure out how to implement that old-school water, so many possibilities with it...
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Re: [Map] River Fight
This map is just awesome. The atmosphere was so serene. the babbling brooks and the stage-down waterfalls were really impressive. I liked that the fights were in open shallow water, gives it that old samurai vagabond feel. Well, I just choked most of them out and beat their friends to death, but it was still awesome.
If I may,the object lines for the water meshes are still very much visible when the light reflects on the water. not a game breaker to me but just wanted to point that out if it wasn't already mentioned. I hope we'll be getting more maps like this. The walks up the hill to that Wolf fight felt invigorating.
If I may,the object lines for the water meshes are still very much visible when the light reflects on the water. not a game breaker to me but just wanted to point that out if it wasn't already mentioned. I hope we'll be getting more maps like this. The walks up the hill to that Wolf fight felt invigorating.
Re: [Map] River Fight
thanks for the comments people.
can u tell me, do you have 'post_effects' set to true in the config.txt? i'm getting the impression this setting affects the water...Manjarowolf wrote:If I may,the object lines for the water meshes are still very much visible when the light reflects on the water.
Re: [Map] River Fight
Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though...
again, great job as always
again, great job as always
Re: [Map] River Fight
Markkus modified the AI's parameters to make the enemies easier.iDubbbz wrote:Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though...
Re: [Map] River Fight
Timbles wrote:Markkus modified the AI's parameters to make the enemies easier.iDubbbz wrote:Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though...
ah. thanks man! They were right at my skill level
Re: [Map] River Fight
Just wanted to let you know that the errors I have reported earlier do not show up anymore since updating to a198.
Great work on the map!
Great work on the map!
Re: [Map] River Fight
Ok Markuss, this one is in the Community Content Browser now. We haven't made your custom tabs yet, but this is working great. Let me know if it's working for you!
Re: [Map] River Fight
It is so very beautiful and fun, i am absolutely in love with this stunning map.
Many thanks for your efforts!
The water effect does not quite work but looks great non the less.
i do run with post_effects and shaders to true.
i grabbed my copy from the SUMLauncher ... So, that worked out fine as well.
Many thanks for your efforts!
The water effect does not quite work but looks great non the less.
i do run with post_effects and shaders to true.
i grabbed my copy from the SUMLauncher ... So, that worked out fine as well.
Re: [Map] River Fight
What other effect were you expecting exactly?twowolves wrote:The water effect does not quite work but looks great non the less.
Re: [Map] River Fight
In the first post by Markuss there are these wavy caustics on the surface, and i saw that there is a texture for these among the files, so i thought that was what ppl in this thread reported as not working.