Alpharius wrote:Ok guys its finished. I kinda would like to keep building on this map, so I'm posting v1.0 for download.
Welcome to Emerald Valley!
Thats what i calls itbut I couldn't rename it without all my objects being deleted. If you like it go ahead and dowload. I've posted i quick video,but I didnt want to give away yoo much of the final map so myaybe you can explore around a bit yourselves. This is actually my first map but i spent alot of time on it.I'd be interested to see if anybody modifies this map, and I challenge anyone to fill the entire map. If you do, I'll try to think of some sort of reward.
Project Showoff
Re: Project Showoff
- Attachments
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- CustomMapexp.xml
- (1.9 MiB) Downloaded 201 times
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The Fool Arcana
- Posts: 67
- Joined: Fri Feb 18, 2011 4:41 am
- Location: Central Canada
Re: Project Showoff
I posted a step by step guide for finding the cached files if you still need it. It is here.
viewtopic.php?f=13&t=10070
viewtopic.php?f=13&t=10070
Re: Project Showoff
Looks like it's working. 
Also, I was able to rename that file the way you wanted, so you can probably do that now too.
Also, I was able to rename that file the way you wanted, so you can probably do that now too.
Re: Project Showoff
Apparently its workingThe Fool Arcana wrote:I posted a step by step guide for finding the cached files if you still need it. It is here.
viewtopic.php?f=13&t=10070
Re: Project Showoff
Thats greatariehl wrote:Looks like it's working.
Also, I was able to rename that file the way you wanted, so you can probably do that now too.
Last edited by Alpharius on Sun Feb 27, 2011 1:06 am, edited 1 time in total.
Re: Project Showoff
Alpharius wrote:Apparently its workingThe Fool Arcana wrote:I posted a step by step guide for finding the cached files if you still need it. It is here.
viewtopic.php?f=13&t=10070. Now download my map and tell me what you think lol
It's actually quite amazing! You have a lot of the small details that I was imagining in my map, only I was never able to quite get there. I also like how you created things that don't exist (like the Wing Chun dummy, and the street lamps!) It's all very cool! Makes me want to get back to my map... which I will in time...
Re: Project Showoff
Alpharius wrote:Thats greatariehl wrote:Looks like it's working.
Also, I was able to rename that file the way you wanted, so you can probably do that now too.! now i'll give you guys (well whoever cares that is..) a hint on my next map.
Thatched roofs! I was also going to do a map with those.
Re: Project Showoff
i accidentally made a door that you can walk through. if anyone wants it.
- Attachments
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- traversable door.xml
- you can walk through it like its not there. might be useful for a house or hidden entrance.
- (1.35 KiB) Downloaded 204 times
Re: Project Showoff
Probably just gonna experiment with objects i have for now, though thats not exactly all there is to the next map.Endoperez wrote:Alpharius wrote:Thats greatariehl wrote:Looks like it's working.
Also, I was able to rename that file the way you wanted, so you can probably do that now too.! now i'll give you guys (well whoever cares that is..) a hint on my next map.
Thatched roofs! I was also going to do a map with those.Do you have any plans for how you're going to do the roofs?
It should be perfect for my next mapadwuga wrote:i accidentally made a door that you can walk through. if anyone wants it.
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The Fool Arcana
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- Joined: Fri Feb 18, 2011 4:41 am
- Location: Central Canada
Re: Project Showoff
It might save time, but another way to do this without a mod is to take advantage of the currently broken group function. Just group a door or wall and move it, now you can run through the model and not hit the grouped object. It leaves an invisible wall where the grouped object use to be. Is this what happened?adwuga wrote:i accidentally made a door that you can walk through. if anyone wants it.
Either way using the group function is a good way of messing with people, and creating hidden passages. I hope that helps you later.
Re: Project Showoff
oh whoops. yeah that happened
Re: Project Showoff
i hate when that happens.... you make a cool object and start copying it and placing it around, but the map gets messed up because you can walk through everythingThe Fool Arcana wrote:It might save time, but another way to do this without a mod is to take advantage of the currently broken group function. Just group a door or wall and move it, now you can run through the model and not hit the grouped object. It leaves an invisible wall where the grouped object use to be. Is this what happened?adwuga wrote:i accidentally made a door that you can walk through. if anyone wants it.
Either way using the group function is a good way of messing with people, and creating hidden passages. I hope that helps you later.
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Silverfish
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Re: Project Showoff
I think they become solid of you save and then load the map, don't they?
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The Fool Arcana
- Posts: 67
- Joined: Fri Feb 18, 2011 4:41 am
- Location: Central Canada
Re: Project Showoff
Your right, the grouped objects become solid after you save, quit, and load.
On a slightly more on-topic note I'll be posting the Mazes of Madness map within the next two days. I just have a few more paths and a whole lot of walls to add. The ending is hard to see, so you may run in quite a few circles after you find it.
EDIT: It's taking a while to wall the map without making it lag. So while you wait you can have a delicious cake.

On a slightly more on-topic note I'll be posting the Mazes of Madness map within the next two days. I just have a few more paths and a whole lot of walls to add. The ending is hard to see, so you may run in quite a few circles after you find it.
EDIT: It's taking a while to wall the map without making it lag. So while you wait you can have a delicious cake.

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Silverfish
- Posts: 1451
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- Location: Sweden
- Contact:
Re: Project Showoff
Woah sweet cake!
I thought you had taken the cake model from portal and put it into OG at first!
I thought you had taken the cake model from portal and put it into OG at first!