P.S I created a nav mesh but sometimes it plays up and they're left hanging on the edges instead of pursuing you
[Map] main_antagonist template
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main_antagonist
- Posts: 27
- Joined: Fri Jun 01, 2012 7:11 pm
[Map] main_antagonist template
feel free to tweak the playable character ctrl+u considering I've made him quite strong no weapons added but this is a template feel free to modify upon it ... I preferred the map without the fence around the arena but I put one up anywhoooo here it is
P.S I created a nav mesh but sometimes it plays up and they're left hanging on the edges instead of pursuing you
P.S I created a nav mesh but sometimes it plays up and they're left hanging on the edges instead of pursuing you
- Attachments
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- main_antagonist.xml
- my first map
- (87.66 KiB) Downloaded 126 times
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main_antagonist
- Posts: 27
- Joined: Fri Jun 01, 2012 7:11 pm
Re: [Map] main_antagonist template
Update I tested the map again after renaming the file and uploading it, the nav mesh seems to be unlinked all the 'way points' are still there you'll just have to click create navmesh and save it 
(Otherwise they won't jump over the pillars picture related.)
(Otherwise they won't jump over the pillars picture related.)
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Silverfish
- Posts: 1451
- Joined: Sun Oct 26, 2008 6:24 pm
- Location: Sweden
- Contact:
Re: [Map] main_antagonist template
I'm not sure I exactly understand what this is supposed to be. What is the level about?
Edit:
Ahh it's an actual template level that's meant to be built upon, that makes sense.
Edit:
Ahh it's an actual template level that's meant to be built upon, that makes sense.
Re: [Map] main_antagonist template
Finally updated the menu mod, and this level is in now!
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main_antagonist
- Posts: 27
- Joined: Fri Jun 01, 2012 7:11 pm
Re: [Map] main_antagonist template
wow!Anton wrote:Finally updated the menu mod, and this level is in now!