Last's Blood Mod / no death mod

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Constance
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Re: Last's Blood Mod / no death mod

Post by Constance » Sat Oct 12, 2013 3:42 pm

EPR89 wrote:Here's a list of things that can lead to things 'not working'.
  • Little siblings.
Well it's only true.

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Wormwood
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Re: Last's Blood Mod / no death mod

Post by Wormwood » Sat Oct 12, 2013 5:41 pm

last wrote:
PlasmaDuck wrote:I tried installing this but nothing happens. I've tried reistaling overgrowth, but it still doesnt work. any help?
PlasmaDuck wrote:Yeah, that's what I did, doesn't work.
What folders did you merged with what folder. You need to merge data folders from my mod's .zip file with Overgrowth data folder. After that it should ask you to overwrite some files and folders. When it didn't ask you this then you didn't merge it right.
Seems like a lot of people are having the same problem as me: after installing the mod, nothing changes in-game. Pressed escape in the editor and nothing was different. Pressed M, F, etc. and nothing. I definitely installed it properly (just the way you said it there ^ ^), so maybe something's wrong with my files, as well as the others who said it didn't have any effect.

Also, in the zip file, there's 2 folders. One labeled, "bloodmod+no death mod+mod mod+fling mod" and one labeled, "Original a201 files." Which should I use? I tried both...

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last
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Re: Last's Blood Mod / no death mod

Post by last » Sun Oct 13, 2013 6:14 am

Use bloodmod+no death mod+mod mod+fling mod to install this mod
And use Original a201 files to uninstall this mod and get back the original script files.

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valentinbk
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Re: Last's Blood Mod / no death mod

Post by valentinbk » Sun Oct 13, 2013 11:51 am

This mod really upped the fun in Overgrowth, who knew a blood tweak would make melee fights much more fun :D Not to mention the ragdoll mod is absolutely awesome.

Would you consider make the sword fights bloodier for the next build? And I dont mean the crazy particle stuff, but more bleeding from the wounds in a sword fight.

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Wormwood
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Re: Last's Blood Mod / no death mod

Post by Wormwood » Sun Oct 13, 2013 12:45 pm

last wrote:Use bloodmod+no death mod+mod mod+fling mod to install this mod
And use Original a201 files to uninstall this mod and get back the original script files.
Ah, that was embarrasingly obvious.

topazgamers
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Re: Last's Blood Mod / no death mod

Post by topazgamers » Thu Oct 31, 2013 12:37 pm

last wrote:This time i have made a mod bundle, not because there isn't any other script mods available for a200, but because to learn some angelscript and look into other mod's and learn from them.
As i said it is a mod bundle, this time it is my mod with flying mod.

I also have to apologize because i can't seem to work out what's the problem with animal running animation. (The real reason why i chose flying mod to bundle with my mod and look how the new animations are scripted) At least so far.
When i figure it out, i will make a new fix for my mod and upload it.
it dosent work

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Thu Oct 31, 2013 1:39 pm

topazgamers wrote:
last wrote:This time i have made a mod bundle, not because there isn't any other script mods available for a200, but because to learn some angelscript and look into other mod's and learn from them.
As i said it is a mod bundle, this time it is my mod with flying mod.

I also have to apologize because i can't seem to work out what's the problem with animal running animation. (The real reason why i chose flying mod to bundle with my mod and look how the new animations are scripted) At least so far.
When i figure it out, i will make a new fix for my mod and upload it.
it dosent work
Hrmph...
DETAILS!

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last
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Re: Last's Blood Mod / no death mod

Post by last » Thu Oct 31, 2013 2:22 pm

Yeah, i need details.
Also i am noticing that you are quoting my alpha 200 post, this makes me wondering. Are you using right version of Overgrowth and my mod at the same time?
I hope that you realize that this mod can only work when you have right Overgrowth and my mod installed at the same time.

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last
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Re: Last's Blood Mod / no death mod

Post by last » Sun Nov 10, 2013 2:33 pm

Yet another mod update. Looks like David has removed "laser eyes" from aschar.as, so there shouldn't be any key bind conflicts with tackle mod now.
EDIT: Re uploaded and fixed blood tinting problem for extra blood particles and footprints.
Attachments
blood mod + no death mod a202.zip
(764.49 KiB) Downloaded 155 times
Last edited by last on Wed Nov 20, 2013 10:49 am, edited 2 times in total.

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akazi
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Re: Last's Blood Mod / no death mod

Post by akazi » Sun Nov 10, 2013 5:18 pm

I can still do laser eyes

Adron_Nova
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Re: Last's Blood Mod / no death mod

Post by Adron_Nova » Tue Nov 19, 2013 3:36 am

Hmmm I enjoy this mod a lot, but now the extra blood is white colour for some reason?

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last
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Re: Last's Blood Mod / no death mod

Post by last » Tue Nov 19, 2013 10:40 am

That's weird.
What alpha version do you use.
Also anyone else have this problem?

Adron_Nova
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Re: Last's Blood Mod / no death mod

Post by Adron_Nova » Wed Nov 20, 2013 5:28 am

I'm just updated to a202

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last
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Re: Last's Blood Mod / no death mod

Post by last » Wed Nov 20, 2013 10:52 am

I don't know why are you having this problem, but i made a update. It should theoretically fix blood particle color problem. So check it out and see if it helps.
Link

Adron_Nova
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Re: Last's Blood Mod / no death mod

Post by Adron_Nova » Wed Nov 20, 2013 10:52 pm

Oh its works now. Thank you :)

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