Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Overgrowth 3D Reference Guide (Alpha)
Re: Overgrowth 3D Reference Guide (Alpha)
Re: Overgrowth 3D Reference Guide (Alpha)
akazi wrote:Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Actually that depends on the shader. When creating an object, you type in shader type. If it's 'cubemapobj'item it's using object based normals, 'cubemapitem' shader uses tangent. I'm away from my PC ATM so names are from memory.
Re: Overgrowth 3D Reference Guide (Alpha)
Oh ya, forgot about that.Endoperez wrote:akazi wrote:Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Actually that depends on the shader. When creating an object, you type in shader type. If it's 'cubemapobj'item it's using object based normals, 'cubemapitem' shader uses tangent. I'm away from my PC ATM so names are from memory.
Re: Overgrowth 3D Reference Guide (Alpha)
Just to make sure I'm not doing something wrong, this is the prompt I get in Adobe Photoshop CS6 whenever I save as .DDS
I'm using DXT3 on the list, should I change settings?