[updated for a224] parallax mapping
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Re: [updated for a220] parallax mapping
guess whats back, back again
it is this mod, i updated it to work with the new shader setup in a220
also uses the new mods folder instead of overwriting files...
its not perfect though, has some inconsistencies but my math isnt good enough to solve them
lets see how many alpha versions this'll work
download in the 1st post
it is this mod, i updated it to work with the new shader setup in a220
also uses the new mods folder instead of overwriting files...
its not perfect though, has some inconsistencies but my math isnt good enough to solve them
lets see how many alpha versions this'll work
download in the 1st post
Re: [updated for a220] parallax mapping
I might actually use this, but I often prefer non-parallax mapping in my games so alas, I won't be using this.
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Re: [updated for a220] parallax mapping
As i got a new pc im now able to make a Video to Showcase this mod and its Features
please ignore the unregistered Windows, i did it now
As it looks like there wont be no more mods shown in OG Weekly, Im thinking about making more of these, if there were any mods...
please ignore the unregistered Windows, i did it now
As it looks like there wont be no more mods shown in OG Weekly, Im thinking about making more of these, if there were any mods...
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Re: [updated for a222] parallax mapping
Actually, OGW is going to come back with more of a community focus again!
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Re: [updated for a222] parallax mapping
aite that sounds coolSilverfish wrote:Actually, OGW is going to come back with more of a community focus again!
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Re: [updated for a222] parallax mapping
It says in the title that it's updated for a222 but I can't find a download for it, am I blind?
Just one for a220 and one for an unspecified version that doesn't seem to work.
Just one for a220 and one for an unspecified version that doesn't seem to work.
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Re: [updated for a222] parallax mapping
ah well the a220 works for a222, i dont think there were any changes to these shadersSilverfish wrote:It says in the title that it's updated for a222 but I can't find a download for it, am I blind?
Just one for a220 and one for an unspecified version that doesn't seem to work.
ill change it in the 1st post...
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Re: [updated for a222] parallax mapping
ah ok, thanks!
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Re: [updated for a224] parallax mapping
updated for a224
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Re: [updated for a224] parallax mapping
so there were 3 side effects when moving the camera around with this shader:
-the texture would rotate away from the camera, so that it would look as if the caracter levitates above it / move around
-where the textures blend, there were ugly stair artefacts & the blending border would move around
-when rotating the camera, the texture 'travels' on the heightmap, this is very noticeable on steep reliefs
i was able to remove the first two, but i am failing on the third effect. no idea what my shader is doing wrong here. but then again, im not a programmer
download is updated, should look smoother now. also i added some comments
-the texture would rotate away from the camera, so that it would look as if the caracter levitates above it / move around
-where the textures blend, there were ugly stair artefacts & the blending border would move around
-when rotating the camera, the texture 'travels' on the heightmap, this is very noticeable on steep reliefs
i was able to remove the first two, but i am failing on the third effect. no idea what my shader is doing wrong here. but then again, im not a programmer
download is updated, should look smoother now. also i added some comments
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Re: [updated for a224] parallax mapping
Does it not work with the latest alpha?
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Re: [updated for a224] parallax mapping
it should. it runs on internal testing at leastSilverfish wrote:Does it not work with the latest alpha?
although you seem to have made some changes to the modified shader (envobject.frag) on 17.Okt which I did not update to
also i havent added texture heightmaps for the new arenas so these look crappy
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Re: [i tried again] parallax mapping on the terrain
gave this tool a new try but it watermarks the output textures and i dont have 100$ spare. although it seems to do quite a good jobDavid wrote:Looking cool! I recently heard of this tool, which can supposedly infer adequate height maps based on normal map info: https://www.knaldtech.com/