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Re: Overgrowth 3D Reference Guide (Alpha)

Posted: Thu Aug 21, 2014 12:26 pm
by akazi
generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.

Re: Overgrowth 3D Reference Guide (Alpha)

Posted: Thu Aug 21, 2014 12:35 pm
by Endoperez
akazi wrote:
generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.

Actually that depends on the shader. When creating an object, you type in shader type. If it's 'cubemapobj'item it's using object based normals, 'cubemapitem' shader uses tangent. I'm away from my PC ATM so names are from memory.

Re: Overgrowth 3D Reference Guide (Alpha)

Posted: Thu Aug 21, 2014 3:47 pm
by akazi
Endoperez wrote:
akazi wrote:
generalcrusher wrote:do I have to use object space normal maps or do tangent space normal maps work as well?
Aubrey has used object space in the past for example the wood fence piece, but now uses tangent space. Object space is really just used for characters right now, and everything else uses tangent.

Actually that depends on the shader. When creating an object, you type in shader type. If it's 'cubemapobj'item it's using object based normals, 'cubemapitem' shader uses tangent. I'm away from my PC ATM so names are from memory.
Oh ya, forgot about that.

Re: Overgrowth 3D Reference Guide (Alpha)

Posted: Sat Feb 27, 2016 2:45 pm
by Constance
Image


Just to make sure I'm not doing something wrong, this is the prompt I get in Adobe Photoshop CS6 whenever I save as .DDS

I'm using DXT3 on the list, should I change settings?