Hi,
I really enjoy overgrowth and would like to get started with some actual modding (ive made some custom maps, etc.) but i would like to really start modding properly, which you cant really do without coding/scripting, so I was just wondering how the codes/scripts could be accessed and changed (p.s when i click "script editor" in the editing screen, nothing seems to happen)
Script and code modding
Re: Script and code modding
Go to Overgrowth installation folder, then to /Data/Scripts.ninma wrote:Hi,
I really enjoy overgrowth and would like to get started with some actual modding (ive made some custom maps, etc.) but i would like to really start modding properly, which you cant really do without coding/scripting, so I was just wondering how the codes/scripts could be accessed and changed (p.s when i click "script editor" in the editing screen, nothing seems to happen)
You can't make scripts that affect objects - you can't have a door script that opens a door, or a rock script that makes that rock create fire particles, or a spiketrap script that animates a trap and deals damage to player. That means advanced custom levels and such are impossible.
Even so, the scripts there are quite impressive.
Oh, and you can edit those scripts while the game is playing, and they are automatically updated!