[Character] Genji from Overwatch

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

[Character] Genji from Overwatch

Post by akazi » Sat Nov 05, 2016 11:51 pm

Hi, so I ported over genji from blizzards game Overwatch, I hope you guys like him!
I have the default genji color map:
Image
and a tintable version:
Image
(The tintable version is more washed out so the colors you pick show better)
Image
I have also included his two sword weapons and scabbards.
Image
I created custom grip and sheathe slots for the weapons, sadly for some strange reason the swords don't want to sheathe into the scabbard correctly, I tried for a long time to get it working but no luck. You can kind of get them working if you connect them to the character by ALT dragging.

They also don't get thrown correctly, meaning the knife doesn't flip and hit point first like a knife should, and the sword doesn't fly and hit point first like the big sword should. I've been stumped as to why this is for a while now. These are really the only problem with the weapons
If anyone has any idea to why those problems exist, please do tell!
Genji also has hit, block hit, land hit, attack, death, suspicious and engage noises. (Thank you Tryhard60 on the Wolfire Discord for supplying the sounds for me!)
Place the genji folder into Data/mods

I do not own the models and textures for this mod, they are owned by Blizzard entertainment
https://drive.google.com/drive/folders/ ... sp=sharing
Last edited by akazi on Sun Nov 06, 2016 8:59 pm, edited 2 times in total.

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Thomason1005
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Location: GerMany

Re: [Character] Genji from Overwatch

Post by Thomason1005 » Sun Nov 06, 2016 4:39 am

i had to search how to dowload it as a zip for a while....

getting this error when i try to load the character
Unbenanasdfnt.JPG
Unbenanasdfnt.JPG (16.06 KiB) Viewed 6494 times
the weapons work fine though

i couldnt make it sheathe either, idk what the problem is there...

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Character] Genji from Overwatch

Post by akazi » Sun Nov 06, 2016 8:54 pm

hmm that is a weird error message. i've never seen it before. Maybe you could load it in the internal testing branch on steam? See if it makes a difference, not sure why it would though.
[edit] So you might be trying to load in the wrong character xml file. the actor file is located in the objects folder, not the characters folder.

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Thomason1005
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Re: [Character] Genji from Overwatch

Post by Thomason1005 » Mon Nov 07, 2016 9:15 am

oh yes. my fault

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RylanLego
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Re: [Character] Genji from Overwatch

Post by RylanLego » Tue Nov 08, 2016 5:26 pm

This is awesome akazi! Do you think you'll make any more characters? :)

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Character] Genji from Overwatch

Post by akazi » Tue Nov 08, 2016 6:18 pm

RylanLego wrote:This is awesome akazi! Do you think you'll make any more characters? :)
Thanks, yeah I will probably make more.

FuzzyNarwhal
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Joined: Fri Nov 11, 2016 8:05 pm

Re: [Character] Genji from Overwatch

Post by FuzzyNarwhal » Sat Nov 12, 2016 10:10 pm

So how do I install this, I would really like to use this but doesn't it need to be in the SUM launcher?

KillerClown
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Joined: Tue Sep 24, 2013 10:24 am

Re: [Character] Genji from Overwatch

Post by KillerClown » Sun Jan 22, 2017 5:23 am

can you re-up this somewhere else, please? i dont want to create a google drive account, which i found out i need to download the entire folder(after half an hour of googling and watching tutorial movies)

MindLineKey
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Joined: Sat Jan 16, 2016 12:32 pm

Re: [Character] Genji from Overwatch

Post by MindLineKey » Sat Apr 29, 2017 9:42 am

Its not working when to turn on the mod it just said mod xml file is broken no thumbnail and no description.

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halzoid
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Re: [Character] Genji from Overwatch

Post by halzoid » Sat Apr 29, 2017 12:16 pm

That'll be the changes to mods in Overgrowth Beta 3

Not sure if Akazi has fixed this in the Workshop build, but you
Might still be able to activate this if you go into 'window/mods' and set it to advanced mode, I believe that should let you activate local mods without them reaching certain criteria

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