Last's Blood Mod / no death mod

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Anton
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Re: Last's Blood Mod / no death mod

Post by Anton » Fri Oct 02, 2015 10:44 pm

So, I gave updating this another shot, and I've come down to a relatively small number of problems (most of which look like they are the same issue…)

So, the first main issue is that the tilt_modifier seems to be vec3 and needs to be float (Or, somehow the setting for the parameter has been set wrong…) There have been quite a few changes to movement.

These are the "only" errors I'm getting at this moment:
Screen Shot 2015-10-02 at 8.31.21 PM.png
I also noticed that the way the head movement works has been updated, which broke a portion of that while flying. These are the portions that changed:

Code: Select all

Broke Head Look in Air

a209:

            eye_look_target = this_mo.position + camera.GetFacing() * 100.0f;
        } else {
            if(look_target.type == _none){
                eye_look_target = random_look_target;
            } else if(look_target.type == _character){
                vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head");
                eye_look_target = target_pos;
            }
        }
    }


a207:

            dir_flat.y = 0.0f;
            target_head_dir = mix(dir_flat, normalize(dir_flat), 0.5f);
            target_head_dir.y = camera.GetFacing().y * 0.4f;
            if(!on_ground){
                target_head_dir = mix(target_head_dir, this_mo.GetFacing(), 0.5f);
            }
            target_head_dir = normalize(target_head_dir);
            look_inertia = 0.8f;
        } else {
            if(look_target.type == _none){
                target_head_dir = random_look_dir;
            } else if(look_target.type == _character){
                vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head");
                target_head_dir = normalize(target_pos - this_mo.rigged_object().GetAvgIKChainPos("head"));
            }
            look_inertia = 0.9f;
        }
    }



flying_mod:

            dir_flat.y = 0.0f;
            target_head_dir = mix(dir_flat, normalize(dir_flat), 0.5f);
            target_head_dir.y = camera.GetFacing().y * 0.4f;
//FLYING MOD - disable head looking away from camera in air
/*
            if(!on_ground){
                target_head_dir = mix(target_head_dir, this_mo.GetFacing(), 0.5f);
            }
*/
            target_head_dir = normalize(target_head_dir);
            look_inertia = 0.8f;
        } else {
            if(look_target.type == _none){
                target_head_dir = random_look_dir;
            } else if(look_target.type == _character){
                vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head");
                target_head_dir = normalize(target_pos - this_mo.rigged_object().GetAvgIKChainPos("head"));
            }
            look_inertia = 0.9f;
        }
    }

If anyone is brave enough to try and resolve these last remaining issues, we might be able to get this working again…
blood_mod-no_death_mod-flying_mod_a209_WIP.zip
(972.82 KiB) Downloaded 96 times

JimMcFry
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Re: Last's Blood Mod / no death mod

Post by JimMcFry » Wed Oct 07, 2015 8:23 pm

When are you going to update this mod to the latest version of overgrowth?

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Thu Oct 08, 2015 3:46 am

JimMcFry wrote:When are you going to update this mod to the latest version of overgrowth?
Dude!

Sick reading skills!

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rodeje25
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Re: Last's Blood Mod / no death mod

Post by rodeje25 » Thu Oct 08, 2015 4:24 am

EPR89 wrote:
JimMcFry wrote:When are you going to update this mod to the latest version of overgrowth?
Dude!

Sick reading skills!
This deserves a nobel prize... I don't care it has nothing to do with physics or world happiness stuff!

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halzoid
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Re: Last's Blood Mod / no death mod

Post by halzoid » Thu Oct 08, 2015 6:19 am

JimMcFry wrote:When are you going to update this mod to the latest version of overgrowth?
When we can...
if you want it, have a go at fixing it...

download/file.php?id=7108

if you can't, try downloading alpha 207 from the unofficial builds list, then download the available link... you'll be a few alphas behind, but you'll have a working mod...

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bentleydubs
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Re: Last's Blood Mod / no death mod

Post by bentleydubs » Sun Oct 11, 2015 7:17 am

I cant install the mod D: I drag all the files in data into my overgrowth data file and replace all the existing files. Whenever I go to launch I level my game has errors and It crashes... How do i fix dis pls :D

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EPR89
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Re: Last's Blood Mod / no death mod

Post by EPR89 » Sun Oct 11, 2015 7:43 am

bentleydubs wrote:I cant install the mod D: I drag all the files in data into my overgrowth data file and replace all the existing files. Whenever I go to launch I level my game has errors and It crashes... How do i fix dis pls :D
What version of the game are you using?

xToxicvoltagex
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Re: Last's Blood Mod / no death mod

Post by xToxicvoltagex » Sun Oct 11, 2015 9:48 am

halzoid wrote:
JimMcFry wrote:When are you going to update this mod to the latest version of overgrowth?
When we can...
if you want it, have a go at fixing it...

download/file.php?id=7108

if you can't, try downloading alpha 207 from the unofficial builds list, then download the available link... you'll be a few alphas behind, but you'll have a working mod...

Where is this unofficial builds list?

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halzoid
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Re: Last's Blood Mod / no death mod

Post by halzoid » Sun Oct 11, 2015 12:15 pm

Jeff puts one up every alpha
Here's the link to the a207 build:
viewtopic.php?f=13&t=30975&p=223602#p223602

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RedSweaterToast
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Re: Last's Blood Mod / no death mod

Post by RedSweaterToast » Tue Oct 20, 2015 2:37 pm

Looks like I'm going to have to dig up that C++ book and look over the controls (recently posted).
I'll just liveleak me completely failing to grasp Angelscript XD

Eddiepol
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Re: Last's Blood Mod / no death mod

Post by Eddiepol » Fri Dec 18, 2015 8:43 am

this broke my game and now i cant play it anymore

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halzoid
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Re: Last's Blood Mod / no death mod

Post by halzoid » Fri Dec 18, 2015 9:35 am

That's because it's not been updated to the latest version.

An uninstall will fix it, or you should be able to find the files on this site

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nicksvegeta12
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Re: Last's Blood Mod / no death mod

Post by nicksvegeta12 » Fri Dec 25, 2015 7:12 pm

Anton or halzoid, are you going to be working on this soon? I really wanna fly around and pick people up like a crazy bird.

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Anton
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Re: Last's Blood Mod / no death mod

Post by Anton » Fri Dec 25, 2015 11:35 pm

nicksvegeta12 wrote:Anton or halzoid, are you going to be working on this soon? I really wanna fly around and pick people up like a crazy bird.
I've tried to get it working with the new mod system, and can't do it. Unfortunately, I'm not a programmer, so I probably won't be able to figure out the issues. Hopefully if someone can get it working in a current version, it should work for much longer.

hgmaniac29
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Re: Last's Blood Mod / no death mod

Post by hgmaniac29 » Mon Dec 28, 2015 11:40 am

I'm trying to download this mod but its made me not able to play any maps even after I've uninstalled it! Very dissapointed. :x :x :x :x :( :( :( :x :x :( :( :(

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