[updated for a224] parallax mapping

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Thomason1005
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Re: [updated for a220] parallax mapping

Post by Thomason1005 » Sat Mar 26, 2016 11:41 am

guess whats back, back again

it is this mod, i updated it to work with the new shader setup in a220
also uses the new mods folder instead of overwriting files...

its not perfect though, has some inconsistencies but my math isnt good enough to solve them

lets see how many alpha versions this'll work

download in the 1st post

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Constance
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Re: [updated for a220] parallax mapping

Post by Constance » Sat Mar 26, 2016 8:47 pm

I might actually use this, but I often prefer non-parallax mapping in my games so alas, I won't be using this.

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Thomason1005
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Re: [updated for a220] parallax mapping

Post by Thomason1005 » Tue Apr 26, 2016 2:48 pm

As i got a new pc im now able to make a Video to Showcase this mod and its Features

please ignore the unregistered Windows, i did it now :D



As it looks like there wont be no more mods shown in OG Weekly, Im thinking about making more of these, if there were any mods... :|

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Silverfish
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Re: [updated for a222] parallax mapping

Post by Silverfish » Wed Apr 27, 2016 6:20 am

Actually, OGW is going to come back with more of a community focus again!

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Thomason1005
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Re: [updated for a222] parallax mapping

Post by Thomason1005 » Wed Apr 27, 2016 12:20 pm

Silverfish wrote:Actually, OGW is going to come back with more of a community focus again!
aite that sounds cool

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Silverfish
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Re: [updated for a222] parallax mapping

Post by Silverfish » Wed May 04, 2016 1:10 pm

It says in the title that it's updated for a222 but I can't find a download for it, am I blind?

Just one for a220 and one for an unspecified version that doesn't seem to work.

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Thomason1005
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Re: [updated for a222] parallax mapping

Post by Thomason1005 » Wed May 04, 2016 3:04 pm

Silverfish wrote:It says in the title that it's updated for a222 but I can't find a download for it, am I blind?

Just one for a220 and one for an unspecified version that doesn't seem to work.
ah well the a220 works for a222, i dont think there were any changes to these shaders
ill change it in the 1st post...

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Silverfish
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Re: [updated for a222] parallax mapping

Post by Silverfish » Thu May 05, 2016 7:58 am

ah ok, thanks!

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Thomason1005
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Re: [updated for a224] parallax mapping

Post by Thomason1005 » Fri May 20, 2016 2:26 pm

updated for a224

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Thomason1005
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Re: [updated for a224] parallax mapping

Post by Thomason1005 » Wed Oct 19, 2016 6:34 am

so there were 3 side effects when moving the camera around with this shader:

-the texture would rotate away from the camera, so that it would look as if the caracter levitates above it / move around

-where the textures blend, there were ugly stair artefacts & the blending border would move around

-when rotating the camera, the texture 'travels' on the heightmap, this is very noticeable on steep reliefs

i was able to remove the first two, but i am failing on the third effect. no idea what my shader is doing wrong here. but then again, im not a programmer

download is updated, should look smoother now. also i added some comments

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Silverfish
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Re: [updated for a224] parallax mapping

Post by Silverfish » Wed Oct 19, 2016 8:52 am

Does it not work with the latest alpha?

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Thomason1005
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Re: [updated for a224] parallax mapping

Post by Thomason1005 » Wed Oct 19, 2016 10:42 am

Silverfish wrote:Does it not work with the latest alpha?
it should. it runs on internal testing at least

although you seem to have made some changes to the modified shader (envobject.frag) on 17.Okt which I did not update to

also i havent added texture heightmaps for the new arenas so these look crappy

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Thomason1005
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Re: [i tried again] parallax mapping on the terrain

Post by Thomason1005 » Wed Oct 19, 2016 10:45 am

David wrote:Looking cool! I recently heard of this tool, which can supposedly infer adequate height maps based on normal map info: https://www.knaldtech.com/
gave this tool a new try but it watermarks the output textures and i dont have 100$ spare. although it seems to do quite a good job

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