Custom dialogue animations
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- Posts: 440
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Custom dialogue animations
Hey!
so I may have completely forgotten about my animations for a long time...
BUT! I decided today to spew out as many as I could whilst making sure they were up to standards.
They are very simple animations, 1 frame to be exact, but they could be rather beneficial to those who are tired of using the same default overgrowth dialogue stances.
I have created a variety of different stances, for all different dialogue styles.
I wont be making a video showcase for this, as there isn't much to show (only 14 animations and only one frame for each). so I figured it would be a waste of time.
Here is the file containing all of the dialogue poses:
And here is the link to my latest blender animation file:
https://www.dropbox.com/s/apbguldz3ivqh ... blend?dl=0
This time I have put custom before all custom animations so that it is easier to see what new animations are there
edit: (thanks for reminding me Timbles)
list of animations, with descriptions I also forgot to mention in the original post, if there are any stances that I haven't created and you would like done, please just leave a comment/PM me and I will get it done as soon as possible.
If you do use my animations, please leave some credit.
so I may have completely forgotten about my animations for a long time...
BUT! I decided today to spew out as many as I could whilst making sure they were up to standards.
They are very simple animations, 1 frame to be exact, but they could be rather beneficial to those who are tired of using the same default overgrowth dialogue stances.
I have created a variety of different stances, for all different dialogue styles.
I wont be making a video showcase for this, as there isn't much to show (only 14 animations and only one frame for each). so I figured it would be a waste of time.
Here is the file containing all of the dialogue poses:
And here is the link to my latest blender animation file:
https://www.dropbox.com/s/apbguldz3ivqh ... blend?dl=0
This time I have put custom before all custom animations so that it is easier to see what new animations are there
edit: (thanks for reminding me Timbles)
list of animations, with descriptions I also forgot to mention in the original post, if there are any stances that I haven't created and you would like done, please just leave a comment/PM me and I will get it done as soon as possible.
If you do use my animations, please leave some credit.
Last edited by halzoid on Wed Jul 29, 2015 8:24 pm, edited 2 times in total.
Re: Custom dialogue animations
Can we get some screenshots or a list of what the poses are?
'Cause I'm really thankful for this, at least. I'm doing a lot of stuff with dialogue right now.
Ninja Edit:
(Makeshift List of all the poses) They at least sound really useful. Thanks for this!
Another Sneaky Ninja Edit:
They'll definitely come in handy. Love the leaning poses, too.
'Cause I'm really thankful for this, at least. I'm doing a lot of stuff with dialogue right now.
Ninja Edit:
(Makeshift List of all the poses) They at least sound really useful. Thanks for this!
Another Sneaky Ninja Edit:
They'll definitely come in handy. Love the leaning poses, too.
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Re: Custom dialogue animations
Yes! New animations! I was considering learning how to get some of my own, but now I don't have to do that. Thank you!
Re: Custom dialogue animations
If you guys can create thumbnails of all the animations, we should be able to put this into SUMLauncher... Which would mean you'd automatically get dependency credit for your animations, and it will make it easier for people to install... I think the community would enjoy it!
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- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Re: Custom dialogue animations
My dialogue editor is broken in Overgrowth, has been since the last update...
but, I decided to fake one in blender, it looks moderately ok, I tried to scale it to the character as best as possible it should look better when it is on a smaller scale on the SUMlauncher thumbnail:
but, I decided to fake one in blender, it looks moderately ok, I tried to scale it to the character as best as possible it should look better when it is on a smaller scale on the SUMlauncher thumbnail:
Re: Custom dialogue animations
halzoid wrote:My dialogue editor is broken in Overgrowth, has been since the last update...
but, I decided to fake one in blender, it looks moderately ok, I tried to scale it to the character as best as possible it should look better when it is on a smaller scale on the SUMlauncher thumbnail:
That one will work for the download icon, but we also need icons to populate the Spawner, if you want them to be easy to load.
(i.e. you'd need one for each pose)
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- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Re: Custom dialogue animations
ok, they should be .PNG's right?
Re: Custom dialogue animations
Yeah, and I think the default is 100 x 100. You don't necessarily even need to do it in Overgrowth, I think David exports his from Blender.halzoid wrote:ok, they should be .PNG's right?