[Map] River Fight (v 1.1) (fixed)

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Endoperez
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Re: [Map] River Fight

Post by Endoperez » Sat Feb 16, 2013 10:40 am

That is probably due to Overgrowth's base shaders. Now some calculations don't work on older OpenGL versions.

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last
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Re: [Map] River Fight

Post by last » Sat Feb 16, 2013 12:11 pm

Yeah, i think that David has changed something in the shaders or in the game code so that some of us have this same error that you have, including me to.

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Markuss
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Re: [Map] River Fight

Post by Markuss » Sat Feb 16, 2013 3:57 pm

thanks anton & samjb1992, i've updated my files with your fix.

i have no clue about this other problem, is it happening with just my shaders or others aswell?
(the plants use the official 'plant' shader)

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Advance123
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Re: [Map] River Fight

Post by Advance123 » Sat Feb 16, 2013 4:12 pm

It happens in official levels too, but as Endo and Last said, it's probably unsovable for now.

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Macrauchenia
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Re: [Map] River Fight

Post by Macrauchenia » Tue Feb 19, 2013 8:23 pm

One of the most beautiful levels I've ever played, great work Markuss!

I've got to figure out how to implement that old-school water, so many possibilities with it...

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Manjarowolf
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Re: [Map] River Fight

Post by Manjarowolf » Sun Feb 24, 2013 9:04 am

This map is just awesome. The atmosphere was so serene. the babbling brooks and the stage-down waterfalls were really impressive. I liked that the fights were in open shallow water, gives it that old samurai vagabond feel. Well, I just choked most of them out and beat their friends to death, but it was still awesome. :lol:

If I may,the object lines for the water meshes are still very much visible when the light reflects on the water. not a game breaker to me but just wanted to point that out if it wasn't already mentioned. I hope we'll be getting more maps like this. The walks up the hill to that Wolf fight felt invigorating. 8)

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Markuss
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Re: [Map] River Fight

Post by Markuss » Fri Mar 01, 2013 1:36 am

thanks for the comments people.
Manjarowolf wrote:If I may,the object lines for the water meshes are still very much visible when the light reflects on the water.
can u tell me, do you have 'post_effects' set to true in the config.txt? i'm getting the impression this setting affects the water...

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iDubbbz
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Re: [Map] River Fight

Post by iDubbbz » Mon Mar 04, 2013 3:03 am

Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though... :roll:


again, great job as always

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Constance
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Re: [Map] River Fight

Post by Constance » Mon Mar 04, 2013 3:18 am

iDubbbz wrote:Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though...
Markkus modified the AI's parameters to make the enemies easier.

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iDubbbz
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Re: [Map] River Fight

Post by iDubbbz » Mon Mar 04, 2013 3:58 am

Timbles wrote:
iDubbbz wrote:Great level. I'm loving the look of it. Especially the rocks. Also, it seems that the enemy AI have slower attacks. It might just be me or something I fucked up though...
Markkus modified the AI's parameters to make the enemies easier.

ah. thanks man! They were right at my skill level :D

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EPR89
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Re: [Map] River Fight

Post by EPR89 » Tue Mar 19, 2013 3:40 pm

Just wanted to let you know that the errors I have reported earlier do not show up anymore since updating to a198.
Great work on the map!

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Anton
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Re: [Map] River Fight

Post by Anton » Sun May 05, 2013 4:29 pm

Ok Markuss, this one is in the Community Content Browser now. We haven't made your custom tabs yet, but this is working great. Let me know if it's working for you!

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twowolves
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Re: [Map] River Fight

Post by twowolves » Wed May 08, 2013 12:38 pm

It is so very beautiful and fun, i am absolutely in love with this stunning map.
Many thanks for your efforts!

The water effect does not quite work but looks great non the less.
i do run with post_effects and shaders to true.

Image

i grabbed my copy from the SUMLauncher ... So, that worked out fine as well.

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akazi
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Re: [Map] River Fight

Post by akazi » Wed May 08, 2013 12:41 pm

twowolves wrote:The water effect does not quite work but looks great non the less.
What other effect were you expecting exactly?

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twowolves
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Re: [Map] River Fight

Post by twowolves » Wed May 08, 2013 12:50 pm

In the first post by Markuss there are these wavy caustics on the surface, and i saw that there is a texture for these among the files, so i thought that was what ppl in this thread reported as not working.

Image

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