Last's Blood Mod / no death mod

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rodeje25
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Re: Last's Blood Mod / no death mod

Post by rodeje25 » Wed Mar 25, 2015 8:54 am

mcun02 wrote:Is this ever going to get updated?
Someone else is working on te mod now.
I think watergun is working on it now but i'm not sure.
Sorry i got no link because finding and pasting links is a pain in the ass on a tablet

slim3slay3r
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Re: Last's Blood Mod / no death mod

Post by slim3slay3r » Wed Apr 08, 2015 1:54 pm

Can anyone help me? How do i download this mod for alpha 209?

Twiggy02
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Re: Last's Blood Mod / no death mod

Post by Twiggy02 » Thu Apr 30, 2015 5:51 pm

How do I make this work for 209? I know im just another clueless guy but idk how D:

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halzoid
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Re: Last's Blood Mod / no death mod

Post by halzoid » Sat May 02, 2015 5:32 am

the latest version is for A207


so unless you can code it to work with A209, this isn't going to work.

I tried, but I cant code either

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RedSweaterToast
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Re: Last's Blood Mod / no death mod

Post by RedSweaterToast » Thu Jun 11, 2015 6:59 am

I felt the need to bump this and say, if it doesn't get updated soon, Overgrowth is going to update again...

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rodeje25
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Re: Last's Blood Mod / no death mod

Post by rodeje25 » Thu Jun 11, 2015 9:05 am

Isn't it just merging the code with the new aschar.as?
I could do that but i first need to know if it's that simple and then hope it works.

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Anton
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Re: Last's Blood Mod / no death mod

Post by Anton » Thu Jun 11, 2015 11:17 am

rodeje25 wrote:Isn't it just merging the code with the new aschar.as?
I could do that but i first need to know if it's that simple and then hope it works.
That depends on what has change in OG since the last update. It is something you can try, and if it works, then people will be happy. If it's more complex than that, a little background in programming would be useful.

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rodeje25
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Re: Last's Blood Mod / no death mod

Post by rodeje25 » Thu Jun 11, 2015 11:56 am

Anton wrote:
rodeje25 wrote:Isn't it just merging the code with the new aschar.as?
I could do that but i first need to know if it's that simple and then hope it works.
That depends on what has change in OG since the last update. It is something you can try, and if it works, then people will be happy. If it's more complex than that, a little background in programming would be useful.
well i guess i'll start experimenting then

edit: i merged the files with bbedit so now i'm going to test it in game
edit edit: enemycontrol.as couldn't be compiled so i'm going to try it with the vanilla enemy control and otherwise look into it. (it would be very handy if someone kuch Gyrth kuch would volunteer to fix those errors)

so the problem is in enemycontrol and it gives errors about stuff not being declared.
Attachments
enemycontrol.as.zip
for the one who wants to fix it
(12.18 KiB) Downloaded 45 times

Panda sweg
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Re: Last's Blood Mod / no death mod

Post by Panda sweg » Wed Jul 01, 2015 9:02 am

is there one for the current version?

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Wed Jul 01, 2015 11:11 am

Panda sweg wrote:is there one for the current version?
No.

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RedSweaterToast
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Re: Last's Blood Mod / no death mod

Post by RedSweaterToast » Sun Jul 05, 2015 4:35 pm

Go Rodeje go. Go Rodeje go. :D

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RedSweaterToast
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Re: Last's Blood Mod / no death mod

Post by RedSweaterToast » Tue Jul 21, 2015 6:48 pm

Anyone got anywhere yet?
I would update this in a heartbeat if only I knew how...

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RedSweaterToast
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Re: Last's Blood Mod / no death mod

Post by RedSweaterToast » Fri Aug 14, 2015 8:43 am

Erm, I know that there is more than one mod in the file, does anyone know which mod is causing the problem? Is there a way to separate the mods or will they both cause an error? I only want to download the mods for the flying mod.

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Fri Aug 14, 2015 11:38 am

RedSweaterToast wrote:Erm, I know that there is more than one mod in the file, does anyone know which mod is causing the problem? Is there a way to separate the mods or will they both cause an error? I only want to download the mods for the flying mod.
All of the mods in the compilation change script files that have been changed in the game's updates. The Flying Mod and Last's Blood Mod both make quite a number of changes, so they both cause the errors. In order to update the mod, someone would have to single out the modded script lines and transfer them into the new version. This takes quite a bit of time and testing in order to make sure that it works. I'm sure that anyone could do it with a bit of time. But someone would have to take that time.

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rodeje25
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Re: Last's Blood Mod / no death mod

Post by rodeje25 » Fri Aug 14, 2015 12:30 pm

EPR89 wrote:
RedSweaterToast wrote:Erm, I know that there is more than one mod in the file, does anyone know which mod is causing the problem? Is there a way to separate the mods or will they both cause an error? I only want to download the mods for the flying mod.
someone would have to single out the modded script lines and transfer them into the new version.
i did that and it gave me a shitload of errors in OG

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