[Map] Sky Parkour 3

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lewa8612
Posts: 24
Joined: Sat Feb 01, 2014 12:21 pm
Location: The Arena

[Map] Sky Parkour 3

Post by lewa8612 » Tue Apr 22, 2014 9:16 am

Hey all! I have made yet another sky parkour map! On this one, however, I have added a twist: enemies! This is a unique blend of parkour and fighting that requires some skill at both!

IMPORTANT: This map is in the Sea Cliffs map, so you might need to download Unlocked Default Levels and Sea Cliff Missing Model from the SUM Launcher to run it.

Anyway, send me your feedback! Thanks!
Attachments
A fancy little screenshot!
A fancy little screenshot!
Sky_Parkour_3.xml
The level xml.
(239.53 KiB) Downloaded 166 times

generalcrusher
Posts: 29
Joined: Wed Dec 18, 2013 11:38 am

Re: [Map] Sky Parkour 3

Post by generalcrusher » Thu Apr 24, 2014 5:21 am

Cool map, but I highly recommend calculating Nav Mesh, because otherwise, the opponents will just jump straight off the platforms.

lewa8612
Posts: 24
Joined: Sat Feb 01, 2014 12:21 pm
Location: The Arena

Re: [Map] Sky Parkour 3

Post by lewa8612 » Fri Apr 25, 2014 6:59 pm

generalcrusher wrote:Cool map, but I highly recommend calculating Nav Mesh, because otherwise, the opponents will just jump straight off the platforms.
No idea what that is, but I'm guessing it helps with AI navigation. I will check it out, and implement it in future maps, as well as fixing this one when I know how to use it. Thanks for the feedback!

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Anton
pretty cool guy
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Re: [Map] Sky Parkour 3

Post by Anton » Thu May 01, 2014 4:08 am

This map is in SUMLauncher now. :)

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thebillay
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Joined: Sat May 17, 2014 9:51 am

Re: [Map] Sky Parkour 3

Post by thebillay » Thu Jun 05, 2014 3:25 pm

Played all three sky parkours! Definitely fun/challenging but visually awesome and I highly recommend for people who want to train to be better at all the parkour tricks of the game. It will make you really good if you can make it through! ...I had to try a million times but now I am proficient. Fun to split screen too

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