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SCRATCHING POST
'Scratching Post' takes place in a fortified Cat town. Although most Cat communities enjoy prosperity and comfort due to their expertise in merchant trading, this secluded town does not attract many traders. Instead, the Cats have boosted their village's economy by building a gladiator arena in the center of town. Beasts travel from every corner of the Overgrowth to watch these bloody battles and gamble on their outcome. You and your opponent are the first two captured Rabbits to ever fight at the Scratching Post.
This was my attempt at building a small enclosed arena that would not make the camera go crazy. I think it turned out pretty well. Here are some gameplay vids:
You will notice that 'Scratching Post' lends itself to plenty of different gameplay styles. You can switch from close quarters brawling to high flying acrobatic air battles very seamlessly. Knives are fun too. As you can see, placing one knife on the top of the post creates a very competitive scenario. Likewise, giving each player their own knife at the start demands new strategy since it becomes much harder to throw the knife for a quick kill when there is a big post in the way.
WARM ASHES
'Warm Ashes' takes place in the smoldering ruins of an agricultural Rabbit warren. Merciless raiders from a rival clan have descended upon the town, burned it, pillaged it and killed all of the families. Now the only things that remain are warm ashes, a straggling Raider scout and a Rabbit farmer who has just returned from a trip to find his home destroyed.
I tried to imagine what a small warren community would look like: clustered rabbit huts, terraced gardens and fenced wheat plots, scattered baskets and furniture, a grinding stone for making bread. I wanted to inject this map with a lot of character and tell a story.
Be carful, there are lots of little bits of clutter and ruins to get hung up on. A fight can end very quickly if you get knocked into the wrong piece of rubble. Also, I've noticed that due to the sloped landscape and domed Rabbit huts, the level lends itself well to big air juggles and unexpected leg cannons.
IMPORTANT: For 'Warm Ashes' to play correctly, you will need to make a slight adjustment to the Civilian Bunny's .xml character file by removing his alliance with the 'Guard'. This is a very easy and clean adjustment that can be reversed without too much trouble. Alternately, you could change the Civilian character into Turner, but I think it removes some of the battle's 'drama'.
WONDER BUNNIES
'Wonder Bunnies' takes place on a distant alien planet. A pair of Super Powered Intergalactic Bunny Beings (or SPIBBs) have traveled to this remote corner of the cosmos to settle their differences in a brutal showdown of Über-mammal combat. Who will emerge the victor: the Green Cottontail or SuperBuck?
Here's a fun PvP map! I've built a large Krypton-esque style arena with the 'shards' object set and tweaked the parameters of your characters. They are slightly faster, and can withstand a bit more damage, not to mention the fact that they have considerably stronger knock back power. Essentially, the point of this map is to land a shot that will fling your opponent into a wall or corner and kill them, since brawling isn't very effective anymore. With that in mind, I've made sure to incorporate some pits and ramps to spice up the battlefield experience.
IMPORTANT: There is no exit or entrance to the battlefield ring. If you ever get knocked out of the arena and manage to survive you will need to restart the level by pressing 'L' on the keyboard. I played around with including a few doorways into the arena, but it changed the overall feel and tactics of the level.