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Re: [SUMLauncher] Community Content Submission Process

Posted: Wed Jul 22, 2015 9:59 am
by Anton
Kenji wrote:
Anton wrote: Hi Kenji,

The map in your zipped folder doesn't seem to be a custom map, but instead one of the default levels. Can you double check that the map is still working for you, and maybe we can figure out which map you need to upload.
Hai Anton

I'm sorry i did a mistake and put in the wrong xml v_v
kenji.zip
That should be the right one o.o
It worked this time, and is installed in SUMLauncher now. The only other change I made was to put the picture you provided into the file structure, so the game could use it for the menu. If you download it from SUMLauncher, you'll see what I did.

Re: [SUMLauncher] Community Content Submission Process

Posted: Wed Jul 22, 2015 10:13 am
by Kenji
Anton wrote:
Kenji wrote:
Anton wrote: Hi Kenji,

The map in your zipped folder doesn't seem to be a custom map, but instead one of the default levels. Can you double check that the map is still working for you, and maybe we can figure out which map you need to upload.
Hai Anton

I'm sorry i did a mistake and put in the wrong xml v_v
kenji.zip
That should be the right one o.o
It worked this time, and is installed in SUMLauncher now. The only other change I made was to put the picture you provided into the file structure, so the game could use it for the menu. If you download it from SUMLauncher, you'll see what I did.
Thank you x3!
I will try to make some more levels to create a full story line so i might upload some more stuff later ^_^

Re: [SUMLauncher] Community Content Submission Process

Posted: Fri Jul 31, 2015 6:53 am
by Surak
Hi Anton, here's a new level: viewtopic.php?f=16&t=37967

Re: [SUMLauncher] Community Content Submission Process

Posted: Tue Aug 18, 2015 12:34 pm
by Thomason1005
so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher

i hope i didnt forget anything

Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml

Re: [SUMLauncher] Community Content Submission Process

Posted: Tue Aug 18, 2015 12:51 pm
by Surak
Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher

i hope i didnt forget anything

Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).

Re: [SUMLauncher] Community Content Submission Process

Posted: Tue Aug 18, 2015 3:10 pm
by Thomason1005
Surak wrote:
Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher

i hope i didnt forget anything

Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).
what do you mean its thomason1005/stuff/files i even checked the file pathes in the xmls

Re: [SUMLauncher] Community Content Submission Process

Posted: Tue Aug 18, 2015 3:45 pm
by Anton
Thomason1005 wrote:
Surak wrote:
Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher

i hope i didnt forget anything

Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).
what do you mean its thomason1005/stuff/files i even checked the file pathes in the xmls
There are a few potential issues. First of all, your mod will be called "stuff" in SUMLauncher if we keep the folder structure like this. Secondly, there are no images for the spawner, which do need to be in UI/spawner.
The third one is not a real issue, but without a folder structure inside, it can be a little confusing to understand what your mod does to an average modder. I think this is the part that Surak was concerned about.

Let me know if those make sense.

Re: [SUMLauncher] Community Content Submission Process

Posted: Wed Aug 19, 2015 3:07 am
by Thomason1005
okay so i updated it, removed an error and added icons for the spawner(i hope the size is correct) id keep this structure because otherwise theres about two files in each folder...

Project Name: advanced hotspots
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: includes a dialogue hotspot with options (alive, dead, triggered by npcs) as well as an emitter and slow motion hotspot
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml

Re: [SUMLauncher] Community Content Submission Process

Posted: Wed Aug 19, 2015 5:53 am
by Surak
Anton wrote:There are a few potential issues. First of all, your mod will be called "stuff" in SUMLauncher if we keep the folder structure like this. Secondly, there are no images for the spawner, which do need to be in UI/spawner.
The third one is not a real issue, but without a folder structure inside, it can be a little confusing to understand what your mod does to an average modder. I think this is the part that Surak was concerned about.
I meant all three things as well, I just did not express it very good :D

Re: [SUMLauncher] Community Content Submission Process

Posted: Sun Aug 23, 2015 4:41 pm
by Thomason1005
limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies

Re: [SUMLauncher] Community Content Submission Process

Posted: Sun Aug 23, 2015 4:51 pm
by Anton
Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
I don't see it anywhere in the mod... Where is it a dependency?

Re: [SUMLauncher] Community Content Submission Process

Posted: Sun Aug 23, 2015 4:59 pm
by Thomason1005
Anton wrote:
Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
I don't see it anywhere in the mod... Where is it a dependency?
it needs the scrollingalpha shader (it gives an error if its not installed) for the lava stuff i guess

Re: [SUMLauncher] Community Content Submission Process

Posted: Sun Aug 23, 2015 5:00 pm
by Anton
Thomason1005 wrote:
Anton wrote:
Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
I don't see it anywhere in the mod... Where is it a dependency?
it needs the scrollingalpha shader (it gives an error if its not installed) for the lava stuff i guess
Cool thanks, I didn't find that shader. Thanks, I'll update that now.

Re: [SUMLauncher] Community Content Submission Process

Posted: Sat Sep 05, 2015 1:58 pm
by Surak
Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.

Re: [SUMLauncher] Community Content Submission Process

Posted: Thu Sep 10, 2015 6:47 pm
by Anton
Surak wrote:Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.
It all looks good. Should be released on SUMLauncher later today.