Epic First Person Mod REMASTERED b3
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- Posts: 18
- Joined: Mon Aug 18, 2014 8:15 am
- Location: Cambridge, England
Re: Epic First Person Mod REMASTERED b3
Alright, v1.5 is up for b3.
Re: Epic First Person Mod REMASTERED b3
Checked out the update on aschar.as
Looks like there was a minor change in beta 3 that didn't get applied. The "if" block at line 2010 was moved to line 2015 in B3. (moved to be inside the "if(on_fire)" check)
In this image, the post beta 3 code is on the left, and the pre beta 3 code is on the right.
http://pasteboard.co/79snVHlvq.png
Looks like there was a minor change in beta 3 that didn't get applied. The "if" block at line 2010 was moved to line 2015 in B3. (moved to be inside the "if(on_fire)" check)
In this image, the post beta 3 code is on the left, and the pre beta 3 code is on the right.
http://pasteboard.co/79snVHlvq.png
Re: Epic First Person Mod REMASTERED b3
Have you considered putting this mod up on the steam workshop?
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- Posts: 18
- Joined: Mon Aug 18, 2014 8:15 am
- Location: Cambridge, England
Re: Epic First Person Mod REMASTERED b3
I saw the Steam Workshop stuff in the b3 video, but I hadn't really considered it until now. I would absolutely be interested in putting this up.
I fixed the issue you pointed out. However, the code itself won't cause any problems being outside of the if statement, as on_fire_loop_handle is set -1 both at the start and everytime on_fire is set to false, so I'm going to leave the current build of the mod as is.
I fixed the issue you pointed out. However, the code itself won't cause any problems being outside of the if statement, as on_fire_loop_handle is set -1 both at the start and everytime on_fire is set to false, so I'm going to leave the current build of the mod as is.
Re: Epic First Person Mod REMASTERED b3
Coolwatergun127 wrote:I saw the Steam Workshop stuff in the b3 video, but I hadn't really considered it until now. I would absolutely be interested in putting this up.
I fixed the issue you pointed out. However, the code itself won't cause any problems being outside of the if statement, as on_fire_loop_handle is set -1 both at the start and everytime on_fire is set to false, so I'm going to leave the current build of the mod as is.
Here's how to get workshop access: viewtopic.php?f=13&t=40763
You can post on the modding forum if you want help getting your mod up on workshop (make a proper mod.xml based on the files in examplemods/* and upload it via windows -> mods -> menus -> advanced). You could also look at the flying mod for an example of a workshop ready script mod directory structure (viewtopic.php?f=16&t=39189&p=246436#p246436).
If you're on the Discord (https://discordapp.com/invite/wCntgVQ) you can also just message me.