Deer character (Comments, suggestions, etc. welcome)

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Tue Oct 14, 2014 11:13 pm

Another small update today:
Busied myself trying to improve various parts of the anatomy, but still working off that old model.
[+] Arm Improvements
Used a different shader/material inside Sculptris that lets you see the details better without the shininess the default one has.
Used a different shader/material inside Sculptris that lets you see the details better without the shininess the default one has.
Arm Improvements.png (117.4 KiB) Viewed 2328 times
Adjusted the lengths and placement of some muscles, added a bit of a deeper groove to the underside of the arm. Still haven't worked much on the forearm's muscle structure (but it should be fine).
Adjusted the lengths and placement of some muscles, added a bit of a deeper groove to the underside of the arm. Still haven't worked much on the forearm's muscle structure (but it should be fine).
Arm Improvements 2.png (81.18 KiB) Viewed 2328 times
Referenced this, which I saw linked by Endo somewhere else. Turned out to be really helpful. (Thanks, Endo.)

Still needs some tweaks, but I might stop here, because I'm a bit worried how details like those might look when the arm bends (if it'll look funny or the muscles be out of place, etc.). Maybe shift some things around some more before I'm done.

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elegaro
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by elegaro » Wed Oct 15, 2014 8:24 am

it kind a look like a bull

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Korban3
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Korban3 » Wed Oct 15, 2014 12:23 pm

oh man
that new arm
that's good

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Endoperez
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Endoperez » Wed Oct 15, 2014 1:42 pm

NecroBite wrote:Referenced this, which I saw linked by Endo somewhere else. Turned out to be really helpful. (Thanks, Endo.)
Cool, I'm gonna bookmark that right away.



.... what? :lol:

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Wed Oct 15, 2014 3:26 pm

Eh. Maybe I'm a bit delusional, but I'm pretty sure I saw you link it in someone's WIP thread... Or maybe it was the one Adwuga thread I saw it linked in.
-searching... searching... searching... ding!-
Here it is. I followed the picture to that blog. :) ...Then again, that post is from two years ago.
elegaro wrote:it kind a look like a bull
I'll try and see if I can improve the likeness to a deer, then. Or at least see where you're coming from on that.

I'll try to get updates in at least weekly to keep up some sort of progress on this.
(Looking back at the first WIP I showed you guys, it's really improved since then. :P )
EDIT: (Man... I'm just bad at keeping promises.)
Last edited by NecroBite on Mon Nov 03, 2014 7:00 pm, edited 1 time in total.

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Endoperez
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Endoperez » Wed Oct 15, 2014 8:17 pm

NecroBite wrote:Eh. Maybe I'm a bit delusional, but I'm pretty sure I saw you link it in someone's WIP thread... Or maybe it was the one Adwuga thread I saw it linked in.
-searching... searching... searching... ding!-
Here it is. I followed the picture to that blog. :) ...Then again, that post is from two years ago.
Yeah, I've changed my browser and lost my bookmarks since that time. :)

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elegaro
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by elegaro » Sun Oct 19, 2014 12:11 am

NecroBite wrote:Eh. Maybe I'm a bit delusional, but I'm pretty sure I saw you link it in someone's WIP thread... Or maybe it was the one Adwuga thread I saw it linked in.
-searching... searching... searching... ding!-
Here it is. I followed the picture to that blog. :) ...Then again, that post is from two years ago.
elegaro wrote:it kind a look like a bull
I'll try and see if I can improve the likeness to a deer, then. Or at least see where you're coming from on that.

I'll try to get updates in at least weekly to keep up some sort of progress on this.
(Looking back at the first WIP I showed you guys, it's really improved since then. :P )
don't misunderstand me.
It looks awesome indeed...
maybe after the deer...is easy to get a bull from it.

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Mon Nov 03, 2014 7:39 pm

Here. Obligatory silly deer picture while I work on improving the face.
[+] Silly Deer
Image
...So far, I think I've just made him look grumpier. No school tomorrow, so I can work on it more (not that laziness isn't my primary problem... it is). Should have some progress up later today, edited into this post if not made into a new one.

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Mon Nov 03, 2014 8:39 pm

More update...

Finished this attempt at fixing up his face. Still not a very strong sculpt from the front, but I think I'll move on to other things for now and come back to it when I can have fresh eyes for it.
[+] Face Improvement
Messed with the jaw-line a bit and the brows/cheekbones.
Messed with the jaw-line a bit and the brows/cheekbones.
Face Improvements.png (151.48 KiB) Viewed 2282 times
Lengthened the muzzle and added a bit of a slope along the top.
Lengthened the muzzle and added a bit of a slope along the top.
Face Improvements 2.png (99.63 KiB) Viewed 2282 times
Made the ears a bit smaller.
Made the ears a bit smaller.
Face Improvements 3.png (86.13 KiB) Viewed 2282 times
Not sure if it's actually more deer like, but here's for now. Thoughts?

EDIT: Also angled his tail a little lower, so that it didn't look quite so perky... or more neutral, whatever you prefer.
EDIT 2: Improved the shape of his hooves.

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Corpsey
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Corpsey » Tue Nov 18, 2014 1:24 am

I wouldn't worry too much about something in an small view angle.

I kind of liked the larger ears though *shrug*

Although, I don't think most people will care for small details... For example, if you made a deer character (like the one you have) and said "This is a frog". Well, people will say "It looks more like a ____" (deer, probably). If you said however "This is a deer", almost no one will say "well the ears are a bit small".

It looks good. Looks like you may have some UV or normal errors in the center, but that's probably not hard to correct.
[+] funny deer
Image

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Korban3
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Korban3 » Tue Nov 18, 2014 3:23 am

If that's Sculptris, that center line is actually the line of symmetry display.
Also, tfw observing your own complete lack of knowledge in 3d modelling and anatomy depresses you beyond belief.

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Tue Nov 25, 2014 10:48 pm

Korban3 wrote:Also, tfw observing your own complete lack of knowledge in 3d modelling and anatomy depresses you beyond belief.
That's a familiar feeling... Which means I probably shouldn't visit the ZBrush forums any time soon.

Oh. Enzo. I actually did try to separate the head from the body. Blender seems to be a bit glitched at the moment (won't mirror topology as I work), but I'm working on it to see if it would fix the problems I'm having.

Got thoroughly a bit derailed when the new Dragon Age came out (but also inspired). ...You should see how many drawings of random animal people I have now. There's an assassin coyote, a one-eyed eagle, a rhino... Add that to the old ones of a hooded rat and civilized wolf, the modern(ish) cat... Oh, and there was one more. Can't remember what it was, though. Maybe a bull or ram?

Updated the first post with a picture of current progress. Nothing too noticeable at the moment.

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Korban3
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by Korban3 » Thu Nov 27, 2014 12:39 am

If Blender isn't mirroring your topology, you can always manually cut your model in half and use the mirror modifier. More reliable and consistent.

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NecroBite
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by NecroBite » Thu Nov 27, 2014 2:38 pm

Korban3 wrote:If Blender isn't mirroring your topology, you can always manually cut your model in half and use the mirror modifier. More reliable and consistent.
Been doing that, actually. Useful, but occasionally annoying.
Thanks for the tip.

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erikylab
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Re: Deer character (Comments, suggestions, etc. welcome)

Post by erikylab » Sun Dec 14, 2014 8:37 am

That looks awesome, :D don't stop!

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