Last's Blood Mod / no death mod

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Wed Sep 11, 2013 6:23 pm

I wonder if the mod's blood particle effects could be linked to the new ingame blood mechanic. That one triggers wounds on hits instead of blocks. It actually makes the regular wounds of the mod more or less irrelevant. The mod's effect are permanent blood effects that stay when you revive your character normally and the additional particle effects.

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last
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Re: Last's Blood Mod / no death mod

Post by last » Sat Sep 14, 2013 10:01 am

Made a quick update for a201. the mod is still missing animal run and i haven't forgot to work on the mod mod stuff.
Download
Last edited by last on Wed Oct 16, 2013 8:50 am, edited 1 time in total.

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last
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Re: Last's Blood Mod / no death mod

Post by last » Sat Sep 14, 2013 12:25 pm

I really need some help here
I wonder where is the problem with this function.
This is taken from level_mods.as file (data/custom/mods) that came with the mod mod

Code: Select all

//Called during level.as's Update();
	void Update(int point=-1)
	{
		UpdateModMod();

		//update mods
		aatweaks_l.Update(point);
	}
I get this error message
error_mod_mod.png
error_mod_mod.png (8.29 KiB) Viewed 2738 times

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iDubbbz
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Re: Last's Blood Mod / no death mod

Post by iDubbbz » Sun Sep 15, 2013 4:13 am

last wrote:Made a quick update for a201. the mod is still missing animal run and i haven't forgot to work on the mod mod stuff.
Thanks for the quick update, dude! I NEEDED it :D :D :D :D

i2yung
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Re: Last's Blood Mod / no death mod

Post by i2yung » Mon Sep 16, 2013 2:29 pm

i found a glitch with the no death mod it is that sometimes i die with it on and you can die from weapons

spore155
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Re: Last's Blood Mod / no death mod

Post by spore155 » Fri Sep 27, 2013 7:52 pm

how do you enable the tackle mod i want to tackle fools :D

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Constance
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Re: Last's Blood Mod / no death mod

Post by Constance » Fri Sep 27, 2013 7:54 pm

spore155 wrote:how do you enable the tackle mod i want to tackle fools :D
It's broken right now.

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Re: Last's Blood Mod / no death mod

Post by spore155 » Sat Sep 28, 2013 6:39 am

do you know when its getting fixed i need my physics

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Sat Sep 28, 2013 6:55 am

Probably not anytime soon. It has been broken for a long time now and the code has changed a few times since then.

spore155
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Re: Last's Blood Mod / no death mod

Post by spore155 » Sat Sep 28, 2013 7:56 am

Noooo it looked so fun

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last
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Re: Last's Blood Mod / no death mod

Post by last » Sat Sep 28, 2013 11:18 am

Good news.
I had some time and i figured out the problem i had with Mod Mod part of this mod.
I haven't had much time to test it, but it's functions should work except AI versus mode, don't know how to do this, because VS mode is level based since alpha 197, not script based.
Sorry, no progress with Animal run.
To bring up the Mod Mod part press m key

Edit: list of known bugs: g key is for tackle and for "shooting laser"
To fix this edit aschar.as and look for

Code: Select all

if(GetInputPressed(this_mo.controller_id, "g")){
and change "g" key into something else, this will bind the "laser eyes" into this new key.
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blood mod + no death mod a201.zip
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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Sat Sep 28, 2013 7:35 pm

Words cannot properly describe how exited I am to finally be able to frontflip into opponents to break their necks with my crotch again.
So I won't even try.

Thank you very much!


Question: Is itpossible to alter the speed threshold at which characters enetr ragdoll mode when colliding with walls or other characters, or the ragdoll type they enter?
___________________________________________________________

Since it's not mentioned here in the thread explicitly: the Flying Mod is still in there. So it's essentially the Last's Blood Mod / no death mod + Mod Mod + Flying Mod. :D
Maybe a title change would be in order. I am certain that some people who are looking forward to using the Flying Mod have bookmarked the Flying Mod thread and check it regularly, but have no idea that this is a place they should be looking at as well.
Last edited by EPR89 on Sun Sep 29, 2013 3:01 am, edited 5 times in total.

spore155
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Re: Last's Blood Mod / no death mod

Post by spore155 » Sun Sep 29, 2013 2:02 am

when i try to tackle i just go straight through them nooooooooooo :cry:

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Sun Sep 29, 2013 2:46 am

spore155 wrote:when i try to tackle i just go straight through them nooooooooooo :cry:
Toggle the AATweaks part of the mod and then, inside its settings, toggle ragdoll collisions.

spore155
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Re: Last's Blood Mod / no death mod

Post by spore155 » Sun Sep 29, 2013 6:24 am

Inside its settings like when you press m and go next mod?

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